RuneScape relaunched a classic version multiple times, and never thought it needed a boost

They didn’t tho. I was super casual, I never complained. The fact that there was worlds of content for me to tackle at some time in the future when I got better gear/better skills made the world more mysterious and alluring. Blizzard’s mistake is making anything that isn’t current irrelevant. If this was Runescape EVERYONE would get to progress through Mythic, during their own time, even if some people would do so now and some do so 4 years later.

We started complaining because after TBC we either did the content immediately as it was released or we NEVER got to do it. And the only solution I found was becoming a hardcore player myself.

The “me” who played during WOTLK would never have even considered Mythic raiding. During Legion I was getting cutting edges and challenge appearances, then quitting because of burnout. They turned an MMORPG into a treadmill, and OSRS never was and will never be like that.

To be fair, OSRS is gaining players because they recently joined Steam. It’ll drop off again. OSRS is a great game but its stupidly grindy and does not fit in todays gaming meta.

OSRS is one of the biggest treadmill games there are, what’re you talking about? Every single skill is repetition. Its entire subscription model is based off you having to do the same thing 28 times for 400 hours each.

I’ve always been way more interested in fresh classic. And I think most people would agree. The thing is fresh TBC, despite those shortcomings will still be far better than stale TBC

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Treadmill means that you have to keep in pace with the rest of the players or you fall off it. Never did Siege of Orgrimmar progression? That’s too bad, you can’t do it ever again.

If WoW was OSRS some players would still be raiding Throne of Thunder and they would be delighted to be doing so. I know I would.

Blizzard thinks it is a good idea to kill all previous content for some reason.

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It’s amazing how many of those so called hardcore players somehow can’t tell the difference between LFR gear and mythic gear…

Unfortunately, Blizzard, like every for-profit company, is under constant pressure to increase revenue. And the community is split on this issue, with the short-sighted, instant gratification crowd supporting it. These players are probably used to paying to win/skip their way through most modern games, and they don’t see a problem. It’s what they know. And these are probably mostly the same people who supported mage-boosting in vanilla, and argued against Blizzard fixing the issue.

So Blizzard saw all this player-provided boosting in Classic vanilla, and probably thought, hmmm… I bet we could slip this in and get away with it. We’ll limit it, and spin it to be about what’s best for the players, and sure, people will complain, but most probably won’t be upset enough to quit over it, and for the few that do, the increased revenue from boost sales will more than make up for their lost subs.

So here we are. And it’s only a matter of time before Blizzard gets bold again and tries to push through another feature like this to make themselves more money. I’m just hoping to make it through TBC before it gets too bad and becomes time to jump off the sinking ship again.

I wish Blizzard would have made Classic servers a separate sub from retail. I think it would have made for a better community and a more “authentic Classic experience.” But it is what it is. I guess it could be a lot worse. Blizzard has shown some restraint, so far at least.

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I’m sure there are exceptions, such as this ‘Raid of Orgrimmar’ you speak of, but most of the old content you can go back and solo in retail, right? Sure, its not the same, but its still there.

Didn’t blizzard try keeping old content relevant with timewalking or whatever it’s called? I vaguely remember doing deadmines as max level during one of the expansions before I quit.

But, back to the point. Most OSRS content is still there and still do-able, but its a massive waste of time. Items from old bosses and raids lose value pretty quickly as they still haven’t mastered how to remove items from the game to keep the prices up. I remember killing KBD and KQ back in the day for the d med/d chain, now, even with buffed drop tables, neither are worth killing. Most drops are barely alch value anymore. CoX has 1 or 2 drops that are still worthwhile, but really not worth doing due to poor drop chance.

apparently the rarity level of the gear completely overrides the different color and less particle effects :woman_shrugging:

Create an Ironman account, experience the entire OSRS world in its full glory. You can’t raid Theather of Blood if you never saw a blowpipe and a dragon warhammer drop.

And well, you still kill those bosses, and they’re still relevant at the very least for slayer tasks.

It isn’t too difficult to imagine. Until Wotlk came, most of WoW was current, relevant content. You could do Karazhan progression if your guild joined late while other guild was raiding Hyjal, no one cared and, in fact, most casuals were delighted to know there was all this stuff that they didn’t tackle yet. Naxx could be out while you were stuck on Twin Emps, it made the game bigger and better instead of smaller.

Eh… the instant TBC hit the only relevant content became 58-70 in outlands. Noone stuck around and did progression gearing from vanilla dungeons and raids when they could just go to outlands.

As for people being at different levels of progression during the same expansion. That was a symptom of people joining throughout the course of the expansion. What we saw with classic is that that wasn’t a function of the content itself but rather a function of how people joined the game. TBC will be exactly the same, most people will have the current tier of content on farm before the next tier comes out and older content will be relegated to pug farms.

But the entire expansion was relevant, and people still needed to do Kara/Mag/Gruul in order to do The Eye/SSC and so on.

If I join Shadowlands one year for now will I have the opportunity to do Castle Nathria progression? Of course not. Because it won’t be needed, so there will be nobody to run with.

And even if there were people to run with, it wouldn’t retain any of its difficulty due to players being three times as powerful. Helya was MASSIVELY difficult when it was released, at the end of Legion your guild either had done The Chosen challenge on 70+ characters or they simply didn’t care enough about the transmog rewards to get it.

I am not saying players shouldn’t grow more powerful over time, I’m saying that in Vanilla/TBC players would never get 50% more powerful per raid tier and would thus be forced to do old content.

Okay, I agree with this. I still don’t get the point of not having raid tiers with a 3-5 ilvl difference between them, instead of 30.

Every time I log on, I see you on here just arguing with people. Good lord

I can’t speak for OSRS but I would be willing to bet that just like WoW it has the concept of more powerful characters being able to carry to you. At which point it becomes impossible for a new player to do older content the “right” way anyways.

Now sure WoW could add massive grinds to older content like badges of justice in BC to try to get players into older content like Kara they otherwise wouldn’t touch. Or classic could have Rags/Nef/Hakkar etc… drop a black lotus. But that’s hardly providing the same experience for a new character that was experienced at launch now was it? And the same issue was 100% present in vanilla and is in classic, it’s not even a question of how much power creep there is per tier it’s that it exists at all.

Here’s the thing OK I know this is a huge talking point are so many people.

And quite honestly do I hate it now I don’t love it though either but I kind of expected it because here’s my thing and this is something I think a lot of people forget.

There’s a ton of people that absolutely do not like classic at all but they love the burning crusade.

As far as making friends and whatnot here’s the thing you’re going to make friends and outlands

There is still that 58 to 70 grind right there let alone let’s start about the dungeons you’ll have to run for your atonement’s it doesn’t work you just get 70 can jump right into raiding.

There’s a Huge attunement chains that you have to get done so you’re gonna make a lot more friends doing that I think then actually leveling.

As for the argument they’re not gonna know how to play their class there will be some people like that but you’re also going to have a ton of other people coming back to the game that of play that class before.

I don’t for me I’m not waiting I’m leveling toons right now in classic I intend to have one of every single character from 1 to 60 by the time the burning crusade launches.

Now granted if you want my take on it I think there’s a million different ways they could have done this better.

If you want my opinion because yes this does help out bodder’s no question OK I’m not gonna argue it not once.

I think they should do something that puts the value on the actual account.

Like instead of a straight 58 boast why not just give us BOA gear From wrath.

Or just give the account like a huge experience post like I don’t know 10 or 5x.

From 1 to 60 I guarantee people will cruise cruise through leveling at that rate and with the upgraded quest items i think will be fine.

Or hack put in BOA gear in make the experience boasts 5 times are 10 so people will have gear.

At level 60 to walk in the burning crusade until they replace it and it’s because it’s be a way you can use it to level multiple toons just give us the BOA gear from wrath and cata.

And buff the experience boost on it a ton from 1 to 60 pack you can even add in the things you could do to upgrade it from.

60 to 70 Hey gold sank So if I’m being nice I think that would be a much better option but they went with this.

I’m not happy about it but I don’t hate it I think people are beating on this so much I do think there are other things that need to be discussed.

Anyway that’s my take on it

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Well, yes, you can be carried, but new content usually has rewards equivalent to something like a 5 item level increase, and frequently not on every slot. So you can be carried, but you will be carried by people 30% more powerful than you instead of 150% so what you do still kind of matters.

I’m not saying players shouldn’t get more powerful, I’m just saying maybe with a 5-10 item level difference between tiers instead of 30 you would have options on what to run and your guild wouldn’t have to completely abandon progression in a tier because the next one was released.

Kil’Jaeden was a cruel, ridiculously overtuned boss that was WAY too l33t for my poor guild - it took us over 1000 attempts to kill Argus, a substantially easier, if a bit more complicated, boss. We didn’t have a chance when we got to him and abandoned progression because there were only three weeks left. But if you had given us six months, maybe we’d have done it, and if the game was designed that way we wouldn’t necessarily mind going there instead of Antorus.

I’m not saying progression is stupid, I’m saying that the latest tier completely invalidating everything that came before makes for lame “progression”.

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They are optional, just like how pvp is optional. Doing Dungeons is optional as well. Everything is optional in wow.

RuneScape’s “leveling” system is also drastically different from WoW’s. Its early-game progression is far less linear. Rather than increasing a single number that then improves stats based on your class, you’re leveling multiple stats on their own. You’re not following a guided path from one zone to the next in order to level, you’re locating a few haunts and identifying a few quests that will increase the speed at which you’ll improve your stats.

Whether or not you agree the level boost is necessary, what it does is it skips a majority of the linearity and the tedium of having to do the same content the same way as you had a different character.

By this inane logic, jumping over the first Goomba in Super Mario is optional since you aren’t required to make it past to play the game.

/headdesk