Season of Discovery Hotfixes - December 11

  • Blackrock Eruption
    • The Drained of Blood aura from the Stranglethorn Vale PvP event is now applied when participating in the Blackrock Mountain PvP event. This applies to players exiting instances in Blackrock Mountain.

this is not working

I rather transfer PvP to PvE realms, this isn’t really going to fix the corpse camping, still feeling the “pay your tax to pass” when de opposite faction is highly dominant and overpopulated. And the main entrance is going to be a hot spot.

I don’t see the reason why can’t transfer, the better choice could be play or not

Some screenshots:
[Main Entrance](https:// imgur. com/a/QFsQmfW)
[LBRS](https:// imgur. com/a/03s5Q9A)

2 Likes

make this 100% too

This is not being applied right now

Thank you so much, trap launcher with the frost trap has got to be the most oppressive snare ever in a live version of wow, good riddance to it

1 Like

Please fix the Frozen Orb rune questline. The mob that spawns after final quest completion can despawn (or you can get killed in pvp) and you now have no way at all to get the rune.

You need to add some way for mages to re-trigger the Enraged Shade after completing the quest chain so that we can get our rune. Or just give the rune to everyone that has finished the quest.

2 Likes

Good to see the most important change wasn’t actually added. Don’t worry though they hotfixed a nerf to hunters immediately!

The most important change was the most op cc ever to be seen in wow

1 Like

still not working …

Really fun taking 15 minutes to go from the entrance to the mountain up to the chains …

REALLY engaging mechanics guys …

So are we ever gonna get a fix for the unplayability of Blackrock Mountain? Imagine the thing driving all your players away not being priority #1 lol.

they added a pacified effect to your resurrections
helps with running to instances/out of the mountain

was this in the patch notes?

Awful change, completely guts the entire aspect of PvP in an extremely lazy event designed by Blizz.

Why not just delay how often the event occurs rather than have the downtime only be every other hour.
Drained by blood has only made it so massive groups kill a few stragglers as they come out of invisibility. There is no back and forth anymore, you are lucky to even get 10 kills in 10 minutes now as a solo player.

Revert this change as it is absolutely horrible.

It makes gameplay clunky and inconsistent.

You want to nerf hunter ability to lock down a zone with endless traps?

Entrapment should DR itself OR only trigger from trap activation WHILE TRAP LAUNCHER IS ACTIVE

Problem solved.

2 Likes

July 22, 2024

Season of Discovery

  • Devilsaur gauntlets should no longer require core leather. They now require 12 Devilsaur leather and 8 Essence of Fire in addition to their other existing mats. Devilsaur leggings should now require 20 Devilsaur leather and 10 Essence of fire in addition to their other mats.
  • Made some improvements to the respawn rate of mobs and quest objects on Alcaz Island.
  • The Chipped Drakefire Amulet and Valor of Azeroth spell book are now available from Squire Rowe in Stormwind and Eitrigg in Orgrimmar for players who have completed the Onyxia quest chain.
  • Gift of Gob will no longer cancel on stealth.
  • Made some improvements to Bolvar Fordragon’s respawn time.
  • Zor Lonetree’s wares are available while completing Rune discoveries.
  • Corrected the stats on the Old Guard Retaliator.
  • Darkmoon Card: Sandstorm will no longer ignore line-of-sight.
  • Quests from Zalgo the Explorer no longer erroneously give Zandalar Tribe reputation. They now give reputation for the Emerald Wardens up to friendly 5999/6000. These quests will always reward the same amount of reputation based on level.
  • All runes sold by the Emerald Wardens quartermasters no longer require reputation to purchase. Catnip and Wolfshead Trophy no longer require Emerald Wardens reputation to purchase.
  • “The Lost Tablets of Mosh’aru” should now be completable if you’ve previously completed “The God Hakkar”.
  • In Nightmare Incursions, Ghamoo-Raja will now leash and no longer has infinite range on certain attacks.
  • Hunter
    • Explosive Shot will no longer ignore line-of-sight.
    • Fixed an issue with Lethal Shots that made it stop working after death until the Hunter re-equips their ranged weapon.
  • Mage
    • Presence of Mind will no longer be removed from the Mage without successfully casting Chronostatic Preservation.
  • Rogue
    • When the Carnage rune is engraved, Crimson Tempest will now correctly apply Carnage to all enemies struck by the DoT.
  • Shaman
    • Clearcasting will now correctly be consumed if you have 5 stacks of Maelstrom Weapon and you cast a non-Maelstrom Weapon empowered spell.
    • Totem of Earthen Vitality will no longer activate when the Shaman is merely struck.
    • Overcharged will no longer ignore line-of-sight.
  • Warlock
    • Master Channeler’s Drain Life will no longer prematurely end vs. large enemies like Lord Kazzak.
    • Mark of Chaos will no longer fail to refresh if the target has Curse of the Elements or Curse of Shadows active on them.
    • Curse of the Elements and Curse of Shadows will now return ‘A more powerful spell is already active.’
  • Warrior
    • Bosses in dungeons are now always immune to Meathook as intended.
3 Likes

Amazing change, I’d much rather have the T0.5 vendor be unlocked account wide once one character has fully completed the questline (seeing as the each of the pieces are 40g+ and already a gold sink). But least next time I have to go to that horrible place for my alt (after I finish leveling it), it will be less painful.

1 Like

Where’s my healing t0.5 as a mage healer with the spirit on it? It wasn’t rewarded as part of the quest, and I can’t see it on the vendor, but it is in the game files. Is it an oversight or intentional?

1 Like

Still can’t use Divine Steed as a Paladin with this applied.

A number of us mages are bugged out of getting Frozen Orb.

We cannot get our runes.

Updated this change above.

  • Gift of Gob will no longer cancel on stealth.