The xp boost from 1-25 felt great, then leveling felt slow and painful after it ran out because of the suddenly large increase in time between levels. I think you understand this and that’s why you extended and increased the boost, but I feel like this is a repeating problem with xp boosts in general and I hope they are not in future versions of classic.
If you want leveling to be a defining part of the classic experience, anyway.
The only thing falling are the try-hards’ Classic tears that should have outgrown their teenage angst a long time ago. These people would kill every server with their outdated ideas of raiding and community.
Exactly what I was thinking, it sounds too much like LFR. Makes having a raiding guild more pointless than people doing GDKPs. I don’t like the idea of “soda and Pretzel” gaming.
How do you figure? Retail has much less forgiving Raid tuning and class stacking is common. You aren’t doing drunk runs with your buddies in a Mythic Raid or in high keys.
40 mans were always filled out with whatver body was available so what he says makes sense.
First, thank you for all that you and your teams do. This has been an incredibly positive experience for me as a fan of vanilla wow. I love seeing the little changes that you make that add flavor and unique twists to a world I’ve already spent a lot of time in, giving it new legs.
As a player of classic era, I would also like to add a huge thank you for your efforts to combat botting and inflation. Inflation is happening, and I know you have plans to continue to monitor it, but I also know it can get much much worse without interventions. One more time: thank you for the actions you’ve taken thus far.
I believe that the potential of higher tuned 20-man raids, in terms of both difficulty and reward, is only a net positive. I agree with other posters that keeping 40-man raiding relevant is pretty important as it defined the zeitgeist of this era of wow.
I am a member of several communities of players totaling a couple hundred players and I consistently see people complaining about the rolling three-day resets. They’re hard to keep track of and cause a lot of scheduling complications when you’re trying to maximize all of your guildies opportunities to raid.
With regards to BFD as a level up raid, I really liked this idea. If it were removed from lockout now that it is not current raid content, I would have leveled from 25-40 in there just as many players leveled almost exclusively in SM. As it stands I’ve only done one BFD since phase 2 released as the rewards just weren’t worth the time investment versus time that could have been spent dungeon grinding.
Keep up the excellent work, SoD team, and thank you again!