I think the issue with hero talents overall is just that the lore was never going to equally pan out for everyone. Rogues havenât felt like rogues in a LONG time in the sense that weâve already felt pretty divided into distinguishable hero-ish specs for a while.
Assassin, Outlaw, and Sub are basically the hero talents of âRogueâ. We donât necessarily have as big of a pool from other archetypes to draw from like Sanâlayn for Dk, Riders of Apoc, and others. My own opinion is these had just MORE to work with;
Sanâlayn.
Riders of Apoc.
Farseer.
Diabolist.
Mountain Thane.
Shadow-Pan.
Sunfury.
Dark Ranger.
Wildstalker.
Those, I either recognize from other warcraft stuff, or at least know about them. They feel connected to WoW. Stuff like Deathstalker, Sentinel, Slayer, Collosus, the other lock specs, and more feel âokay.â Fitting thematically, but also not particularly interesting or tied to any lore I know of (Sentinels some, but I donât really understand any thematic connection).
Then you just get stuff like Trickster and Fatebound and itâs likeâŠ? What the f is a Fatebound? Iâve never even heard of the concept in Warcraft. Trickster also just doesnât even sound threatening. Sounds like it would have more to do with pickpocketing or non combat applications than combat.
But weâve really got to separate out the two issues and be specific if we want improvements. Weâve got one issue of them being mechanically buggy, unfun, or bad. Then an entirely separate problem of them being just weirdly disconnected from lore, weird, bizarre, or just not really adding any actual positive visual flavor.
My own 2c on my dk alt is that while riders is cool, it sucks. And Sanâlayn is good, but isnât cool enough.