Ruin "Gaming" and Nazjatar

GW2 supports 100 v 100 people fighting in an area. It used to have issues too, but mainly with rendering characters. Even in huge fights the servers responded well on the live servers.

It’s obvious that WoW’s engine just can’t handle large fights very well and there are technical difficulties that are hard to fix or it would have improved by now. How long has this been an issue?

I can’t understand why people who want large fights play this game when it is not capable of supporting those types of fights.

Imagine playing a game where positioning, maneuvering, communication and strategy are important for winning guild versus guild fights rather than lagging out a server and spamming aoe abilities.

That GW2 video has far less players in it than the groups do being discussed in this thread. I played a power necro just like the one in the video, and in the really massive fights (WvW, for example), the game lagged exactly how WoW does.

Our GM doesn’t play a Druid. He’s played a warrior since 2013 and has never played a Druid.

The only time I can recall the game lagging was when there were massively ridiculous fights in the middle keep. We usually played the off maps. I have a lot of movies with fights much larger than the one I linked above, I just don’t want to have to try to find them.

Here is one. This many people fighting in the same place would trash Nazjatar.

So then u are that dk cheerleader for them?

I recall it being laggy AF in many scenarios. Unfortunately not many people post videos of them lagging in GW2 to YouTube, but I specifically remember instances where you would be capping and could tell enemy were incoming because the game would lag, instances where I would be stuck moving in place and then come back 50 yards away and dead, and instances where I just put down cast circle after cast circle after cast circle hoping something would actually go off once.

It lagged just like WoW when there are too many players for the server to keep up.

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I think one of the few times Ruin came to WrA\MG most of us just left. We don’t really care to put up with that unplayable, slide show pvp. I even remember the players on my shard on alliance side, as I was on my alliance alt one of those times, were complaining in gen chat about the lag they caused. Alliance already outnumbered horde on my shard. They don’t need the help to win, as they win 90 percent of the time anyways.

Honestly, who really wins when the servers lag out or crash because they can’t handle 60-120 players dropping aoes? How is that fun?

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Ruin wins. They win because while they don’t find the lag they know they bring “fun” it works towards one of their stated purposes: prevent other people from being able to play the game. It’s important to them to destroy fair gameplay so they can tell themselves they’re somehow superior because a pug group can’t hold up to their sharded raid groups and the lag. Then, rather than accept the lag is a result of their desire to bring multiple raids, they’ll blame Blizzard. They can say it’s allowed, but for all we know it’s just something Blizzard hasn’t had an opportunity to address because they’re busy fixing content which serves a larger portion of their player base.

I’m still trying to figure out the Ruin logic of “we know our raids bring a lot of server lag but if you don’t like it, organize your own raids so we can completely crash the servers together!”

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Not doubting your experience but I didn’t have those issues, except for alpha and eternal keep three-way fights with an insane number of people which I did admittedly avoid.

The game ran very well for me given the number of people fighting. Even a moderate number of people fighting in Nazjatar leads to 10+ second input delay.

It’s not just the players, it is the players and all of their companions. I wonder if any of the large guilds would try it without companions to see how much negative impact they are causing.

I’ve seen 12+ horde that have been going around capping point give up because 6 Alliance wiped them at one point. I think Horde have gotten to the point they assume any instance of Alliance fighting back is RUIN. Even though its really just 6 rando’s.

It really hasn’t been much of an issue until recently. Think about how complex WoW is. It’s a huge game, with 16+ years of content. It has alot of players. There’s so much more code put into WoW and more players than GW2 will ever have.

A lot more active connections at once. We have individual auras that the game has to track, spell and ability inputs, not to mention the followers in BfN that also have their own abilities and other crap to track. With 80+ players fighting in one zone, all from different realms as well, it’s bound to lag. That’s just the way the game is.

Back then, this wasn’t so much of an issue. We didn’t have as much crap to track, cross realm interactions weren’t a thing, 40v40 was easily supportable.

Yeah, it’s really just insane how anyone likes fighting with that much lag. I certainly don’t. By the time you pick up on spy or the minimap that a large influx of players are coming, you can’t mount. You’ll cast it, and 4 seconds later you’ll actually be mounted, and then dead by then. Spam AOE. Much fun.

Pretty sure RUINs position is, “Don’t like it? Organise your own raids on another phase and 5 cap before we get to you.”
Instead RUIN will come in, while 20-30+ sit in New Home twiddling their thumbs waiting for RUIN to sack the base. Or worse, they will be fighting on the road, or sacking Mezzamere.

Pretty sure RUIN is well aware the servers can’t handle even 2 v 2 raid groups. Let alone 3 v 3 or 4 v 4. Hell, the server can barely handle 1 v 1, servers will lag even in epic BG’s.

Which is why it baffles my mind that, if they know this, why continue doing it? There’s nothing fun about extreme server lag. I don’t know about anyone else, but I like playing the game with no delay on abilities or spell casts. I like being able to actually coordinate with my friends in a fight, not just, “spam as much AOE as you can.”

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To get as many Alliance their conquest rewards as possible. Duh. Most phases Horde don’t put up significant resistance. So it doesn’t really matter. Sure it gets laggy for 5 minutes, then back to normal. Don’t see the issue.

If Horde brought out significant forces it would be a different story, but horde don’t.

If you want to play with zero lag, BG’s, Arena, and wPvP that isn’t in Nazjatar during Battle for Nazjatar is for you.

Once your raid has been in a BFN, they don’t get extra conquest points for sharding in to other battles. Is there some reason one Ruin raid isn’t enough to win a battle against those “30 Newhome sitting horde who won’t fight back”?

If Ruin is really interested in helping alliance get conquest, maybe they should spent more time doing incursions which don’t require a bunch of sitting around waiting for something to pop. They’re predictable in time and location. They could control entire zones and ensure as many alliance as possible could get in and out, easy peasy.

If alliance really wanted to get their conquest capped, they’d do what horde who are tired of dealing with the current state of BFN are doing: incursions, battlegrounds, arena, etc.

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There are hundreds of Alliance willing to come out for the Battle. Bringing multiple raid groups makes the most sense. Finish one phase as soon as possible then move onto next phase to get more Alliance their win.

Its a service to the Alliance as a whole. Not just exclusive to RUIN members.

100 Conquest once per week, and then 50 conquest once every 2-4 hours?
Incursions can be done easily without bringing in a raid group to control the zone.
BG’s and Arena would be exclusive content that only 40 or 2-3 players can come out for. RUIN does do the former though. Just not a high priority.

No, if there were hundreds of alliance willing to come to the battle, all the shards would be full of alliance because the sharding system would slot them that way and there wouldn’t be a need for raids and shard hopping. You’re not selling me on the idea that anchors and phases and sharding, lagging servers and such is the behavior of a quality group of people with an altruistic streak.

It’s toxic behavior whack-a-mole where Blizzard keeps trying to make changes to the system and the players keep trying to circumvent their efforts.

They are willing to come out for an easy win. They are willing to come out to join a RUIN group because they know that it will be a 5 minute affair and they will be done.

They aren’t necessarily interested in a 30 minute slog fest where they might end up losing in the end.

I am however seeing more ALliance coming out to fight in phases where no RUIN groups are fighting. Large part due to Horde just not showing up at all. Horde I guess are so broken that they see 6 Alliance fighting and just give up. Or skip Nazjatar all together.

Was on in one earlier, where 30+ Horde were just AFKing in the base. If they had decided to come out we would have been easily overrun.

It’s amusing: you can see why alliance wouldn’t want to spend 30 minutes in a “slog fest” where they could end up losing in the end but not seem to comprehend there’s no compelling reason for horde to fight to win a BFN when you know Ruin is running “5-9 raids” and will be in to save their alliance baddies soon. If the alliance were simply leaving raid after the win, we wouldn’t be having this conversation: there’s not a way where they’re both leaving raid after their win and continuing on to invade other ongoing shards.

Horde aren’t broken. They’re largely just doing 8.3 content and gathering conquests in zones/ways not bogged down by inevitable lag.