Season 2 m+ changes are awesome

I would help but I’m busy Christmas shopping.

I’ll never play one and even I feel terrible for them. Also shadow priests left out to dry again.

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If it were 12% from the beginning, and no fort/tyran, +12 would be exactly the same.

I am just a casual WoW Mom who plays a few hours a week. I assure you, there are WAY more than 0.00000001% of players doing 12s. I am super casual and I do 12s.

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You must consider the source. This is what they’re known for.

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You talk as if this is not a +12 key, but a +2 key that everyone plays.
Keys above +10 were originally designed as a stepping stone to R1. If you’re not planning to, or simply cannot, achieve R1 and are stuck at 3K RIO, you’re wasting your time, and you literally have no reason to play keys above +10.
There’s no need to ask for keys above +10 to be made accessible to everyone. Keys above +10 are stepping stones to the R1 title. If you find a slight increase in mob strength intimidating, you’re clearly not an R1 player, and keys above +10 aren’t for you. Yet, you still ask to nerf them. Why?

I’m looking for a healer to team with for Blitz! :slight_smile:

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Key Level Current Redesign
+11 +159% +159%
+12 +185% +178%
+13 +214% +199%
+14 +245% +223%
+15 +280% +250%
+16 +308% +280%
+17 +349% +314%

No it isn’t.

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The most important thing I have learned on the WoW forums is how important it is to be mad about something when you dont understand it.

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This shows that you don’t understand how the .1% works. It’s not just based on the key completed. It’s based on score. Even with the same keys there will be variations on the score achieved which is based on performance and how fast the key was timed. The spread could be 10 points per key within each dungeon.

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“if you’re not planning to play in the PGA, you’re wasting your time at the driving range and playing golf with your friends.”

wow, that sounds dumb too.

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I’ve been mad since our guild invited a few PUG DPS to our Naxx run and some geek walked off with my Armageddon sword, and was never seen again.

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Probably vendored it. :dark_sunglasses:

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I smell yet another made up statistic!

This place

::throws scientific calculator::

screw science

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its 1.7% to have finished all 12s. all 10s is 14.6%.

I have never touched PvP :frowning:

But I should cause there are so many mounts >.<

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These changes won’t matter if they don’t address the tank situation. S2 will remain the same as S1 regardless of what changes they make. LFG for M+ is dead because nobody wants to play tank. I bet S2 will have worse M+ runs than S1 unless they do something about the M+ tank.

Numbers wise it’s on par with DF S3 actually.

challengers peril is nothing, get rid of Fort + tyrann together for weekly vault keys, that should just be chill

I haven’t really played with the numbers much, but doesnt the increase mean that at 12, mobs are doing 24% increased damage in addition to the +12 ? Feels like its even more of a wall than before when it was 197% increased damage + 10% on top for a total of 220% or so.