We can all agree that Rogues are struggling now more than ever, there are many players switching classes daily, they are not well liked for M+, raids etc.
Here are some suggestions I have which would benefit the general Rogue talents, and the Assassination talents.
Please feel free to provide your suggestions for Sub and Outlaw specs below.
Energy in General
From WoW 2004-2024, Rogue energy regeneration has not changed, it has remained 10 Energy per second since Rogues existence, this must change as the class itself has significantly changed, there is no reason that all 3 specs should have the same energy regeneration range as one another as each spec manages energy differently, and each have different energy costs for their abilities.
Energy Cost Changes:
The following are ability energy cost suggestions to be adjusted to align with their overall damage output, a logical take:
- Ambush: Reduced from 50 to 40 Energy.
- Mutilate: Reduced from 50 to 30 Energy.
- Rupture: Reduced from 25 to 20 Energy.
- Garrote: Reduced from 45 to 20 Energy.
- Envenom: Increased from 35 to 40 Energy.
- Gouge: Reduced from 25 to 20 Energy.
- Cheap Shot: Reduced from 32 to 20 Energy.
- Fan of Knives: Reduced from 35 to 25 Energy.
- Crimson Tempest: Reduced from 45 to 40 Energy.
- Kingsbane: Reduced from 35 to 20 Energy.
- Feint: Reduced from 25 to 10 Energy.
- Poisoned Knife: Reduced from 40 to 10 Energy.
Logic Behind Energy Adjustments:
The above energy reductions are designed to make Rogue abilities more usable and aligned with their damage output. For example, if Mutilate costs 50 Energy for 70,000 damage, it makes no sense for Poisoned Knife to cost 40 Energy while dealing only 17,000 damage. The goal is to scale energy costs relative to each ability’s effectiveness, ensuring fair and balanced gameplay across the board.
1. General Rogue Talent Changes
Changes to Vigor Current
Rank 2/2
Passive
Increases your maximum Energy by 100 and Energy regeneration by 10%.
Proposed Change:
Rank 2/2
Passive
Increases your maximum Energy by 100 and Energy regeneration by 10 per second.
Changes to Thistle Tea based on 11.0.5
Rank 1/1
Instant 1 min recharge
3 Charges
Restore 100 Energy. Mastery increased by 13.6%
Thistle Tea now automatically drinks when Energy falls below 30
Proposed Change:
Rank 1/1
Instant 30 sec recharge
2 Charges
Restore 100 Energy over 3 seconds. Mastery increased by 13.6%
Thistle Tea now automatically drinks when Energy falls below 30
Talent re-positioning
- Swap Unbreakable Stride Talent position with Subterfuge
- Swap Shadowheart Talent position with Soothing Darkness
- Swap Tricks of the Trade with Without a Trace
Cloak of Shadows
Reduce cooldown from 2 min to 1 min.
2. Changes to Deathstalker
Deathstalker’s Mark Current
Passive
Ambush/Shadowstrike from Stealth applies 3 stacks of Deathstalker’s Mark to your target. When you spend 5 or more combo points on attacks against a Marked target you consume an application of Deathstalker’s Mark, dealing (120% of Attack power) Plague damage and increasing the damage of your next Ambush or Mutilate by 50%.
You may only have one target Marked at a time.
Proposed Change:
Passive
Deathstalker’s Mark (Revised):Ambush/Mutilate or Shadowstrike/Backstab apply 1 stack of Deathstalker’s Mark to your target (up to 3 stacks). Each stack increases your Plague damage dealt to the target by X% (scaling with Attack Power). When you spend 5 or more combo points on attacks against a Marked target, you consume all stacks of Deathstalker’s Mark, dealing (Y% of Attack power) Plague damage and increasing the critical strike chance of your next Ambush or Mutilate by 50%.
Passive Effect: Each target can hold up to 3 stacks of Deathstalker’s Mark at a time, and you may mark multiple targets.
Bonus: Killing a Marked target grants 5 Energy for each stack of Deathstalker’s Mark consumed upon death.
Darkest Night Current
Passive
When you consume the final Deathstalker’s Mark from a target or your target dies, gain 40 Energy and your next Envenom cast with maximum combo points is guaranteed to critically strike, deals 60% additional damage, and applies 3 stacks of Deathstalker’s Mark to the target.
Proposed Change:
Passive
When you consume the final stack of Deathstalker’s Mark or your target dies, gain 40 Energy and enter the Darkest Night state for 10 seconds.During Darkest Night, your next Envenom with maximum combo points is guaranteed to critically strike and deals an additional 60% Plague damage over 6 seconds.
Bonus: While in Darkest Night, each critical strike with Ambush, Mutilate, or Envenom applies 1 stack of Deathstalker’s Mark to your target (up to 5 stacks). Critical strikes from abilities extend the duration of Darkest Night by 1 second.
3. Assassination Rogue Talent Changes
Venomous Wounds Current
You regain 8 Energy each time your Garrote or Rupture deal Bleed damage to a poisoned target.
If an enemy dies while afflicted by your Rupture, you regain energy based on its remaining duration.
Proposed Change:
You regain 10 Energy each time your Garrote or Rupture deal Bleed damage to a poisoned target.
If an enemy dies while afflicted by your Rupture, you regain energy based on its remaining duration.
4. Assassination Abilities
Deathmark
Make instant. but is no longer on Global Cooldown