Season of Discovery Class Tuning Incoming - February 20

Hell yeah I’ll take this for sure, give US molten SMASH!

Please take a look at buffing water overall. It’s currently taking me 43 seconds to drink from 0-100% mana and I am nowhere near bis yet. By the end of those phase mages will have to spend over 55 seconds drinking to get their mana back.

but that would mean these numbskulls would have to actually put some effort into itemization and stuff. We can’t have that now can we?

You know I was originally thinking this too but then I slept and thought more and I realized

you get the 50% buff for off-hand damage from DWS. Then you 30% buff for Flametongue Weapon (was 20% now 50%) for Flame Tongue. Which means Lava Lash should in theory be hitting for about twice as hard and I think that might actually be enough.

Not sure if it will be be better than double RB for PvE?

I don’t personally have any problem with ‘spellhance’ myself - I mean weaving in some Chain Lightning isn’t really a bad thing. I think the Windfury change for 2H is a step in the right direction but it’s still not enough to give up DWS.

Still would like to see something done with Elemental to make the curve feel a bit better but that’s just me. Maybe a Rune that procs and gives extra spell-haste or something could be cool.

Shaman changes that almost entirely benefit dual wield.

No surprises found, and the change to include 2H is just diversity quota filling at this point. 2H mastery still underwhelming otherwise while DW spec gets buffed 4 times now

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imagine if dreamstate applied to arcane.

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So like, when can we focus on the major issues with STV like the fact that any time youre in a 5 man group, layering ruins the group after the even starts, forcing you to spend the entire event either attempting to regroup in hopes that you or a party member will get phased, or find new group members on the same layer, only to have them phase to another layer once they group with you. Or the fact that one member of our group phased to another layer, dropped group, phased BACK to our layer, rejoined the group, then again phased OUT of the layer? Can we fix this very real issue? Its ruining the peak of phase 2 for many of us and its just frustrating at this point…

All of the changes go live 2/20, except for Paladin changes…it looks like they tweaked it to give 10 while we wait…but Paladin changes were more important…apparently.

Not alliance favoritism…nope.

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This is all they came up with?

SoD phase 2 is done.

??
bro nerf these freaks of nature.

Where did you pull 15% from lol at most 10% but someones got to be up the top and 10% isnt a huge margin. Also when looking at max logs mages and locks are at top.

This isn’t enough for WF 2h to be viable in any content. Please make lava lash have some interaction with 2h.

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Literally where are the shadow priest tunings. Are you guys not seeing the numbers?

love how theres so many hotfixes. but these dogwater servers still cant get fixed with the crappy layering job thats being done

Well this is pretty disappointing, SoD development has done a good job in p1 for swift action and changes on overly tuned abilities and pets. So, after getting to 40 during the first week and seeing how it played out in PvP and PvE, there is some very obvious tuning work that needs to be done.

I’ll just say I played a lock since day 1, my dots combined with SL account for about 120 dmg every 3 seconds (140 SP), which is about 1 tick of SWP and almost double less than Void Plague. But that doesn’t matter at all. Across the board nearly every spec is broken one way or the other. You’re looking at a retail style of arena 1 shot mechanics (SWD, Bestial Wrath, Lava Burst, Ret Burst, Chaos Bolt, Arcane Surge etc). There is PLENTY of popular stream reaching to insane burst on YouTube.

Less than 5 minutes into 1 battleground to gather all that info, even less time in STV and these were the initial pressing changes that needed to be made, so much so that Paladin was the #1 pressing class issue that needed to be changed immediately, day of. So, what gives here? :eyes:

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Yeah I’m really enjoying the way the warlock didn’t mention his 2k chaos bolts btw when we do half that with lava burst crits.

  1. Melee Hunters are running away on the dps meters already
  2. Hunter pets can solo players

DW > 10% spell hit + 50% dmg offhand.
2h… 30% swing increase, which diminishes with flurry… Not sure what your thinking is here. I don’t have the numbers but seems a bit off.

Not sure where you are going or even where you can go from here.

From a simple how it feels perspective. 2h Feels garbage compared to DW, but feels how it should have been in classic.

Unforch we are now in classic/retail/plus/minus and compared to everything else its yukky.

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Not suuuper thrilled with this. Phase 2 has gone on long enough to know a lot of things needed to be done.

I really don’t think any of the devs play the game. And i know blizzard has that candy crush money to fund a little love.

So as a Enhance Shaman Main, I greatly appreciate nearly all my wishes for them have come true in SoD(I.E Tanking/2h). However if I wanted to main 2 1h weps I’d stick to retail… I’ve done that for nearly 2 decades, can we please focus on the 2h boost to Enhance DPS.

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