Rogues have infinite CP in raid though with honor among thieves. They don’t need to apply rupture to get carnage either with saber slash.
Their pve damage is awful
Yea I could see honor among thieves being good for that, depends raid comp I guess.
The Natural Weapons talents now increases all damage done by druids in Season of Discovery, instead of just physical damage.
This is great for balance damage, but could we get a quality of life change for Omen of Clarity to proc from heals and casts? Or have Hots and dots have a chance to crit?
Thank you for my new found 10% more shadow damage gift aggrend, with it, i shall smite down the class that still needs nerfs which didnt get nerfed hard enough yet, the shamans. watchout u false idle wannabe gods, im coming for you
Paladin aoe heal when?
I dont understand the point of the saber slash bleed stacks change. Was a longer ramp up to the full 75% impact buff really necessary or was 25% per stack with a 3 stack maximum too strong?
I’ll wait and see but for sword rogues I’d rather not see them need 5 saber slashes to get rolling.
WTB feral aoe
- Shadowform now increases all shadow damage done by 25% (was 15%).
the absolute state
Another round of changes coming for Shaman? Was this supposed to say Warrior?
We’re carefully planning for more adjustments to Hunters, Mages, Shamans, and Warlocks in future updates.
Interesting change
Looks good.
A moment of silence for our 21/20 Shamans out there…
mmhmmm yes lets nerf shaman tanks again, already bottom of the meters now even lower… sick
Straight up insane. 2 dots were already 100-0 people even through eating if you’re not full Stam gear. Now its legit you’re dead no matter what unless u can remove disease.
- Mental Dexterity now only triggers from dealing damage with Stormstrike and Lava Lash, and it now lasts 30 seconds (was 10 seconds).
… but why?
Bruh!! The best you can do for pallies is seal twist, nothing for the stupid rune placements? and unusable runes?
Mental Dexterity now only triggers from dealing damage with Stormstrike and Lava Lash, and it now lasts 30 seconds (was 10 seconds).
Tank shaman is already using 21/20 so neither of these are viable for them.
Spellhance theorycrafting even uses 21/20 now and 21/30 next phase with lava BURST not lash so this change eliminates that option as well. These are extremely shortsighted changes.
The burn buff does not even come close to comparing with what mental dex was giving now. Elemental shaman about to be the lowest dps class in the game again.
Shadowform now increases all shadow damage done by 25% (was 15%).
SPriest needed the buff in PVE but in PVP void plague will now be capable of almost 1shotting some people by itself (not even exaggerating, I’ve had VP hit me for 1800 before)
Mental Dexterity now only triggers from dealing damage with Stormstrike and Lava Lash, and it now lasts 30 seconds (was 10 seconds).
While I appreciate that we can play as ranged on Elemental again, I do strongly hope that you don’t consider this a fix to an underperforming spec (in PVE). MD was a nice damage buff for what it was, so removing it combined with a small change to Flame Shock feels lackluster and detrimental to the spec.
Breaking pvp over pve dps rankings. SoD is now a failed experiment.
Paladins were already broken in pvp, so were shadow priests, moonkins and Hunters.
Stop balancing the game around a 2 hour raod once a week!