Season 2 Mythic+

  • remove challenger peril
  • remove the new boring kick system and bring the old one
  • remove the tank nerfs and work on under represented tank specs
  • give priest healers a kick
  • stop designing dungeons on certain mechanisms that some healers/dps cannot deal with by themselves or massively favor one or certain specs

Class Balance.

This is the old kick system.

The way stops reset casts was unique solely to DF.

Been 20 years, still waitingā€¦

IMO its been getting worse than normal.

https://mythicstats.com/season/tww1
96% of tanks Prot Paladin
68% of healers Disc Priest
32% of DPS Aug
30% of DPS Enh

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Iā€™m kind of impressed how insanely fast the top end can fotm swap from prot warrior and resto shaman to prot paly and disc priest. They completely flipped the top end upside down in like 3 weeks.

The dark side of accessibility and ease/rapidity of gearing?

Iā€™m not defending class balance, but knowing that itā€™s the same people getting title when specs rise and fall, they just reroll, itā€™s not a new wave of new people, if every spec was theoretically balanced do you think weā€™d see an equal distribution among the 39 specs?

Nah weā€™d see 100% monk and 0% DK. Who wants to move around the world that slowā€¦

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No lies detected.

Making it less intimidating. I know part of that is a mental block on my part, but there are things they could do to promote a more welcoming atmosphere. I havenā€™t set foot in a mythic+ dungeon this entire season, and have been gearing using other means. First time since theyā€™ve been released that I didnā€™t touch them. The community is intimidating this season, and with the increased difficulty itā€™s a double whammy for me

There are people who fill flame this (I mean, how dare you have good gear without doing tip top content!), but honestly this is what I want. I donā€™t even want them to decrease the difficulty, just lower the dungeon threshold down to get the vault piece. Why? Because I play a crap ton of M+ alts and having to climb all the way to 10 on them in the current difficulty iteration is miserable to the point that it lost me on engagement that I had all throughout DF (minus S1, but thatā€™s cause life also got in the way).

I loved S2-4 of DF. I had SO many characters that were very well geared, because Iā€™d reach a goal on one and move to the next one. It got me to experience M+ from every perspective: Melee, ranged, healing, tanking. It was a blast.

This season has just been a slog.

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Their sample size must be way off. What key range is it accounting for? How many characters are being pulled? Thereā€™s no way 96% are Paladins. Data needs context.

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Lowering the threshold needed for max rewards is lowering the difficultyā€¦

Thatā€™s like saying having mythic drop in heroic raids isnā€™t even changing the difficulty, just the rewards drop.

For the love of Bwonsamdi, remove Challengerā€™s Peril.

If only there was somewhere in my post you couldā€¦ findā€¦ the dataā€¦ perhaps like a linkā€¦

But it is a low sample size, very low in fact its key level descending, but even going down the key levels its still VERY VERY bad balance through and through.

Representation in top 2000 keys Week 8 Week 7 Week 6 Week 5 Week 4
Warrior 12% 16% 30% 51% 45%
Paladin 79% 73% 54% 11% 9%
Druid 3% 3% 8% 19% 23%
Death Knight 3% 3% 3% 9% 10%
Demon Hunter 2% 2% 2% 2% 6%
Monk 2% 2% 3% 4% 4%

To emphasize, these are the representation for only the top 2000 keys per week. They are going to be extremely skewed because they are the bleeding edge runs by players who will quickly change classes/specs. Using this data to infer the average and above average key representation is terrible.

Overall Tank Representation All Weeks M+12 and Above
Warrior 27.5%
Paladin 40.3%
Death Knight 9.4%
Monk 3.4%
Druid 11.4%
Demon Hunter 8.1%

Remove all the current affixes. Return only the old-style seasonal affix, that instead of happening at a periodic time, was built into each dungeon. Like encrypted, awakened, tormented, etc.

These affixes were the only kind that I actually enjoyed. The others feel like an annoyance but the baked-in seasonal affixes added a lot to the dungeons. They added their own variance to the dungeon because of all the possible strategies

Are you arguing the game is well balanced this season? Asā€¦ a protection paladin? Where are all of the Disc priests and Resto Shamans to agree with this manā€¦ How about an Aug evoker. #represent!

Show me on the graph what key level Brewmaster, or any monk spec, looks good. What do you expect demon hunters are playing? My guess is a different game entirely.

Many mobs that cast bolts do 80%+ of someoneā€™s health and cast bolts like machine guns. They cast bolts and other spells on different schools. You interrupt the bolts and they will cast something else because the other spells are not in the same school as the bolts. These mobs have machine guns with grenade launcher attachments. For example, the casters of Grim Batol: have the earth bolts that are doing 80%+ of someoneā€™s health on +13 but the mass tremor needs to be kicked. Thatā€™s too much and Blizzard needs to chill down with the bolts.

Blizzards need to pull out with the number of casts if they want to keep with the AoE stop change or revert the AoE stop change.

I didnā€™t say the game is well balanced. Iā€™m saying your use of data is egregious. You left out all context of what the numbers represent and I showcased that with showing you other numbers with actual context. Just dropping numbers without labels mean nothing. The argument I brought up was that using the top bleeding edge class representation is a terrible one because they will flock to the best even if the gains are small. The very top is not a representation of the overall.

Halls of Valor (for tyrannical Hyrja one-shotting DPS), Maw of Souls, and the other 4 TWW missing instances.

I thought it was really idiotic to have dungeons that belong to this expansion not even being part of the season.