Season of Discovery Class Tuning - January 11

Lone wolf is fax but explosive shot?? man yall just suck I parsed 75+ with that and I have half BFD gear

You do know the grench weeks no longer count right?

Compensating, your kidding right all these changes did was effectively kill BM for Marksmanship. If this is the kind of balance your going to do stay the hell away from Cata Classic with your changes

Love how warrior stacking bleed bugs are left in all phase to do 500dps and hunter are nerfed whatever number of times.

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If PvE parses don’t matter then it wouldn’t matter to nerf warriors to the bottom of the parses.

Hear that Aggrend? Warriors won’t mind being nerfed TO THE GROUND BABY!

Cuz it’s pvp based nerfs no one cares about ur pve damages warriors doing 400 still get slapped in pvp lol go shhh I am hunter main I still smash everyone get over it 25 cAp on a overdue phase that should of been ended 2 weeks ago now im not subbed waiting for release of phase 2 and if its just as bad as p1 ill be perma unsub

In Classic, Hunters were known for their early remarkable scaling, which is why you would often see many of them in Warsong Gulch PvP. Most Hunters favored the Beast Mastery (BM) spec, letting their pets wreak havoc, especially effective against less geared players. However, a notable issue arises as Hunters progress to higher levels: BM doesn’t scale as effectively as it does at, say, level 25.

This situation is somewhat reminiscent of Rogues. Minor buffs can significantly impact their scaling, especially when combined with specific gear and talents. Warriors, on the other hand, tend to feel sluggish and are generally pigeonholed into the Arms spec until reaching the endgame. At that point, they become the de facto tanks, and Fury spec starts to scale effectively. Throughout Classic, The Burning Crusade, and even Wrath of the Lich King, we’ve seen certain specs struggle until they unlock specific talents, or they fall behind as they peak too early.

I’m not suggesting that BM and pets with runes were weak or didn’t need any changes. However, the changes implemented seem somewhat uninspired. The fact that it’s Classic shouldn’t be an excuse to undermine the only viable Hunter spec for leveling, DPS, and PvP in the game’s lower levels. The scarcity of Marksmanship (MM) or Survival (SV) Hunters is largely due to the lack of talents and gear supporting these specs. Ideally, buffs to these other playstyles would have been preferable, but there’s always the risk of falling into the same scaling issues in later phases.

That’s a brief overview of scaling in Classic WoW.

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yall still have greenches? :rofl:

Hunter pets are still too powerful
And why you created this Hunter (Pet) and Rune? then Phase 2 will be begun at February in Phase 2 i’m sure Hunter more powerful than Phase 1

I don’t understand why the developers give that a Note :rofl:, because Hunter in the beginning always nerfed but why you not tweak all rune (class) to make it balance or adjustment all abilities Class.

Because they know hunters are the red headed step child of the community and so we serve as a great lightning rod to distract from them not doing their actual job.

Nothing about it is undermined though. I ran BFD in a pug yesterday and sat comfortably at the top of the meter in every fight but the turtle boss.

Last night I ran around STV fishing and killed level 34 mobs. This is especially noteworthy because I can’t think of another class capable of doing this.

I spent a good deal of time in south shore killing horde as well, managing to eke out a 1v3 victory (thanks to the big boy health pots and a trap.)

The sky isn’t falling. Hunter pets are still incredibly strong, much stronger than they were at 25 in classic even without the BM rune.

This whole sky is falling thing is silly.

One of the more interesting parts of this thread… are claims made by people claiming to play Hunters… which to anyone that actually plays one are flat out BS.

Some of those claims were potentially true going back in time before multiple nerfs. Some are just laughable… Which is likely why you hardly ever see any Blizzard interaction on the forums. Along with the fact they can actually see what you have/play on your account when you make these claims.

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I play a mage and a hunter, in PvE they both have brain dead rotations. There’s NOTHING that makes mage harder to play than Hunter in PvE. If anything, the Hunter is marginally more complex since I have to watch 2 CDs rather than just spam AB AB AB AB LF AB AB AB AB AM.

In PvP the Hunter is WAY deadlier than the Mage, even after the 10+ nerfs, it’s not even close. There’s a reason WSG pre mades are asking for Hunters and Priests. If you’ve ever been on the receiving end of 6 Hunters, 3 Priests and a FC runner then you know, oh yes you know.

Wow it would seem we dont have any dev’s that play the game anymore… So for a thought let me give some feed back. so you nerf our rune spells by 20% but you leave our mana cost for everything else the same. making us hate life even more. then our stam buff is 400% more mana then every other class. penance cost 79 mana, PoM cost 74 but flash heal 125 lesser heal (rank 3) mind you cost 75 but only heals for 143 to 165 at a 2.5 second cast time, Heal (rank 2) 438 to 501 with a 3 second cast time it also cost 205 mana, renew 105 mana for 175 over 15 sec, bubble 175 mana. all of this to say raid buffed i have 2800 mana and have had a hard time managing mana for just trash pulls. i feel like im playing drinking sim. if you really cared about the game play aspect of the game you would look and see why the other classes are performing better, bc i can tell you this nerf contributed to many BFD failing last night and the night before. Thank you World dev’s for only nerfing classes down instead of just buffing every other healer up. And remember everyone They did choose gnomer as the next raid and it is in a ally area which means if your in a pvp server expect 30 to 60 minutes of getting ganked trying to run into the instance after getting there. Yall need to take a better look at the game your "helping’

There is a reason i have this name and it is a hunter lol.

This is an outright lie based on your current actions.

Hunters have crunched the numbers.

Bm rune is still bis except in extreamly short fights.

These changes have resulted in about a 12% nerf to hunter dps overall (28% nerf to the pets dps)

So the 3rd place dps class just got a 12% nerf to what is still our best performing option.

The compensation buffs added about 1-2% dps to the other options which again, are still behind the bm rune. Not by much any more, but it isnt really good design to fix the issue by making all the options for glove rune trash.

If your goal was not to nerf hunters overall but to shift power out of the pet you should be buffing the leg runes in some way to make up for that 12% damage loss that puts the power into the hunter again.

Possible buffs.
Flanking strike buff duration increased to 18 seconds
Sniper training actually effects auto shot and only takes 3 seconds to activate instead of 6
Serpent spread removes the target limit on multi shot and instead hits all targets in 8 yards AND serpent sting gains 30% rap scaling (so the 6 seconds from actual serpent spread gets 6% due to shorter duration. edit: i think it would actually be 12% as it ticks every 3 seconds for 15 seconds which is 5 ticks at full duration so 2 ticks is 12% rap not in game to verifyright now)
Kill command gives power to the pet so dont touch it, its a dead rune as it is anyway and really just needs a full rework or something to replace it.

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All Season of Discovery so far has been how many different ways can we nerf hunters till there completely at the bottom of the meter and irrelevant to the game. If you look at the total log of changes in Phase one probably 70% of the changes are to hunters because you don’t have a clue what the hell your doing with your game and couldn’t balance and square cube on a flat table

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Prayer of Mending initial animation broken with the spell change

As an MM lover n BM hater, i wished they’d nerf the pet more. Generally speaking the idea of hunter’s pet doing more 5-10% of total DPS for MM n 20-25% for BM is ridiculous to me.

I like chimera buff to both dmg n mana cost. But MM has still has crazy mana issues. Multi-shot cost 100mana without the rune n 65 with the rune, that’s really too high. Stings cost are also crazy n not affected by the rune. Also hunters have no way to generate mana.

the reality is that in classic classes are not balanced and every class has a niche and role. one class also has to be at the top at a given point in time in an mmo. they were literally 2 hps above druids pre nerf. very stupid to jump to such an extreme “muH 9999 HpS aUrA” argument.