Sandworn Relics: even dumber

I wish the sandworn relic sets were a little cooler looking.

A side (open world) earnable mog set would be pretty cool. They even dabbled a bit with it this xpac (TW MT, Covenant).

I think they should also lean more on unlockable race cosmetics (unlocked in-game used via barbershop)… this is how they should have/can handled allied races.

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It’s simply not fit for purpose.

It’s a basically a patch long grind for catch up gear.

And the mogs are just recolors. So not much of an incentive as mogs.

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And your “conclusion” is incorrect on so many levels. But you refuse to acknowledge that. Stop making excuses for an old system that was left in the dust with a worthless currency.

Doesn’t seem that Shadowlands had garnered that much longevity. So focus on boosts of the various types and tokens. Thats the tin foil hat explanation.

How did you arrive at your conclusion? Why is your brand of speculation any better than mine?

Geebus you can’t be this dense. :woman_facepalming:t4:

People on PTR have literally been telling us this for WEEKS. Two people in here have said the same. Brewa has told us this multiple times. It’s been explained by PTR folks over and over. It’s not speculation. Ours is FACT.

Citation needed.

What will convince me that your opinion is correct is supporting evidence, not you simply screaming it louder in my face.

Why do you all think speculation on what is or isn’t factual regarding a throwaway currency in a video game that most everyone agrees is pretty much useless has some relevance or that being mean to each other over it will somehow accomplish something?

Why would you ruin your afternoon, or try to ruin someone elses afternoon over something so stupid?

Serious question, though I don’t expect a response.

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Cause hate is all the world has even seen lately.

We have no reason to believe this is the case. If the designers think casuals only deserve very low ilvl gear that takes a long time to grind and locks them out of moving up into harder content, then it met their goal of keeping casuals busy grinding for no real reward. Unless of course the casuals decided to quit, which many have.

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Because the time played adds up when you have to keep running to vendor things because your bags are full.

“I’m making stuff up and all of the people who played PTR are wrong!”

Fair point. It’s meaningless. The relics are ridiculous regardless. I’ll stop the dumb argument.

If you have a source that says your opinion is correct, by all means link it here. To me, this reads as “I don’t have a source”, at which point your opinion is no more or less valid than mine is.

Agreed. Dookposting on the forums is the closest I get to social interaction in this game and I just bought my first piece of sandworn trash today solely to get the relics out of my bags. I outgear all of it.

I’m hoping this week upcoming they take another look at Sandworn Relics.

Does anyone know if they even give the unique zone buffs like the Cypher gear? If not, that makes them even worse than at first glance.

Even I outgear them already, and i dont m+ or raid much at all.

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Yeah I extremely disagree. If a casual player wants to grind out the gear I get as a KSM over the course of a patch at a slower rate than I acquire it, I don’t care.

More fun for them if they get gear, and gives me an alternate method to gear up alts instead of grinding M+ over 5 characters.

This mindset of “oH bUt U dOnT nEEd iT” is cancer and it isn’t going to kill you if players get better gear at a slower rate.

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Right? I’m so solo I literally have never gotten anything out of the Great Vault, and Sandworn Relics were 100% useless to me.

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The whole issue is by the time you can buy even one or two pieces, youve outleveled the gear just with the world quest stuff.

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Bought one piece that i literally replaced the next day with a WQ. :frowning:

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