Sanguine Depths this week

You also can’t use anecdotal experiences as your basis. It’s worse than aggregated data.

THIS! I couldn’t agree more. They should consider how the affixes interact with each dungeon, and do adjustments. eg. Make ground-related affixes such as sanguine’s and quaking’s radius lower if the dungeon has tight corridors, make bursting damage a function of the mob’s health because bursting is particularly worse if the dungeon has high mob density (good example would be the acolytes in SOTS) and particularly easy when mob density is low, etc.

Ah yes, I forgot to mention this too. Despite fortified, three of the four bosses in SD deal a lot of high unavoidable aoe damage which makes healing and mitigation requirements really high.

I watched a group try a 23 (Ellesmere) and he was mentioning about too about the damage in the gauntlet.

I either tried a 14 or 15 on Tuesday (the night the servers restarted) and I’m happy the servers were brought down because there was no way we were getting through that gauntlet.

Sad part is I like the dungeon, just seems so ruthless on any affix.

I was actually able to finally time that dungeon this week on a +15, after like 15 triest at least.

Even with a really solid group and timing, it was nightmare material… Healer literally asked to have moments to breath sometimes because the guy was really overwhelmed. Really needs some tuning, didn’t have to make not even half of the attempts for other dungeons with grievous.

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Most of the group damage is avoidable. Gargoyle swirlies, sidestep. Overseer chains, run out or break. Devourers swirlies, sidestep. Manifestation pools, sidestep.

With that said, every boss in SD does do unavoidable group damage and that is where dps needs to utilize self heals and pots. Many classes have self heals, and when I tank I notice people getting 3 or 4 stacks of grevious and they hvnt used their self heal at all. Would help the healers out a lot.

https://bestkeystone.com/statistics/dungeons

Based on keys 18+ with data upto 5000 runs

NW - 76.6%
Plague - 76.5%
Mists - 68.8%
Spires - 62.1%
Halls - 59.0%
DoS - 58.1%
ToP - 48.6%
SD - 33.4%

Just the amount of damage that goes out in SD combined with Grievous and tight spaces for Sanguine just make that dungeon a nightmare.

Sadly, both of you are right and wrong at the same time. You can’t post straight up links without proper permissions, or if they are trusted links Blizzard approves.
That said, you can alter the link by not making it a hyperlink, and just adding special characters or dropping the “http” part of the link.

Edit: as the previous poster just showed you.

SD has the hardest bosses and the gauntlet is the worst part which is why it has such a low completion rate.

Called it. SD trash just got nerfed, though it’s nerfed in a wrong way imo. Still waiting for the ToP trash nerf lol.

The trash nerfs literally do nothing to make the dungeon easier to complete. It’s the bosses that are overtuned. You have 3 of the hardest bosses all in one dungeon.

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I wish they would nerf the bosses in SD a bit more. It was pretty rough comparing to other dungeons last week (Tyran).

I thought the trash in the place was the easiest part. The second boss is pretty unfair for melee, since the add pools expand instantly and tick for 10k+. As a DPS warrior, General Kaal is extremely unfair, since she sits between the Condemn/Execute/Massacre damage windows, while also spamming her Wicked Blades.

Trash nerfs were nice, I guess, but they’re nerfing the trash (easiest part) and buffing the Venthyr bonus, yet leaving the later bosses (the hardest part) alone.

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