Season 2 Mythic+

okay, but it was also ridiculous at the end of DF when you could time keys with 40+ deaths

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There have been quite a few posts in TWW that this is, in fact, peak mythic+ design.

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Fair enough.

True. Didn’t think of that.

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A smoother progression curve.

Higher keys be more rewarding, potentially including a way to get more myth track items at higher levels and/or more crests.

Higher cap for crests or no cap at all or any form of way to make this crest system less clunky.

Remove all extra boring % increase that just stack on top of each other, Tryanical, Fortified and the other troll affix that increase everything by 10% they’re all pointless, doing exactly what the key incrementation lvl already does, so just bake that into it, in a logical manner.

Only have fun affix, if it’s not fun delete it. Rebalance difficulty to fit these fun affixes (assuming they would be buffs of course).

Make the loot table bigger, give items a range of randomized stats (like boots with crit and haste shouldn’t be the same numbes every time, keep them in a range so it’s still the same stats yuo look for but vary the split so getting one more suited to your spec would be more fun and add a level of replayability if you want to get better ones) and make loot drop FOR EVERYONE IN EVERY RUN WITHOUT EXCEPTION, THERE IS NO REASON TO PUT NOTHING IN THIS GIANT CHEST.

Bring back reforging.

Delete every single trash mob that doesn’t move, or make them move. Yes I also play DK, don’t care, mobs that don’t move are annoying and reduce the overall quality of the game.

Rework the entire damage profile of the game. Dmg taken should be small and constant to keep healers busy without being a heart attack gameplay loop of nuke and reverse nuke, healing should be just very slightly higher than dmg taken I’m talking about if you let the group take dmg without healing them it should take over 30 seconds before they start dying, and if everybody is low it should take the healer 30 seconds to top everyone off, no more of this one second near death experience and back to full turbo yoyo gameplay, this includes blood DK as well (most likely requires a full rework of the spec and a giant overhaul of all defensives on DPS classes).

Make more well communicated avoidable one shot mechanic.

Reduce kick cooldown if you used it within 1 second of someone else kicking before you.

Delete all monster ability combos that are apparently designed to just be pure annoyance or offer little to no counter play such as the pull and frontal combo in second pack of SoB.

Make a recording system for many purposes:

  1. Watching replays, not just your run, you should also be able to see other people’s run, directly in game too.
  2. Favorite your best runs, puts them at the top of the list for people to watch, new form of inspect that actually shows skill instead of just gear and score. Could also just be clips I guess cuz I don’t think many people will watch entire runs. Clips could have a link to the full run video, or the clip could be a time stamp in the full video.
  3. Clip people playing with both feet in their mouth, this feature is not just to brag about your good play, it’s also to be accountable for your mega fails, people need to stop being bad at this game and the main thing is scaring them into knowing that if they play bad in a run it’s not gonna be “what happens in this run stays in this run”. Build yourself a strong good plays list to outweigh your bad plays list. I don’t care about the logistics of getting this going or how “toxic” bad players will think this is as they try to get carried, I’m just answering OP’s question about what I want to see.

Don’t make the HP and dmg increase at the same rate. Our character gain a lot more dmg compared to survivability, so mob HP should increase more than their dmg with each key level.

And lastly, I’m not asking for good balance, 20 years of first hand experience tells me everything listed above would be easier for Blizzard to accomplish than actual good balance, so instead I would like a system that rewards people for playing with different specs in their group just to help out the guys not getting much love from Blizz at any given time.

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  • Better dungeon selection and balance, TWW S1 dungeon pool is one of the worst since Legion. Someone deserves to get fired for picking Siege of Boralus
  • Revert AOE stops or heavily reduces casts like casters who chain pumping web bolts.
  • Delete Challenger’s peril affix
  • Heavily reduces dispel, too many poison/curse dots in TWW S1 dungeons
  • Move the myth track vault to 8 or 9, this season massively screwed M+ players only for gearing
  • Remove/adjust the keys depletion and remove crests reduction if keys depleted
  • Better spawn points, most dungeons have a horrible runback

I can list way more than this, TWW S1 have a lot of problems with M+.

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I’d like to see them undo this garbage squish they did and bring fun back to lower keys. I’d also like less terrible dungeon choices.

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Less curses poisons diseases etc
better designed affixes that don’t pop during boss mechanics where in previous seasons blizz would hotfix them to not occur at the same time. Here they just threw that right out the window
 Regarding status debuffs
 bring the player not the class only goes so far. Shaman this season can deal with basically everything all at once even while doing affixes, while other healers can struggle hard. Healing is miserable. Every new season healing gets more and more ridiculous. I don’t care what the high tower less than one percent say along with their no brain git gud comments. Look at player numbers. Numbers don’t lie.

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I wouldn’t say this season is peak, but it’s not as terrible as others have made it out to be. The only thing I don’t like are the stop based mechanics that make certain comps more favored than others. There’s functionally no difference in a single pack vs 4-5 packs if you have a stop rotation and a couple of spare interrupts.

It doesn’t you can easily time 10s with upwards of 15 deaths.

Yeah I read all that and none of it sounded good sorry.

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Have M+ gear not work in raid, so I don’t have to do M+ anymore.

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Enemy damage scales at 8% instead of 10%, hp continues to scale at 10%.

They could also just hotfix that now and it would be a massive improvement.

I would rate it a close second personally only behind BFA s4 and that only wins top spot cause we could do so much ludicrous stuff thanks to corruption and how many different build paths you could do with it. As far as difficulty and gear rewards go the season currently is good.

That’s the dream Brewa but at least we only have to 8 plus 10s for the vault chore and not spam it for a myth track item.

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As long as raid loot does not work in dungeons, I can get behind this 100%. I hate it when trinkets and weapons are gatekept behind content I don’t enjoy as well.

Totally not being an a$$, but stacking TD was the only build path.

That was fun. Full crit/haste builds also fun. Did a full verse build on my BM monk and never died, did no damage but was immortal. For pushing yes td was way to go (unless arcane then that starfall one was) but for just doing your 15s for the week and goofing around you had so many fun options.

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slack the caps a bit, 90crests a week is not enough when i got a bunch of myth pieces to upgrade AND need to craft 2x 1 handers at 90 each on top lol

“i need to switch from 2hander to 1 handers, it’s gonna take me 2 weeks and i cant upgrade anything during those 2 weeks
” yikes.

it doesnt matter cause blizzard isnt going to listen just like they didnt listen in beta and for most part still arnt listening. S2 M+ will probably be Path of exile League instead buuutttt
 if i did play this is the things i would want to seee


S2 complete overhaul: More achievable key stone levels for a smoother progression for both gearing keys and pushing keys. Peril removed from the game. Listen to healers and tanks about balance. Damage is still way too bursty no one wants to heal one shots. no one wants to tank one shots. Cheat death trinket in season always. Make healers do damage again
 tanks and healer should do 50-60% of dps when actively dpsing. good dungeon pool. Bullion vender and more cantrip type items. Extend the gearing system but not by time gating it. Keys should be limited by a groups DPS/hps not their health bar. Limiting a group by their healthbar isnt fun. Blizzard got to do something about role balance and player perception around groups. Keys stone shouldnt downgrade once you have timed key below it. raid and dungeon loot normalized. Its way too tilted towards raiding.

Sadly im expecting none of these things so yeah


Like getting into a group would be a start

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Does LFR really count?

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Of course it should work both ways, yes.

I wonder will Blizzard ever attempt this, it’d be funny to watch the fireworks but at least ppl will stick to the content they prefer.

It’s an extreme solution but probably a necessary one.

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