When did I say that I want it in PvP?
I just mentioned it because there’s no reason to add Redirect to the Preparation reset since it’s not usable in PvP. And I doubt that there are any Subtlety rogues playing PvE.
Thank you for the hotfixes blizzard!
Are you aware of Shadowfiend/Homunculus bug? If cast on a player that is near a stealthed rogue/druid/shadowmeld it breaks the stealth with no damage taken and no spell effect showing in the combat log. I made a post in the Bug forums about it, it has been tested and confirmed.
I know all the pvp stealthies would greatly appreciate looking into this bug. Thank you!
They added it to Prep reset because the wording of Preparation is “immediately resets the cooldown on your other Rogue abilities.”
Its just a bug fix, not a design choice making a statement about the utility of what they are fixing
Very nice fixes
How about fixing the threat and/or damage of shuriken toss so that I can actually hold aggro with it.
HOTFIXES
February 21, 2024
WoW Classic: Season of Discovery
- Elite and Dungeon Quests now grant additional bonus experience.
- The Dismantle enchant now procs more often for casters and melee.
- The vendor price of Ez-Thro Radiation Bombs and High-Yield Radiation Bomb has been reduced.
- Players in the Spirit World can now resurrect at Chained Spirits for up to 30 minutes after a Blood Moon ends.
- Spirit of Redemption Form will no longer instantly cancel if you attempt to cast spells not allowed in that form. Doing so now returns an error message.
- A Zandalarian Emissary can now be found atop the Durotar zeppelin tower.
- Mage
- Spell Power now benefits the critical strike damage of Spellfrost Bolt.
- Rogue
- Preparation now properly resets the cooldowns of Quick Draw, Between the Eyes, and Redirect.
- Shuriken Toss will no longer sometimes cause loss of combo points when a Rogue is talented into Seal Fate and a bounced Shuriken crits a secondary target.
- Shaman
- Offhand Stormstrike hits can now correctly trigger weapon procs, including Windfury Weapon and Flurry.
- Healing Rain no longer has a variant height for its animation. The Healing Rain cloud now always appears just above player’s heads.
- Warlock
- Haunt will now properly increase the damage done by Siphon Life.
- Developers’ notes: Siphon Life behaves like Drain Life and will only be increased by Haunt if it is cast while Haunt is already active. These abilities do not dynamically update their values when Haunt is applied or falls off.
February 20, 2024
WoW Classic: Season of Discovery
- Increased the number of crafting materials found in Boxes of Gnomeregan Salvage and slightly increased the drop rate of Grime-Encrusted Salvage throughout Gnomeregan.
- Druid
- Berserk now also increases the number of targets struck by Lacerate while it is active.
- Starsurge bonus damage to Starfire increased to 80% (was 66%). Corrected a bug causing this bonus damage to be lower than intended at level 40.
- Swipe now scales with attack power, gaining 10% of attack power as damage.
- Threat caused by Swipe greatly increased.
- Rip duration increased to 16 seconds (was 12 seconds).
- Hunter
- Raptor Strike damage when the Melee Specialist rune is active is now normalized weapon damage.
- Paladin
- Fixed an issue where Fiery Weapon enchantment and Seal of Martyrdom were triggering each other. Neither can be triggered by the other any longer.
- Fixed an issue where Fiery Blaze and Fiery Weapon enchantments could trigger or be triggered by Seal of Martyrdom. Those interactions do not happen anymore.
- Priest
- Mind Spike damage increased by 10%.
- Void Plague damage increased by 10%.
- Shadow Word: Death base damage before modifiers decreased by 40% and spellpower coefficient adusted to 42.9% (was 64.3%).
- Developers’ notes: Overall, this should result in a 33-40% damage reduction on Shadow Word: Death, depending on the amount of spellpower the priest has. Shadow Word: Death has been doing a larger percentage of overall priest damage than intended, and we feel like this could begin to put additional pressure on healers in PvE, as spellpower gear improves and the damage that priests inflict on themselves continues to scale upwards. It could also prove to be increasingly oppressive in PvP, as it’s an instant attack that can be used on the move, from range, with very little counterplay.
- Rogue
- Shuriken Toss bounce range reduced to 10 yards (was 15 yards).
- Developers’ notes: This should reduce the chance of it bouncing a little too far and pulling extra packs in dungeons. It now matches the range of other chain spells like Chain Lightning and Avenger’s Shield.
- Shaman
- Fixed an issue where Fire Nova did not benefit properly from Elemental Mastery.
- The Dual-Wield Specialization rune now provides 50% bonus damage to your offhand weapon swings.
- Lava Lash now gains 50% increased damage if Flametongue Weapon is imbued on your offhand.
- The proc chance of Maelstrom Weapon is now roughly 50% higher when your main hand weapon or your two-hand weapon is imbued with Windfury Weapon.
February 16, 2024
WoW Classic: Season of Discovery
- Druid
- Starsurge was incorrectly getting 30% additional critical strike chance when Eclipse (Lunar) was active. It now only gets 30% increased critical strike chance from Eclipse (Solar).
- Hunter
- Chimera Shot - Scorpid is now properly mitigated by Weapon Chains and reduction to Disarm effects.
- Paladin
- Fixed an issue where Seal of Righteousness ranks 4 and higher did less damage than rank 3. This fix has been applied to Season of Discovery and Classic Era.
- Priest
- Spirit of Redemption will no longer be prevented from triggering for Priests whose Dispersion or Pain Suppression is on cooldown.
- Each Priest now correctly creates their own separate stack of Mind Spike effects on the target, and consumes only their own stack.
- Fixed an issue where Prayer of Mending was double dipping with Spiritual Healing, and was also increasing by 10% per bounce on top of that.
- Shaman
- Fixed an issue where the benefit of Dual Wield Specialization rune could be lost for Shamans when swapping weapon configurations.
- Fixed an issue where Stormstrike would sometimes do offhand damage despite no offhand equipped.
- The range on Decoy Totem is now the correctly intended 30 yards, matching the radius of its effect preventing movement impairment.
- Warlock
- Subjugate Demon used against players in Metamorphosis now has a 10 second duration, with diminishing duration like other crowd-control effects used on players. It is considered a Charm effect like Mind Control.
- Stranglethorn Vale PvP Event
- Warlocks and Hunters participating in the Blood Moon will now resurrect with their last active pet.
- Fixed an interaction with Blood Moon and Spirit of Redemption resurrecting the fallen Priest earlier than intended.
- Fixed an issue with Blood Coin turn-ins when a player is the victim of Subjugate Demon or Mind Control.
- Drained of Blood during the Blood Moon event now also grants immunity to movement impairing effects.
- Fixed an issue where stacks of Blood for the Blood Loa could sometimes exceed the intended 255.
- The Chosen of the Blood Loa will now be visible in the spirit world.
February 14, 2024
WoW Classic: Season of Discovery
- Corrected an issue where players leaving a party sometimes lost their stacks of Blood for the Blood Loa.
- The Blood Moon now increases the health of participants by 30%.
- Resurrection from Chained Spirits during the Blood Moon event now also grants players 100% of their mana.
- Blood Moon-averse Zandalarian Emissaries will now ward players in the far-off lands of Ratchet, Tirisfal Glades, and Duskwood.
- The scoreboards during the Blood Moon event should now be more responsive in activating and deactivating when the event starts and ends.
- Druid
- Fixed an issue where Berserk was not discounting the energy cost of abilities learned from runes such as Savage Roar, Sunfire, and Skull Bash.
- Starsurge visual corrected to not hit the caster as well as the target.
- Savage Roar visual no longer has a Challenging Roar animation attached to the cast.
- Eclipse now properly reduces spell pushback on Wrath and Starfire.
- Paladin
- Fixed an issue where Guarded by the Light’s effect could be cancelled by the player.
- Priest
- Fixed a bug that caused Void Plague to benefit more from spell power than intended.
- Fixed a bug that made it possible for a Priest to place two copies of Renew on a target.
- Shaman
- Power Surge gained during a Lava Burst, Lightning Bolt, or Chain Lighting cast will no longer be consumed by that cast (since it does not benefit).
- Warlock
- Fixed an issue with Fear ranks 2 and 3 not changing into Menace properly while Metamorphosis is active.
- Fixed an issue where Dance of the Wicked was giving an incorrect amount of mana back.
- Gnomeregan
- Electrocutioner 6000
- Players can no longer out range or use line of sight to prevent the cast or chain effect of Static Arc.
- Mechanical Menagerie
- The fight now resets properly if one of the bosses was in self-repair mode when the fight resets.
- Rig Wars
- Thermaplugg’s Safe will now spawn under one of the Bomb Dispensers after defeating Mekgineer Thermaplugg.
February 12, 2024
WoW Classic: Season of Discovery
- You can now get a new Squall-breakers Potion from Rau Cliffrunner in Freewind Post upon accepting the quest “Calm Before the Storm”.
- Recipe: Lesser Arcane Elixir is now bind-on-pickup.
- The Battle for Ashenvale weekly quests “Clear the Forest!” and “Repelling Invaders” now grant full XP and reputation rewards, through level 40.
- The Ashenvale Rallying Cry world buff is now usable through level 39.
- The Spark of Inspiration world buff now correctly increases +healing.
- Item requirements for the quests “Power of da Wind”, “Power of da Earth”, and “Power of da Water” have been reduced.
- Druid
- Starsurge base damage reduced by 35%, and its benefit from bonus spell damage effects reduced to 42.9%, matching other instant spells.
- Starsurge now provides a new effect: your next Starfire cast within 15 seconds deals 66% increased damage.
- Fixed an issue with Enhanced Restoration preventing Nourish from gaining increased healing from Rejuvenation and Regrowth.
- Paladin
- Fixed an issue where the Sheathe of Light spell power proc wasn’t correctly activated by melee attacks.
- Shaman
- Fixed an issue where Ravaging Tempest could sometimes not lose its protective aura when Ailgrah Splittusk was killed.
- Stranglethorn Vale PvP Event
- Players who resurrect in Stranglethorn Vale during the Blood Moon event and gain Drained of Blood will now be immune to attack during its duration, but unable to cast spells or attack. They can mount and move to another location and are invisible to players outside their party.
- Drained of Blood duration reduced to 20 seconds (was 60 seconds).
- Drained of Blood now has a visual.
- Players who wish to opt out of Blood Moon should now more easily notice the Zandalarian Emissary.
How about we fix earth shield
Shuriken Toss will no longer sometimes cause loss of combo points when a Rogue is talented into Seal Fate and a bounced Shuriken crits a secondary target.
no one gives a crap…because no one uses this garbage rune.
Thanks for the fixes
Mage
- Spell Power now benefits the critical strike damage of Spellfrost Bolt.
This has got to be a troll. This is the least of frost mages problems.
WHERE ARE WARLOCK BUFFS. I’m sick of having to play this trash tier class in bgs and having absolutely nothing to contribute. No damage. No survivability. WHEN IS THIS CLASS GOING TO BE FIXED?
No melee classes can melee hunters any more, they are supposed to sit at range and sit and wait to die or never interact with a hunter ever again. Do you have a bib for your drool or does it just collect in a pool in your lap?
Mage
- Spell Power now benefits the critical strike damage of Spellfrost Bolt.
No one is taking this rune or any other frost runes because they are all completely useless compared to the fire and arcane runes. PLEASE REVIEW LOGS OF CLASS PERFORMANCE. Frost mage is and has always been DEAD LAST by a wide margin.
Ice lance needs a buff, you’d never take it over living bomb. Icy Veins needs a buff, you’d never take it over living flame. Fingers of Frost needs a buff, you’d never take it over ANY of the other chest runes. Brain Freeze is okay, not great but not bad.
You’d never take frostfire or spellfrost bolt because they are so similar to frostbolt its a waste of a rune slot. I’ll expand further.
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Instead of Spellfrost you would use r1 frostbolt followed by Arcane Blast for a much more effective way to apply slows and put out arcane damage/self healing.
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For Frostfire bolt, you would again use r1 Frostbolt to apply a slow and scorch/fireball depending on pressure/distance.
Not taking Hot Steaks or Missile barrage to just have a different bolt, for essentially no reason, is not a good choice for a player. I’ve tried to take 5/5 imp frost bolt and fireball to sink 10 talents to try and make frostfire bolt worth taking and it still feels awful and you miss your capstone talents.
Please look at Frost Mage, Please I implore you! The mobility classes have now and ability to break CC and gap close has never been higher.
agreedge my good bro
Rogue
- Shuriken Toss bounce range reduced to 10 yards (was 15 yards).
- Developers’ notes: This should reduce the chance of it bouncing a little too far and pulling extra packs in dungeons. It now matches the range of other chain spells like Chain Lightning and Avenger’s Shield.
of all the things rogues/shuriken toss needed, this was the least
this was the least
if uve ever queued for AB or tanked gnomer, you would know rogues dont need anything
- Elite and Dungeon Quests now grant additional bonus experience.
Do we know if this a permanent change through level 60, or just a “this phase” leveling change to smoothen and enhance the grind to lvl 40 only? Asking for clarity for the p3 quest stack. Thanks
The vendor price of Ez-Thro Radiation Bombs and High-Yield Radiation Bomb has been reduced.
Not reduced, still 25g?
STV BM lag fix?
No melee classes can melee hunters any more, they are supposed to sit at range and sit and wait to die or never interact with a hunter ever again. Do you have a bib for your drool or does it just collect in a pool in your lap?
You use your cooldowns. Paladins can bubble and stun. Warriors can fear the hunter and the pet, allowing them to focus on the hunter while the pet is off in the other direction. There are more options, those are just the most notable.
Turn on your monitor. Use your spells. I can’t hold your hand for you though.
I recently found myself thinking excitedly about Icy Veins because I thought it might help me get some more damage/healing throughput in on Menagerie. Turns out it doesn’t affect channeled spells. So much for that.