This is the prime example of the type of people Wrath attracted and why the game ended up falling apart when they became the majority.
Actually Iâd like to play TBCC with the ability to change specs without spending all available play time farming gold to do so.
Its a non issue if you have a ton of time to play I get it, but not everyone does.
I def agree jagex has always been on point.
is an ALLY really complaining about PvP honor gains⊠smh
Apparently you donât understand. Itâs not about being the top .2%. Itâs about pushing yourself to be better as an individual and as a team. Itâs about growing. Itâs about competition. Itâs both why success in any competitive system should never be defined by achieving the top nth percentile and why gear disparities are frustrating no matter the rating. Itâs a common argument that just get good and you can be 1800 with 50 resilience but whether youâre 900 or 2400, losing a close match to someone you know for a fact decisively outgears you is a horrible, frustrating experience.
I understand youâre jaded by classes, which is why youâll want your priest, and every other alt after that gets boring after a couple of weeks.
Iâm a turbo main bruv. The only alts I have are some scattered draenei barely out of the 1-5 area since I didnât do the draenei starting zone on my warrior. I have never in my life played more than one character concurrently, week in and week out. At most Iâve traded in one main for a second over an entire expansion.
In TBC, people didnât have geared alts like they do today in our modern âchoose your characterâ iteration of the game.
In TBC the average gear level was much lower. Raids werenât being busted open like a loot pinata week one by even the worst guilds. And yes, players had more time, on average, to play the game. When people thought fondly of TBC do you think they were remembering the subjective experience as a whole or the fact that the badge helmets cost exactly 50 of that currency? Spoiler alert: itâs the experience. The game shouldnât be catered to NEETs just because theyâre the only people with the kind of time to play like they did as a teenager. This isnât some one-off either: this game was revived specifically as a trip down memory lane and the life circumstances of the people who have those memories are different, on average, and this is a known factor. Vanilla classic proved how disastrous chasing the numbers over the experience is, as if there were any doubt to anyone who put a second of thought into it but now we have literal proof.
To tell me that my beliefs are disingenuous, in bad faith, and rationalizations is ridiculous.
No itâs not. Your beliefs are ridiculous. You came to some simian conclusion with the announcement of classic (no changes!) and youâve rationalized everything from that point. Your premises are demonstrably flawed and when you defend objectively absurd things like the current honor grind itâs impossible to take you seriously.
Many people hate the game now. Thatâs not my fault.
What a shame we canât just change it to fit the modern era. Retain the spirit and the nostalgia while massaging what needs massaging to recreate the experience rather than the arithmetic. But how could anyone achieve something as insanely complicated as changing the integers related to the cost of honor items? Itâs just too much, youâre right.
Perhaps, indeed, you thought you did and you didnât.
No changes has been an awful take from the start. I never lobbied for it for even one second and the people who do have been a cancer on the classic community three years running now.
Hereâs where you lost me. Have we really moved so far away from what this genre was? Part of the appeal of these old school MMOs is the grind. Being able to have item X because you put in the time and effort for it. I feel like Iâve been saying this for for at least two years now. Why did you come back to a game that, by modern standards, requires a lot of time if you canât or wonât put in the time? Were you counting on Blizzard to just cave and make changes to whatever you though was too time consuming? Or, most likely, you forgot how long things actually took, and instead of adjusting your expectations for what you can accomplish or quitting, you want to change the game for everybody else to fit your life.
Oh, and this
is just insulting and uncalled for.
the purpose of classic as a whole is to re live the gameâŠmaking changes kind of defeats this entirely
You expect anyone to take you seriously after you start your thread like this?
Anyway, #nochanges was the best course of action. Thatâs the entire point of Classic: to provide an authentic experience of playing the game as it was back then. To apply 2021 WoW mentality and philosophies to the game is not only a waste of time, but damaging and harmful. Itâs not up to the game to change to provide an experience you can already have playing Shadowlands. Itâs up to YOU to change to accept the game for what it was back at the time.
And if you just look at the forums and playersâ response to the changes that have occurredâŠyou see that they will NEVER to happy. Never to satisfied. Never stop complaining, and demand this be changed or that be adjusted. One could simply look at Retail and understand that no matter how convenient Blizz makes the game, players will still nitpick every little thing. In fact, theyâll nitpick those things even more because the game is no longer about having fun. The focus has shifted to min/max, elitist dreams of a utopia. Dreams that of course can never be met.
Long story short, the more Blizzard changes the game the more players will complain and demand even more changes. They wonât be any happier, they wonât enjoy the game any more. Theyâll just move on to the next topic. Weâve seen this play out for 17 years already.
But you didnt offer any solutions.
Solid post, i agree on every point
- Dual Specs: This will fix the tank drought. People will be more likely to play tank as a offspec if they can swap between the two. Healers could swap roles because they are forced to heal due to only 2-3 tanks needed in 25 mans for raiding. This will help PVPers who donât wanna PVE gold farm as much.[/quote]
Dual spec has been in retail for years and they even give you a satchel of goodies on top of it including gold, and it still didnât fix the tank drought. Check mate.
- Increase Honor Gain: 17-24 hours of play time for one piece is not worth the grind for a POS blue PVP item. Better off waiting til epic level is up for honor or not play at all. People are botting in BGs because of this. Its not worth the grind. You cannot play both PVE and PVP, you have to choose one.
Indifferent on thisâŠthe honor gain does suck but meh Iâm over it.
- Guild Banks: Now. How do guilds store stuff??? Really?
Same way they did in Classic Vanilla? Theyâre adding the gbank in, just a bit later.
- Actually ban botters. People selling herbs and ore are mostly bots. Less players. Bots make PVE and PVP unbareable.
HA.
Add transmog.
then dont complain about having to wait so long or tank shortages.
LOL! No dude. Tanks donât like running pugs no matter how many specs they can switch between.
and its people like him and his attitude that makes people not wanna tank.
I agree with some of your points but the way youâre going about making them is terrible and will essentially be completely ignored by any staff and probably get flagged for harassment.
Bots are good for the game, Please keep them all.
Your entire premise is responding to statements I didnât make, or vastly misconstruing the ones I did. Youâre clearly being irrational, and will only see your own point of view.
You might hate the game because youâve played for 16 years. Thatâs your own fault. We shouldnât all be cornered into a retail version of classic where you complete everything in 3 weeks till the next content drop because you value other things in life. What an incredibly self-centered, dare I say sociopathic view of society. Anyone who disagrees with you is âdisingenuous and ridiculousâ. News flash: We simply have a different perspective. I wasnât the best back then, and have no delusions of being the best now.
You have rationalized why you want Burning Crusade to be changed because you want everything, now. You want life, and WoW, and whatever else goes with that, and you want everything to accommodate you. You want to play 3-5 single player games in their entirety, youâd rather take a coding course, etc. Like I said, there is an opportunity cost to everything. Iâd rather not sink my entire life into it to be the top dog, I think itâs a waste of my time, no disrespect to the top dogs, either, itâs simply a prerogative difference. But you donât seem to understand that. Your prerogative is the universal prerogative.
If you want a game you can do fast, go play retail. Theyâve made changes to try to accommodate the evolving playerbase and have failed miserably. Thatâs not what Burning Crusade is about, and even if it was, all you can expect from modern Blizzard is for them to blow it.
I mostly like classic content and that everyone else is doing the same content as I amâraids, quests, etc. Thatâs the main reason why Iâm not playing retail.
Iâd love to see barber shops, achievements, and better character models added on to your suggestion.
I promise you the vast majority didnât come back for âthe grindâ. The vast majority came back for the community aspect, and certain grinds in certain contexts can facilitate this, but grinding has no inherent value to most people and is and always has been distasteful to (again to most people) when viewed in isolation. It is actively hated when it acts as a barrier to content if itâs even a bit too long. But even grinds which serve the higher communal purpose have their limits. Netherwing rep can be long, as it gathers people around a desire to secure a particular aesthetic and with a mostly cosmetic reward. It could even be a year-long grind and while I would think that kind of silly that would be ultimately fine. Honor if tuned correctly could be good. Bit of a grind everyone has to do, and doing it together makes the time go by more quickly. 40-50k honor? Great. We wouldnât do that many BGs without rewards tied to them but hey itâs not that many extra, and every time you hop in for a night with the crew you come out with half or more of the honor for your next item. Maybe people groan at the thought of doing the whole thing again on another character but it doesnât instantly dissuade them and hey the people who donât want alts or donât have them capped yet can feel good about banking future honor while helping out. Instead we have a 200k honor grind and even in the middle of a fun night, between the zany moments and outplays thereâs just this despair at the whole thing. This cloud looming over everyoneâs head daring you to quit when you look up at it and realize how much honor you have left to grind this season and how you have another 100k per character for the next three as well.
Were you counting on Blizzard to just cave and make changes to whatever you though was to time consuming?
The community aspect of the game is mostly worth dealing with the game itself being pretty terrible. But yes, I never thought Blizzard would be stupid enough, just from a money perspective, to let the game rot by focusing on the literal numbers rather than the experience.
you want to change the game for everybody else to fit your life.
Dude, everyoneâs life is different. If your life is not itâs you who is in the minority. This isnât a game made today where if it doesnât fit your playstyle it obviously isnât for you. TBCC is a nostalgia trip first and foremost, and the vast majority of people who experience nostalgia at the thought of TBC are in the same boat with vastly more responsibilities. Itâs you who wants to selfishly keep the game the same in a literal technical sense despite the fact that that actually changes it for most people who are playing.