Rise of Azshara PTR - Initial Class Changes


(Kaivax) #1

We’ve been working on a suite of targeted changes that focus on improving gameplay for several specs. You’re going to see changes that are close to the following in the first build of the Rise of Azshara PTR (coming next week).

Demon Hunter

  • Vengeance
    • Demonic Wards: damage reduction increased to 15% (was 10%).
    • Demonic Wards: armor bonus increased to 100% (was 80%).
    • Demon Spikes: armor reduced to 60% of Agility (was 85%).
      • Developers’ notes: More than other tanks, Vengeance is currently dealing with the problem of low mitigation when their active mitigation is down. These changes are a substantial increase to physical mitigation when Demon Spikes is down, and a neutral-to-very-slight increase when Demon Spikes is active. There is also some overall passive reduction to magic damage. Overall, Vengeance’s sustained damage taken will be lower, and the periods of vulnerability outside of Demon Spikes should be less dramatic.

Druid

  • Soothe, Remove Corruption, Moonfire, and Rebirth are no longer castable in Cat or Bear form by default.

  • Feral Druids now have a visible passive learned at level 22 that allows Remove Corruption and Soothe to be cast in Cat Form.

  • Guardian Druids now have a visible passive learned at level 10 that allows Soothe, Remove Corruption, Moonfire, and Rebirth to be cast in Bear Form.

    • Developers’ notes: Guardian Druid is limited in its practical ability to use some utility abilities while tanking, and we’re loosening that restriction by allowing Remove Corruption in Bear Form. We’re also cleaning up Druid shapeshifting rules slightly: the use of magical-themed spells, in Feral forms, is allowed by passive upgrades given to Guardian and Feral specializations specifically. This represents their special mastery of their “home” form that allows for limited spellcasting, and from a gameplay perspective, this allows Feral/Guardian Druids to use spells in form where there is a strong practical need. At the same time, there are situations where there is no fantasy justification or gameplay need, and spellcasting might be more restricted. For example, non-Guardian Druids can no longer cast Moonfire in Bear Form.
  • Guardian

    • Ironfur and Maul now cost 40 Rage (was 45).
    • Mangle now generates 10 Rage (was 8).
      • Developers’ notes: Ironfur is intended to be maintainable with high uptime, up to 100%, and have some overlaps on top of that. Currently, depending on talent configuration, Druids may only be able to barely maintain full uptime on Ironfur. Making Ironfurs much more available should allow better control over timing and overlaps, as well as improving Guardian mitigation overall.
    • Shifting to Bear Form now gives 25 Rage (was 20).
      • Developer’s notes: It should now be much easier to get the first Ironfur activated promptly after engaging an enemy, due to the increased starting Rage and lower cost.
    • Mangle and Thrash direct damage increased by 15%.

Hunter

  • Beast Mastery
    • Barbed Shot damage is now affected by Bestial Wrath.
    • Barbed Shot damage reduced by 10%.
      • Developers’ notes: We are fixing a bug that caused Bestial Wrath to not affect Barbed Shot damage, and lowering the base damage of Barbed Shot to keep overall damage roughly unchanged.

Rogue

  • Outlaw
    • Keep Your Wits About You (Azerite Trait) now stacks once per instance of Blade Flurry dealing damage (was once for every target Blade Flurry hits). Each stack now provides 5% Sinister Strike chance (was 2%).
      • Developers’ notes: In very large packs of enemies, especially in dungeons, Keep Your Wits About You provides much more damage than one copy of one Azerite Trait was intended to provide. With this change, you’ll still feel this trait accelerate as you build stacks, but the size of the group that you’re fighting won’t affect how much damage the trait is giving you. This will be a damage increase against two targets, and a damage reduction against 3 or more targets.

Warrior

  • Protection
    • Unstoppable Force Thunderclap damage reduced to 50% (was 100%).
      • Developers’ notes: Protection Warrior burst DPS with Avatar is extremely high for a tank. This talent was adding more damage than necessary, given that it also decreases Thunder Clap’s cooldown and synergizes well with certain Azerite traits.

We’ll update this post as necessary, especially as we develop PvP-specific tuning adjustments over the first few weeks of the PTR.


Guardian Buffs Incoming - Updated PTR Notes
VDH Buffs Incoming - Updated PTR Notes
Rise of Azshara PTR Development Notes – April 16
8.2: Things to Address for MM PvP
Rebirth in catfrom
(Loriginale) #2

Any plans to make r druid … on par with others healers for m+? Seems they offer too much if you compare to others healers.


(Curoar) #3

Just for clarification, there are additional changes on the way, but these are simply the inital ones corrrect?


#4

Those should be live hotfixes, not 8.2 changes…


(Vaurien) #5

Thank you for posting these ahead of the PTR going live and thank you greatly for including the developer notes. Looking forward to getting onto the PTR to test. Is there any plans for the CC balancing in this PTR or is that later down the line?


(Talbyy) #6

Probably. It’s easier to make things stronger as they go instead of over buffing and then toning it down.


(Vaurien) #7

I don’t think they should be shifting tank balance in the middle of a season. I can understand why this is being put with a major patch.


#8

We realize we need to be better about communication.
Also, once again here’s some prelim class changes at 5pm on a Friday.
Bye.


(Apprehended) #9

8pm on the East coast


(Ursalaser) #10

The feral lvl 22 passive won’t include Rebirth?? Is that an oversight in the notes?


#11

Was wondering if theres any changes coming to dps death knights. Unholy Gargoyle talent needs a damage buff and reduced to 1.5min or 2mins to compete with unholy frenzy. would be good for a single target boost.
Also army of the damned cd needs to be reduced


(Apprehended) #12

:rofl::rofl::rofl::rofl:

I’m laughing to hide my pain because there are no mage changes on this list and we have literally been languishing in the DPS basement for the entire expansion. AND WE HAVE NO OTHER ROLES WE CAN PLAY OTHER THAN DPS.

Ok I feel better now. Rant over.


#13

5pm on a Friday at the Irvine, CA Blizzard Office local time.


(Apprehended) #14

True, it feels kind of like: “Oops, we forgot to post this, better do it quick before we all leave for the day.”


#15

and then 2.5 days of wild speculation posts without Bliz response until Monday with a ‘surprised by the reception’ comment.


(Sharpbladez) #16

Ive been saying it since the start of the xpac, take Blade Flurry off the GCD. Seriously, try it. Its the only change Ive wanted for Outlaw since the pre-patch.


(Curoar) #17

Oh I meant for other specs not listed here.


#18

Sad day for Feral druids. Glad I rerolled at the start of the xpac, cause I’d be fuming if I had stuck with it.

Vengeance DHs would benefit far more greatly from the use of Blur than all of the above changes. It’s such a weak tank, regardless of what apologists post. A proper CD is all they need.


(Talbyy) #19

The PTR is next week so when it goes live we’ll see everything being changed for all classes. I don’t know if it’ll be a blog post with all the changes or the typical wowhead datamining / mmo-c, etc. I learn about things at the same time as everyone else.

This particular post is likely to get a feel for how players feel about the changes before the PTR goes live since gameplay is a big focus here for Guardian and VDh in addition to the numerical changes.


#21

Any plans to make more changes about the CDs feeling bad to press due to the GCD?

Mana Tea for Mistweavers comes to mind.

Despite being the almost uncontested talent on the row, it just doesn’t feel great to press it and just do nothing for a second, when a fix could be as simple as make it do some healing on cast, like the Celestial breath Artifact trait for TFT back in Legion.