Season of Discovery Hotfixes - February 14

What was the thought process behind this?

The application on every tick allowed for life bloom to apply much more meaningful healing. On a 6 sec spell, the difference between applying every second versus having a cd(1.5s?, 2s?) is huge for effective healing. It also made us super comparable to priests, mages, and rshams in blanket raid healing.

The tier set has done a great job in making rdruid super competitive again instead of being more a third wheel healer. Personally, I’m’ much more in favor of in using the blanket hot method, instead of spamming nourish. I just wish you would have either left this alone, or at least kept the application the same, and making the set bonus application at x% of normal bloom value. As it stands, our heals are just going to be sniped again by rshams and mages, and it loses quite a bit of tank healing value.

Please undo the nerf!

This was just absolutely busted and had to be nerfed.

February 13, 2025

Season of Discovery

  • Scourge Invasions
    • The rate at which undead spawn at the Scourge Invasion camps has been greatly increased. This increases both the number of creatures present as well as the rate at which more spawn, making invasion camps much more dangerous. As a reminder, you cannot loot another Heart of Doom if you have looted one within the last 5 minutes.
    • Remnants of Valor now drop once per day from bosses in Scholomance and Stratholme Dead Side bosses. These are on the same timer as Tarnished Undermine Real dropping once daily from bosses.
    • Every zone that has a Scourge Invasion now also has a soul projection of Brother Luctus for picking up and turning in the repeatable quest.
    • You can now exchange Remnants of Valor for Argent Dawn Valor Tokens from Brother Luctus.
    • Next week, the Seal of the Dawn will only go up 1 maximum rank, to rank 5.
      • Developers’ Notes: We previously expected to increase the Seal of Dawn power system to rank 6 next week, but have determined that it would be better to slow it down and possibly cap it earlier than rank 10. This also means that players will not have to obtain as many Remnants of Valor each week. We will continue to track and evaluate this system.
  • Karazhan Crypts
    • Remnants of Valor now drop from Karazhan Crypts bosses.
    • Ultravision cannot be removed by immunities.
    • Flametongue Totem now grants protection from Oppressive Darkness.
  • Naxxramas
    • A portal has been added inside of the entrance to Naxxramas that will allow players to exit the instance.
    • A portal has been added in the Frostwyrm Lair that becomes active when Sapphiron is defeated, allowing players to return to the entrance of Naxxramas.

Please consider increasing the speed at which necropolises respawn in each zone. Playing whack-a-mole with spawns feels terrible.

Again a shaman buff… why not make consecration do the same ? It’s much more RP.

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would be great if lanterns and torches that we can already equip would give us light to see by in KC

February 14, 2025

Season of Discovery

  • In Season of Discovery, all buffs from the Lunar Festival and Love Is In The Air events require the holiday to be active. After the events end, event items cannot be consumed, and they will be removed upon log-in.
  • Might of Menethil now has a chance on hit to knocks down all nearby enemies for 4 seconds.
  • Naxxramas
    • Kel’thuzad will no longer rot faster than intended on maximum difficulty.
    • Kel’thuzad will no longer allow players to use a Flask of Petrification to avoid engaging with his mechanics on maximum difficulty.
  • Temple of Ahn’Qiraj
    • Huhuran will no longer retain stacks of Frenzy after a wipe.
  • Druid
    • The Tier 3 Feral Druid 2-piece bonus will no longer increase the frequency of Rake’s periodic against players.
  • Hunter
    • Tranquilizing Shot will no longer remove stacks of the Tier 3 Melee Hunter 6-piece bonus.
    • Feign Death will now set the remaining duration of the Tier 3 Undead Slaying bonus to 5 seconds, providing an opportunity to get back into combat to keep the bonus stacks.
  • Mage
    • Mages will no longer have a chance to instantly kill players when they are Mind Controlled.
  • Paladin
    • Righteous Fury will no longer incorrectly fall off if the target that dealt damage to the Paladin is no longer available/alive.
    • The Tier 1 Holy Paladin 6-piece bonus will now correctly gain healing based on your Sanctified bonus.
    • The Holy Paladin Temple of Ahn’Qiraj 4-piece bonus will no longer incorrectly benefit twice from your Sanctified healing bonus.
    • The Tier 3 Retribution Paladin 6-piece set bonus will no longer work if you have Hand of Reckoning engraved or Righteous Fury active.
      • Developers’ notes: We feel that this would turn a Paladin tank into a one-button playstyle while also providing too much damage for a tank. With this change, Protection Paladins can exchange their Retribution Tier for Tank Tier until the February 20. This is a one-way trade.
  • Priest
    • The Tier 1 Shadow Priest 6-piece bonus should now more responsively to add the Melting Faces buff to players after a Mind Blast crit, allowing an empowered Mind Flay to be immediately channeled.
  • Rogue
    • Soul of the Phantom will now correctly apply to Rogues upon logging in.
    • Fixed an issue preventing Rogues from getting a Sending Sigil if they knew the Engrave Blunderbuss rune.
  • Shaman
    • The Temple of Ahn’Qiraj 4-piece Enhancement set now correctly works against Bleed-Immune targets.
  • Warlock
    • Shadowflame and Immolate no longer gain increased critical damage from Pandemic. This increase is from the Ruin talent.
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" * Druid

  • The Tier 3 Feral Druid 2-piece bonus will no longer increase the frequency of Rake’s periodic against players."

Please allow us to refund feral tier due to this change.

What about warriors, Prot warriors feel under tuned and not as powerful compared to other tank counterparts like Prot pallies, Warlocks, and shaman tanks. Where we can we get that significant boost for our threat increase?

So why even have Lunar Festival and Love Is In The Air in the game for SoD?

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Hello,

The reasoning behind the changes to the Paladin DPS set is completely fried.

Paladins have been using the Ret set throughout the entirety of SoD. Paladins have had this rapid fire exo spam meta ever since the P2 changed Seal of the Martyr.

Here is a quick reminder of the 1 button playstyle and utilization of Ret sets for tanks throughout SoD:

Phase 1: Ret 2h tank, nobody was specced prot or used prot runes.
Phase 2: Martyr changes made fast weapons 1 button exo rapid fire key meta
Phase 3: 1 button ret set meta
Phase 4: block value was great
Phase 5: 1 button ret set (4pc t2) meta
Phase 6: 1 button ret meta (4pc t2) meta
Phase 7: 1 button ret meta (6pc t3). All prot runes dead except Aegis & HoR

How about making the Prot T3 appealing via block value scaling or making the dead Prot runes good again? Blocking 300 dmg of a 17k hateful strike is trash.

Hm4/4 is cleared already, Warlock tanks utilizing crit scaling to take no damage on Loatheb and having the highest avoidance for hatefuls was key.

Extremely disapointing change personally because 1x Fortitude of the Scourge and 2x Idols are going to be wasted. Big setback tbh.

Personally i’ll be going Ret with the set instead of exchanging it, because the Prot set is worthless, but 6/6 is not really needed for stacking or twisting so it’s incredibly frusterating. Plan was to Exodin for the 11 one tank fights, 1 button prot for other 4 fights.

Tier should have went to an Hpal with these changes, as their 6 set is really the key to 4/4HM prog for Alliance.

I thought the team spent a lot of time thinking things through?

While I appreciate the fix for melee hunter tranq shot and feign death. Why oh why would you still have it blanket apply to all ranged attacks.

The obvious intention was to have it stop the killshot weave and survival killshot melee meta. So why not just have it apply to killshot only?

With the change here it is obvious that the dev team has the coding capability to do so, and is simply making a choice to ruin an aspect of a class that has existed forever.

Why punch melee players with having to move out of mechanics, oh boy don’t u dare shoot that bow. Don’t you dare shoot webbed players on maexxna. Don’t you even think about shooting sapphiron in air phase.

Please reconsider and simply apply the change to killshot only. This achieves your objective while keeping the class abilities and mode of play as it’s been for 21 years.