Scaling is great. Unfortunately as usual, blizzard fails on it’s implementation.
They almost fixed it with chromie time, but they undermined their own effort by raising the max level again.
Keep max level at 60, let people be in chromie time at max level. And if you must have a level treadmill each expansion, just reset everyone over 50 to 50.
This way they don’t have to re-scale 16 years of content because of their poorly thought out extra levels and the scaling that comes with it.
I do this when I dm in dnd. If the players are level 3 and they had a hard time vs some gnolls then in a couple months when they’re level 5 I throw the same encounter at them (not the exact same but close) and they roll over it. It fells good to grow.
Well, the Vanilla zones, yes, but back then, Blizzard never really thought about the quest. Because the questing experience was different pre-Cata to what it is Post-Cata. And with the drop of every new expansion, they reduce the levelling experience of the previous expansion so people can catch up easily, with the exception of Vanilla zones once The Burning Crusade was released, because levelling in the Vanilla zones by questing would’ve gotten you to level 58.
I’ve never seen one request asking for level scaling.
I’ve never seen one request to kill the world with Chromie Time.
I’ve never seen one request people asking to increase the required experience to gain.
I’ve also never seen one request to ruin the way heirlooms were supposed to work.
Back all I’ve seen, is people complaining, “oh levelling is too easy”, “levelling is too fast,” or going back further, “levelling is too slow,” levelling is boring", etc.
It’s a double edged sword. It made core game play feel very generic by turning every fight into the same fight, but it also opened up all the content.
Without scaling leveling becomes very prescribed and every level needs specific content for that level. Run out of content for your level, go kill 1000 boars. And I think that’s the main driver for scaling. During development you don’t have to test and account for all the different ways people can play the game to make sure they don’t brick their progress by running out of the limited content for their level. And if you make a change to core combat you don’t have to go back and retest and re-balance the entire game by hand. Just the one scaled fight.
There’s definitely something missing that the classic 1-40 experience has in the feeling you get when progressing your character. I’m sure scaling is part of it but I think a lot of it is you just can’t reclaim that feeling of progressing your character from scratch for 10 expansions.
It’s going to be interesting to see what they do with talent trees moving forward. They basically threw everything and the kitchen sink into them with all the covenant abilities, so I don’t think there was a lot of thought or work put into them and definitely no consideration on how they are supposed to evolve over the course of multiple expansions. They’re already bloated.
I think the main negative thing the current scaling does is really screw up leveling in a new expansion from your old BiS gear. You spend 10 levels getting weaker as you progress.
I love ESO and play it far more than WoW these days. But, that said, I would not say the the scaled trash mobs are threat. Especially after you get a fair amount of champion points. For example, last week on my new Arcanist, just hit level 50, still wearing lvl 26 training gear in all slots. Pull a whole area in a Public Dungeon, probably 25 trash mobs, AoE the whole lot down in under 10 seconds while health barely budged. Then pull the group event boss that is “tuned” to need a group. Also nuked down in under 20 seconds while health never dropped below 75%.
Outleveling monsters was more like a technical limitation than a design choice. OP asks why you would level if it doesn’t trivialize monsters in certain zones. I ask why one would even ask a question like that. Being able to continue playing the zone as a meaningful, impactful zone for longer is a good thing, and there should be a lot more of it. Fixating on not being able to go around bonking enemies one time to kill them is nonsensical. That is an unfortunate concession that significantly reduces the value of the product. You should be leveling up to unlock more zones, not maintain having 1 relevant zone. It’s just a nonsensical line of thinking.
I respect your opinion, but nothing is meaningful nor impactful about scaling in my experience. Every encounter is basically the same. It has ruined any sense of progression that made leveling fun for me.
I remember back in BFA I was leveling a new Draenei, and around level 15-20 I decided to check out the Dwarf newby yard. The level 1 quests awarded exp and gear at my level. I can’t stand scaling in a role playing game with vertical progression. It makes zero sense because it removes the progression aspect of the game.
We aren’t too many steps away from Lobby of Warcraft, and it makes me sad to see the game change so drastically.
More proof (although there was plenty already) that the US forums should work like the EU forums with threads being auto locked after 30 days of inactivity.
That’s still true tho. Get to 70 and you outlvl everything except current xpac and most you can’t outlvl you out gear.
However let me make it clear that I’m not saying blizz is right or that you are wrong, just that there are many players that want a different experience from you.
And people here were talking as if those changes were made by blizzard to offend them in particular.
Scaling remains completely stupid at every point. This remains one of the few games where advancing in level is a necessary evil, because you will be weaker for it unless you have heirlooms or are willing to spend the gold for leveling gear. The enemies all improve their parameters dramatically, but yours are not improving at the same rate; you’re expected to gear for those missing stats which, guess what, doesn’t happen at the same rate as you getting levels.
There’s nothing wrong with outgrowing a zone; it’s supposed to showcase that you’re in fact getting much stronger. Leveling should be a happy occasion and a sigh of relief, not a gnawing dread that your questing is about to get that much harder. Not every challenge should remain a challenge, after a point it really should be an afterthought to one-shot a boar from Durotar without needing to be BiS DF gear.