I see, then please explain to me what is the measurement yo use to determine which consumables should be used and which consumables shouldn’t.
Literally the ONLY consumables commonly accepted are class made items and SOMETIMES grenades if both parties involved both have engineering
Anything else is widely condemned, its that simple
But most of the times people use grenades, without having agreed upon it. The same goes for bandages. You can also add world buffs, scroll buffs, etc.
Or you disagree this occurs in practice?
I forgot about bandages, everyone can use them so they are fair game, world buffs, or really ANY buffs that dont come from your own class are not allowed
If everyone can use bandages and that makes them fair game, then logic disctates anyone can use potions for the same reason, wouldn’t you think?
So a couple questions, if it is proper etiquette for some people to let rogues open:
What happens when two rogues duel?
What if I’m a feral druid and I stealth to start a duel against a rogue?
Also, if I’m a feral druid and dueling a mage, should they let me stealth and open?
A bandage can be interrupted and requires skill to get a full heal off. A potion is uncounterable
Yes, its a "stealth " class rule, druids apply as well, and typically in stealth vs stealth matchups they will either agree to alternate who gets opener first or will just attempt to find each other in stealth and go from there.
Now, for the feral druid vs rogue matchup another common etiquette is for the druid to start the duel in bear form and allow the rogue to open, but thats something that is usually agreed upon first because its a pretty niche situation
Well you can argue that making the choice between what type of pot (health or mana?), or the moment you pop it (prematurely for less hp or risking when low) - is a relative measure of skill because it involves choice.
That is rather beyond the point anyways.
If pots are available to everyone, they are rather the same as bandages.
So this is why I have to ask you, and again not trying to be repetitive, what is the diference between one and the other? And what measurement do we use to determine they shouldn’t over the other?
I already said, bandages can be instantly interupted and have counterplay, potions have zero counter, if someone pops a potion there is nothing you can do to counter it
Which is partly the reason grenades are often allowed. they require skill to actually land on someone and can be countered in many ways
And as I said, there is a choice involved in the moment and type of potion you use. What you are using as argument is saying that one requires more skill than the other (to which I agree), but it still fills the criteria you have mentioned.
edit: removed the magic dust example, bandwe corrected me on that one.
Add “has counterplay”
added
/10chars
Magic Dust didn’t have a cast time in Vanilla and doesn’t have one in Classic either.
Interesting. I wouldn’t know, cause I don’t use consumables.
Bad example on mine part then.
No, we wouldn’t. Because, you see, in BG’s and wpvp -those things get used. And how can you expect to improve your pvp game in a duel only using the same restricted list of abilities?
all i need is to land a fear. Then I’d have time to actually eat, if I wanted to.
I advise wildvine or rejuv pots - fills health and mana. And the vial is handly to catch duelist tears.
They stealth before the fight starts, and then it’s a game of “find the sneaky before the sneaky removes my kidneys”.
If my understanding of these unspoken “rules” is correct, some rogues are demanding that anyone not a rogue should just stand there, and allow the rogue to get the first hit out of stealth, kickstarting their stunlock combo.
I’m not going to do that. Stealth all you like, but I’m not going to stand there and do nothing.
Here’s a simple rule to dueling, fight to win.