Running Instances feels like Retail

I was thinking earlier today while playing, people are not chatting- they are playing a game. Just like in retail.

Also I was thinking about peoples criticisms of me personally. I thought, who really has a problem: people who play a video game to make friends, or someone who plays to play?

then go play retail?

the point of the thread is to highlight to other players that classic and retail are not much different. The only difference I see is in the content. Obviously retail lacks content from classic- many quests were deleted in cata for example and instances changed. I can’t play that content in retail. The rest is nostalgia.

I have been paying attention closely to how players interact in classic and comparing it to retail, after getting my main Dreamin Emerald Dream to 110 when I started playing again when classic came out. Especially after making this thread (which I just finished reading and appreciate the replies to it) . I am concluding moreso, no difference than retail- just less convienent.

I know it sucks, people don’t even want to do full clear brd they just want to reset the dungeon 5 times after the first or second boss.
It feels like a mythic + marathon , people really found a way to turn vanilla into retail, and if there isn’t like 2 mages or the healer isn’t super fast then people start to cry.

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Maybe you’re on to something. Back in BC I do remember full clears being something I did do. People wanted the XP. Now pugs I’m joining skip mobs with smiles.

Maybe it’s the sign of the times. Someone above also mentioned this.

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Never played Retail. What I meant is the hardest part of Classic dungeons is getting a group.

I do wish classic dungeons were less of a faceroll than they are now.

This is 100% due to Retailers coming in, treating dungeons like speedruns and getting out ASAP. I talk all the time in my groups, enough that some have to be wondering if I’ve been committed or not. People sometimes talk back, other times I talk to the mobs as I kill them.

It CAN be more social, and it should be, but if the majority don’t want to be social there is nothing that can be done to force it.

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You forgot the part where you spend 20 minutes getting to the instance. Apparently this makes the game much better.

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That’s all on you. I had talkative groups every time. I still have a couple people from my leveling days on my friends list with tags like “awesome healer” and “laid back tank”.

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The simple fact is people overglorify vanilla honestly. There really isn’t a need to be social.

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It’s different before you go to instance, after that, or if some people leave during a run. That’s the social aspect

The difference which you call “only”, is the best part. Many times I have added people to friend list so next time I’d ping him/her because when there’s no automation, it’s hard to find good people, so better keep them in contact. LFG can be fun too, sometimes, people tell me I’m too low for that instance or advice me do other stuff which I found useful. There can be negotiation before accepting people to a group

Teleporting directly into instance is silly. In classic, I’d have to run there or if team has a warlock, I’d feel really lucky and appreciate it. That feeling of getting help and that class (warlock) is helpful is great. I still enjoy it

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recent and relevant.

and once you’re done spamming LFG there’s basically no social interaction on classic either.

Well, unless you count ‘’ where’s the caer darrow deeds? guy I need the caer darrow deed!‘’ as a social interaction.

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This isn’t a social game.

Not if you’re a tank or healer :wink:

I get added to everyone’s friend list

the ppl trying so hard to prove classic is social…lol tsk tsk tsk…

Most pugging is pretty soulless from a social/bonding aspect, so if that is what you do mostly then you are bound to feel like you are still playing retail. Only by finding a good guild or group of like-minded, shared-interest friends to play with can you avoid that huge pothole, even in Classic.

It would be better if you were a gnome.

The only thing which ppl interact most after dungeon run is when their loot get ninja. They start spamming in lfg and city chat for days… i guess that is social for classic??

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“Dungeon runs where no one interacts” are basically a figment of your imagination. People interact just as much in dungeons in retail than they do in Classic.

The key to interaction is the difficulty of the dungeon, not whether you queued for it or not.

Nobody interacts in normal or heroic mode dungeons in retail because they are so ridiculously easy you could do them while asleep. What is there to talk about?

But when there were difficult dungeons in the queue system (e.g. Cata), people interacted all the time. You had to, in order to complete the content.

Classic dungeons are pretty easy, you don’t really get a lot of chat in them except for people asking where to complete/hand in dungeon quests. This is one thing that definitely doesn’t exist any more since Dungeon quests in retail are almost always just “kill and loot the final boss”.