1- Cheap shot cooldown:
in order to stun a second time rogues must spend combos on kidney shot.
The fact that a rogue can sap,blind and still cheapshot multiple targets (or the same target) is ludicrious.
2-Bleed/stealth mechanic:
Bleeds should reveal rogues in THE EXACTLY same moment that it pops. This mechanic (stealth) must have an efficient counterplay.
3- Physical immunity during Cloak of shadows.
Rogues SHOULD NOT be immune to physical control during Cloak of Shadows.
Those changes will NOT condem rogues and must happen ASAP.
No, the mentioned points are the exactly logical points that must be changed.
If you disagreed elaborate an argument justifying “Why rogues should be immune to physical while cloak of shadows” or “why rogues should stay stealth through bleeds” or “why rogues SHOULD cheapshot consecutively times”
I did just elaborated points were i described premises that rogues must spend something in order to stun multiple times, that rogues are not suposed to stay stealth while bleed, and that rogues MUST NOT remain immune to physhical while in cloak of shadows…
You came here to say THAT im the blinded one providing absolutely no material to refute that.
You can’t elaborate a single argument but im the blinded one to facts.
Actually, this guy is right. you are complaining about all of the wrong things. you want to gut the class mechanics. its so obvious that the damage is out of control. Sub rogue had literally EVERY SINGLE ONE OF THOSE THINGS in BFA and nobody played it because of… wait for it… DAMAGE.
The damage is beyond insane and you want to change fundamentals that have ALWAYS existed lmao. Also what physical immunity during cloak are you talking about? Storm Bolt is physical control and hits through it.
People are dying in 2 GCDs, so nerf the damage of whats causing it hard… What you’re saying just breaks things further and creates more long term problems.
This isn’t reasonable. The stun already DRs as is and this would hurt two specs where it isn’t a problem. The only outlier for access/frequency is Sub, and its a feature of the spec due to shadow dance. Previously it had been tempered by having less overall damage in comparison to the other specs (which isn’t the case currently, but I’m sure the damage will be tuned in pvp eventually).
This is also not reasonable, but is an understandable frustration. This would cause problems where a rogue has an extended bleed on a target it and it breaking stealth after a vanish or preventing restealths (which getting a restealth in a 3v3 match is a form of skill expression, and the game benefits from more skill expression and not less). I’m of course assuming you’re meaning the rogues bleeds on other targets and not bleeds on the rogue. Bleeds on the rogue already sufficiently reveal them on damage ticks like other dots.
They don’t though. If you have a specific, repeatable example that is worth discussing (such as stormbolt or kidney shot landing during cloak of shadows), but is likely a bug.
Aeltis: rogues can restealth and we must have a mechanic to answer this, bleeds should reveal them.
Rogue knights: but…but… if bleeds reveals them this will cause a problem which they can’t restealth, you are not suposed to answer restealths.
Also, your comprehension is poor. Rogues having dots on OTHER players shouldn’t prevent them from restealthing. If combat drops, they should be able to restealth. Period.
If the rogue has a dot of ANY sort of them, and it ticks and it deals damage to the rogue, then it should break stealth (which it does).
Stealth in general has plenty of counter play (class reveal mechanics, taking damage, vision orbs etc). It is fine. Don’t be dense and be a better player.