Scale ilvl in instanced PVP

We’ve got LFD, LFR, BG queues. No need to run to these instances unless you’re doing mythic plus or raids.
We’ve got flying in shadowlands.
Our levels have been cut down from 120 to 60.
We don’t need to quest through ALL expansions, just get to level 10 and choose your levelling expansion or more.
Raids members have been cut down to 10.
Heirlooms.
A level 10 chauffer mount.
Bind on account.
Account wide achievements.
Account wide mounts.

There have been pain points in the past and the introduction of these (there’s more) have made things a bit more enjoyable.

And you wanna talk about lazy.

It’s about having FUN in this game. Objectively or subjectively, everyone has their own views as to what is fun but the number of complaints and posts about gearing for pvp has been a long drawn out cry for a fix.

If the honor grind was nerfed 75% and the pvp gear scaled item level was brought with 15 item levels from bottom to top then I’d call it a win.

Scaling was tried in bfa and it felt terrible. Legion had pros and cons. Pro-everyone was relatively equal. Con-obv lack of customization on your stats. At least now you can tell when the pvers get nuked due to not having any vers. That 60k health pool drops fast. In legion you didn’t even have to enchant your gear or put sockets on them. Just too bland imo.

So I vote hard no scaling people like past iterations. Just improve the current system by removing the current negatives of insane honor grind and the gear floor being too far away from the gear ceiling.

4 Likes

I think the word scaling still holds some bad blood to what was introduced in the past and I do not blame that sentiment.

However my suggestion is to scale the gear ilvl.
Right now patch 9.2, season 3, honor gear, rank 1 is ilvl 203 and scales up to 239 in instanced pvp. Rank 7 is 242 and scales up to 259.
And this is what everyone is kinda asking for. “make pvp gear the better gear in pvp”
If yes, why not use that same system to scale all manner of shadowlands gear (crafted, quest drops, random drops) to 259.
The pvp gear which has these two separate ilvls for instanced pvp, apply it to ALL gear.

So as a fresh level 60 all in shadowlands questing gear, crafted, dungeon or dropped gear, it will scale up to 259 the moment I enter instanced pvp.

This will place give everyone “free” pvp gear.
The customisation would come in through the secondary stats on an item.

That crafted blacksmith ilvl 100 weapon has more haste than mastery but no vers.
The honor purchased rank 1 ilvl 203 has more vers and a little bit of crit.
Both weapons will scale to 259.
Primary stats will go up along with secondary stats. Now your choice is if you want more haste or more versatility. Versatility will probably be the go to but you want to try a haste build.
You have the flexibility to do so.

Now why would you want to buy the honor gear if the crafted ilvl is going to scale to the same as the honour gear of 259 in instanced?
Because outside of instanced pvp, the honour gear still has better stats for world quests and will scale to 239 with warmode activated. Making the honor gear more desirable outside of instanced pvp. But if you plan to not do anything other pvp with this toon and want to experiment different builds, then keeping the ilvl 100 weapon with more haste would be perfectly fine.

You’re still accruing honor points for purchasing gear and upgrading so you’re not disadvantaged outside of instanced pvp.

Now for the rate if honor acquisition or purchase/upgrade costs, I think they definitely need to bring it down a bit so that lines up with the amount of time if you were to run heroic dungeons to fully gear your character.
I compare these two as I consider heroic and honour gear as “equal” gear. As you don’t want heroic dungeons andandoned for this faster honor gear.

Would love to hear your thoughts on my elaboration regarding gear ilvl scaling.

Pretty much all I want out of wows pvp.

Pvp is for balanced skill against other players.

I want the vendor there for transmogs and gear to be used outside of pvp.

7 Likes

Yea ideally that would make sense because that’s whats seen in other games as well.

However, you’re wishing for a unicorn. Blizz wants rpg elements all the way through their game including pvp. There has to be a treadmill. I think your time is better spent trying to shrink the treadmill rather than trying to remove it entirely.

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I feel like if you put the effort you put into this post, into actually gearing a toon, you’d be 259 rn. You’d still get owned with gear, it wouldn’t even be close. It’s really obvious when someone bought a 1800/2100 carry, believe me.

Exactly, that’s what I’m hoping my suggestion, or to some degree, gets implemented.
Skill > Gear.

1 Like

Really?

I mentioned a lot of unicorn things that have occured a few replies up.
Flying.
Cross faction raiding.
Account wide achievements, flying, mounts.
Faster levelling, 120 down to 60.
Microsoft.

So I don’t think this unicorn is that far away. Maybe. Or not.

I totally agree with the RPG elements and some sort of treadmill but those are still there.
If you’re levelling, there’s still that levelling treadmill but you won’t get stomped during a pvp break.
At level 60 there’s still those darned “systems” to deal with; I’m looking at you covenants and soultree.

Venruki mentioned in one of his videos when he was in an arena game with his friend (or a random pug) and noticed the other player was severely under geared and as a friendly gesture, he spoke with him via discord and explained to him the mountain of work he had to do get to a level of “ready”.
Covenants.
Honor Grind.
Soul Binds.
Conduits.
The arena partner quit that very moment.

What’s the point of having a treadmill if it detracts players.
Make that treadmill fun!

“There is always someone stronger than you”

I concur! If you bought your way to 1800/2100, you may have the gear but the skill is not there.
So why not “give” the gear and let the skill take over instead of gear always smashing everyone’s head into the ground?

I tried to put the effort in, it wasn’t fun :frowning:
It’s very disheartening, which is why I quit for about 6 months.

Seriously just a month ago, my interest piqued and now I’m back and I want some changes. WE want some changes.

So I have decided before I just post ANOTHER “pvp gear sucks!” or “it’s broken”.
I wanted to put proper thought and effort into this post to try and help make some changes for the overall fairness and funness for all players entering instanced PVP.
I could be totally wrong but I hope what I’m suggesting gets implemented. I don’t see why this wouldn’t work just yet.

Literally none of those things are unicorns.
Flying always happens
cross faction has been hinted since the npc dialog questionaire in bfa
account wide achievements have been in the game for several expansions now and blizz has broadened their approach to them every exp.
faster leveling? that’s not even clost to a unicorn. That was an eventual level squish and utilizing new level scaling tech from legion.
microsoft buyout… blizzard still has to answer to suits that answer to shareholders. I’d also genuinely love to see your forum post predicting a Microsoft buyout.

Okay, okay. I was trying to make a point that if we try to push for something that would greatly benefit the playerbase, why not.

So looking past the whole unicorn thing, what are your thoughts on the idea?

Everyone who enters some form of instanced pvp (below level 60 and at level 60) have their gear ilvl scaled up (or scaled back), similar to how pvp items work in and out of instanced pvp, how I explained in my reply to you.
You still earn honor / conquest which is used to buy and upgrade gear but that gear is not dependant in instanced pvp, only outside and changes with the activation of warmode.
Progression is still made through the purchase of a pvp item and upgrading it.

there’s definitely some hidden scaling. a 39 will have a significant amount of health compared to 30, but they will also hit a lot harder. my dmg usually triples when i’m at the top of bracket compared to the low end

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I had some thought about that but didn’t have any recent gameplay to provide evidence.
I think the player’s base stats do get scaled up to level x9.

As an example, my Shaman here is level 52 with base stats of
(arbitrary numbers)
stam 41
int 35
str 14
agi 13

Those would get scaled to what a level 59 shaman would have.
stam 60
int 55
str 30
agi 28

Just not the gear ilvl.

1 Like

I already gave you my take. It’s asking for a unicorn. Time is better spent either improving your own gameplay to participate in the current system (getting to 1600+) or ask blizz to shrink the treadmill. Getting theoretical and philosophical about it is simply a waste of time.

as it should be. a level 30 should have to work uphill to kill a 39 if both are geared average for their level. now if that level 30 goes out of their way to get items above their ilvl average or gems/enchants their stuff to even the odds ….more power to them.
again its not scaling. when you timewalk dungeons and your level/gear is set to an old expansion THAT is scaling. the boa gear that levels with you THAT is scaling.

I will deem it a waste of time if it doesn’t get any traction. So I appreciate your engagement.

So you do understand the concept of the suggestion. You just don’t want it to happen for a fair and fun game.
Skill > gear.

i mean you can have the same gear at 30 as you do at 39 but you’ll still be hitting harder at 39

1 Like

259 honor gear from vendors on Tuesday.

2 Likes

might even have a special attack or talent at 39 the 30 won’t have access to yet. should probably disable those talents to make it fair also.

it doesn’t sound stupid to you? say it out loud.