What was the thought process behind this?
The application on every tick allowed for life bloom to apply much more meaningful healing. On a 6 sec spell, the difference between applying every second versus having a cd(1.5s?, 2s?) is huge for effective healing. It also made us super comparable to priests, mages, and rshams in blanket raid healing.
The tier set has done a great job in making rdruid super competitive again instead of being more a third wheel healer. Personally, I’m’ much more in favor of in using the blanket hot method, instead of spamming nourish. I just wish you would have either left this alone, or at least kept the application the same, and making the set bonus application at x% of normal bloom value. As it stands, our heals are just going to be sniped again by rshams and mages, and it loses quite a bit of tank healing value.
Please undo the nerf!
This was just absolutely busted and had to be nerfed.
Please consider increasing the speed at which necropolises respawn in each zone. Playing whack-a-mole with spawns feels terrible.
Again a shaman buff… why not make consecration do the same ? It’s much more RP.
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would be great if lanterns and torches that we can already equip would give us light to see by in KC
" * Druid
- The Tier 3 Feral Druid 2-piece bonus will no longer increase the frequency of Rake’s periodic against players."
Please allow us to refund feral tier due to this change.
What about warriors, Prot warriors feel under tuned and not as powerful compared to other tank counterparts like Prot pallies, Warlocks, and shaman tanks. Where we can we get that significant boost for our threat increase?
So why even have Lunar Festival and Love Is In The Air in the game for SoD?
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Hello,
The reasoning behind the changes to the Paladin DPS set is completely fried.
Paladins have been using the Ret set throughout the entirety of SoD. Paladins have had this rapid fire exo spam meta ever since the P2 changed Seal of the Martyr.
Here is a quick reminder of the 1 button playstyle and utilization of Ret sets for tanks throughout SoD:
Phase 1: Ret 2h tank, nobody was specced prot or used prot runes.
Phase 2: Martyr changes made fast weapons 1 button exo rapid fire key meta
Phase 3: 1 button ret set meta
Phase 4: block value was great
Phase 5: 1 button ret set (4pc t2) meta
Phase 6: 1 button ret meta (4pc t2) meta
Phase 7: 1 button ret meta (6pc t3). All prot runes dead except Aegis & HoR
How about making the Prot T3 appealing via block value scaling or making the dead Prot runes good again? Blocking 300 dmg of a 17k hateful strike is trash.
Hm4/4 is cleared already, Warlock tanks utilizing crit scaling to take no damage on Loatheb and having the highest avoidance for hatefuls was key.
Extremely disapointing change personally because 1x Fortitude of the Scourge and 2x Idols are going to be wasted. Big setback tbh.
Personally i’ll be going Ret with the set instead of exchanging it, because the Prot set is worthless, but 6/6 is not really needed for stacking or twisting so it’s incredibly frusterating. Plan was to Exodin for the 11 one tank fights, 1 button prot for other 4 fights.
Tier should have went to an Hpal with these changes, as their 6 set is really the key to 4/4HM prog for Alliance.
I thought the team spent a lot of time thinking things through?
While I appreciate the fix for melee hunter tranq shot and feign death. Why oh why would you still have it blanket apply to all ranged attacks.
The obvious intention was to have it stop the killshot weave and survival killshot melee meta. So why not just have it apply to killshot only?
With the change here it is obvious that the dev team has the coding capability to do so, and is simply making a choice to ruin an aspect of a class that has existed forever.
Why punch melee players with having to move out of mechanics, oh boy don’t u dare shoot that bow. Don’t you dare shoot webbed players on maexxna. Don’t you even think about shooting sapphiron in air phase.
Please reconsider and simply apply the change to killshot only. This achieves your objective while keeping the class abilities and mode of play as it’s been for 21 years.
Rdruid is still solidly last in HPS since our HoTs are easily sniped. Let us get the buff we need to be tied with the crazy output the other healers can dish out for free.
You’re absolutely right to ask for a better PvE balance but those Drood 2p T3 bonuses were absolute bonkers in PvP and shouldn’t have made it to live.
Even in dungeon, we got used to run KZ with Rdrood and Feral spike tank and he could pull whole rooms without breaking a sweat. Had fun tanking the spider with all the adds, by-passing mechanics and hitting 13k DPS while the Rdrood lazily pressed one touch.
Devs should focus on balance, not on game-breaking mechanics like that.
Yeah…yeah I really noticed this one… seems they plan on nerfing lock into a summon bot…
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that’s also why though a more targeted nerf would have been nice. mainly in lowering the bloom amount by 25% (or w/e). The healing was bonkers, but the bigger issue is now that its locked on an internal gcd, we lost most of the effective healing, as other healers will snipe prior to the bloom proc. It’s still only a 6s spell, so its fine to make it our main healing spell as its capped on the targets you can put it on before losing one.
That effective burst healing outside WG windows is rdruids biggest issue (unless you enjoy the nourish spam), so this was a really nice tool in making rdruid finally feel like a complete healer that could compete. I wish they would undo the proc chance nerf, and adjust the bloom amount.
They did, shadowflame spec is dead now.
In 2 weeks they have killed demonology and destro specs, and affliction only works fine in long fights not these 30seconds dummies in naxx.
I’m not a priest at all currently in SOD, but you guys should at least let their priest bubble matter a little bit haha.
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Warlocks in shambles. Between the dumpster tier tank set and now the completely neutered shadow flame it seems someone at Blizz has it out for Warlocks.