Rise of Azshara Experiences So Far

You know what I’m going to take back what I said in another thread about grinding for things in this expansion because I have been illuminated with the truth.

The problem here stems from the fact that even the bloody rank 1 essences have to be ground out with tedious work…and it’s not the only facet that falls into this category.

I suffered through the shenanigan’s that was 11 months or so of HFC and that was bloody horrendous. This fares no better Blizzard. At least wake up and see the damage you’re doing… geez o_- #DrunkenPriest

p.s. if anyones wondering what my point is…grinding for achievs is fine and good spirited, but grinding for a living…? that’s something else.

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First off, you can’t make everyone happy all at once, so don’t wear your heart on your sleeve too much.

secondly the same people QQing about retail and insisting on classic, will be complaining just as hard about classic, like they probably did back in vanilla…so once again, don’t take it personal.

The thing about game development is that, you are going to mostly attract the type of people to your comments section that suffer a serious Pessimism problem and probably complain about…well, mostly everything.

on a side note, I’m enjoying the content, and the pvp.

BUT
-population balance problems
-And I have never been a fan of the gated flying approach, but each to their own.

Not everyone is a raider. Some people prefer solo play but still like to do wpvp. So they should still have a way to be viable right? Its just a way to make it somewhat fair to others who dont have the time or cant do mythic raiding

I’ve got bored and stopped playing already. Unfortunately 8.2 fixes almost none of the glaring problems with retail currently. In no particular order:

Pros:
-Great art
-Benethic gear is Blizz making baby steps in removing casino-style random gearing.
-I’ve actually died to mobs a couple of times in Nazjatar. Wow Blizz I thought you would never learn that difficulty can create player investment and skill progression. Baby steps though.

Cons:
-Sharding destroys gameplay and undermines sense of world and community.
-Broken world PvP where the losing faction simply turns off warmode, leaving a shard with only one faction.
-Lack of class identity where most DPS classes have insane self-healing, resulting in boring PvP encounters with players not being able to kill each other.
-Focus on daily/weekly rewards, and cynical systems designed to make me log in every day, make the game feel cheap, and make me feel dirty and want to shower after playing.
-World quests and rep grinds are horrible and it’s amazing that a game designer came up with that.
-Timegating in general.
-Titanforging.
-Complete lack of difficulty in the game outside of raiding and M+ (Nazjatar is step in right direction).
-Limited crafting
-Complete lack of social interaction, other players could be NPCs and you wouldn’t know.
-Insane catch-up gear make older content irrelevant, and newer content feel pointless because it is just going to be outdated in a few months.
-IMO transmog removes coolness and rewarding feeling of gear.

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I dislike the return of Blue Daily quests. While World Quests are not perfect I think they beat Dailies in every regard. Visually Nazjatar is disappointing, I was expecting a lot more color. There is too much grey/brown stone and the colors feel drab and muted. Other than that I’m just going to unlock flying and then go back to leveling alts.

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After playing this patch for a week now, I wanted to give a better review of my experiences so far.

So far, I can say without a doubt, this is moving WoW back onto the right path. There’s incentive to participate and experience new content and multiple goals to strive for. However, as I progress through these goals, I find it to be less and less rewarding. It’s been one week and I have already begun to hit a point where dailies are feeling like a chore because of the amount of times I have to go do them on all characters across my account.

But most importantly I realized that the randomness of dailies can really ruin the strive or mood you are in to play the game. It’s very simple, but let me explain…

We were doing dailies, killing 25 Hydras. While we pulled a big group of mobs, 3 alliance ran up and tried to gank us. We got into a little skrimish and it was a tough fight - but it was a fight. We were slaying mobs, fending off enemy players and were having a good time doing it. When the fight was over, the thrill wasn’t.

Moving off of the Hydra quest we were in a mind set to continue to kill mobs and/or slay other PvP players. It was an enjoyable experience. However, the next “stop” on our tour of dailies lead us to the beloved Bejeweled quest. Now I enjoy a nice game of Bejeweled while I am on the squatty potty, but it really really throws off the vibe we were in.

The high intensity of slaying dragons, only to have a mid quest of spending ten minutes trying to connect the dots or get 45 three runes in a row.

There’s a huge loss of “lets flow into the next section, quest, or zone.”

But there are also the days when you don’t want to experience those fights. After a long day you may want to just gather herbs, solve puzzles, or just explore the zone, what have you. However, this again leads to an issue of only having 1-3 of these dailies to do. Hardly a long enough time to just chill out and play, unwind etc.

It would be nice if maybe an alternative to dailies would be a longer, more complicated quest (similar to the “slay 25 naga”) were added to the game instead.

That a player could choose from an assorted list of NPCs on what “style” of game play they wish to do for the day.

Nessingway is at base camp asking the player to go kill 25 naga, 12 thunder dragons, 6 elite mana worms, and bring him only the middle head of a named Hydra.

Rokket “Rabbit” Raccoon (The Vulpera of course) wants you to go across the zone and gather materials he needs for a new “invention” he’s working on. Gathering herbs, mining ore, stealing nuts and bolts from a certain base, or even an arm from a goblin’s dresser drawer.

So every day you could choose to pick a play style that best suits you. Instead of only having 1-2 options you enjoy and feeling “forced” to play the rest. (With time to finish each quest taking into consideration and being balanced accordingly)

Second, as these essences are being farmed, the “difficulty” of doing these feels not as hard as I had originally thought to be honest. While this is nice for alts, it feels more like there won’t be much longevity to this system. It’s been one week and some people are already venturing into Revered with the new factions, or already accumulated 50,000 honor for the rank 3 of some essences.

Again, this is great in the sense of getting these for my alts won’t be as bad as I thought, but I have to admit that this also kills the longevity of these grinds. I have a feeling that within 2 weeks of the raids and dungeons being out, most essences will be farmed out. Minus the Mythic+ and Mythic raid kill of course.

I would love to see these essences be account bound so that I could play the race, class, spec, faction, etc in the content that I want to play. However, I would much rather see these as a longer grind to achieve so that they feel more rewarding and it prolongs my interest in playing. Once I achieve Rank3 with the factions, I will not continue to grind out Rank 4, especially if I know I will not be using that rank as a Major slot. No graphic for minors, so why would I care?

I enjoy doing BGs on my hunter, I would continue to do so if I knew that it would eventually lead me to achieve a rank 4 essence for my Prot warrior, for my whole account. However, now I am going to angrily join PvP as a Prot warrior, not enjoy my time, and just dread getting an essence I want to use in content I want to use it in.

I wouldn’t mind that it takes 250,000 honor to get rank 3 if I was able to play BGs on the spec that I wanted. I wouldn’t mind if getting exalted to longer if I only have to do it on one character for my whole account. I could then continue to go enjoy content I want to do on characters I want to do them on. Now instead, I going to get rank3 as fast as possible to “get it over with” and never do that content again.

Third is flying/pathfinder/whistle. The whistle truly contradicts what pathfinder is trying to accomplish. I run to a quest I may or may not want to do, finish it, and instantly, I mean instantly blow that whistle to get the heck out of there. I spend as little amount of time “running” to places as possible because honestly the system lets me do it. Now this is not a plug to get rid of the whistle, but to maybe change the system so that it is more so gated behind the story line then some daily/rep grind.

One to two weeks into the patch and we are going to get flying. What for? It feels like a needless grind, especially when we have flight paths and whistles. The system just does not work, and while I love the zones, and the art team usually does an amazing job. (This was not much of an empire for such a vain queen tho, if I’m being honest) But the WotLK style of questing from 70-77 without flying, then gaining it from 77-80 was amazing. It incorporated flying into the zone/leveling experience and was really really well done. Gunships in Ice Crown for example.

Have pathfinder one and then move into accommodating new zones and questing hubs with flying in mind. Quests and PvP objectives that require you to capture a flag on a gunship, do battle on a floating island, etc.

Finally, PvP cause it has to be said. It’s horrible. Multiple times I have finished the PvP event at 0-3000. If the faction imbalance is that bad, it’s time for some emergency racials, story writing, and free fraction changes.

Also, sitting at a node, a flag, or whatever is not very exciting. More events need to be added to make the game more exciting. Add a "defend the cart’ or a chest in the middle of the map that needs to be dragged back to the Alliance or Horde base to open. Taking the path through an area of elite mobs, maybe even a smaller base of the opposing faction, etc. The game needs to feel more alive in the sense of PvP.

I truly hate to say it, but I do love this game and want it to be more enjoyable and to succeed. BfA was 8 steps backwards but this patch was finally a step forward.

TL:DR

  1. Consider making dailies more of a “list choice” you choose every day. Having 1-2 dailies you actually enjoy and then feeling that the rest are “mandatory” can kill the vibe of playing. Some days you want to go slaughter a village of murlocs, others you may want to solve puzzles. Add more choice.

  2. Make essences account bound, but take a lot longer to achieve. I do not want to farm the rep on 4 characters every day, but I will cause I feel I must. It’s the nature of the game. I will not however continue to grind for Minor essences past rank 3. Leaving this content quickly irrelevant for most of my characters.

  3. Redo pathfinder, flying, and the whistle system. The whistle and flight paths really do the exact same thing as flying does. As soon as a world quest is finished, that flight whistle is being popped and the zone is no longer experienced “how it should be.” Instead, keep pathfinder part 1 and design future content zones with flying in mind.

  4. Add more balance and spice to the PvP scene. Carts you have to drag across the map for loot, smaller scale capture the flag, etc. If racials are truly that big of an issue, it may be time to completely redo that system in an emergency story line patch. (Add Alliance to the story line too)

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And…why don’t the quests that give them exp. give us rep? They don’t appreciate us training their terrible noobs?

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Asmongold is whining about how there’s “nothing to do” at level 40 in Classic. Lol. Be careful what you wish for…

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Rares (Named Spawns) need to be like Legion again for the majority of stuff that spawns. I can understand a few rares on a map but not everything being a rare and getting small amounts of rep for 30-60 minute waiting around. I also think some hand-holding would be nice for quests in the zones. This exploring and finding quests stuff is so 1999.

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Both zones look incredible. The music for both is also incredible. Past that, I feel overwhelmed with what quickly feels like endless busy work or my character falls behind. Between the grind for neck levels, manapearls, reputation through dailies and WQs, etc. I find myself logging in after work and thinking “I just don’t have it in me.” It’s frustrating because I know how good this game can be and how good it was in the past. What was wrong with simply getting your gear from dungeons and raids/pvp vendors? It may not have been perfect but it certainly felt a lot better than this system imo. It kept me excited to log in as opposed to feeling like I’m logging in to a second job.

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like a weird form of gaming industry crunch : /
with people feeling obligated to have it done in the two weeks
then in a month or two, once its done, we will be bored and never goto those zones again
so weird

And playing alts feels like such a hindrance that it feels impossible to do even if you can do it, you know the time you spend not on your main due to the resource non sense you must farm is putting you behind but you cant play your alt decently unless you throw more time on it and AHHHHHHHHHHHHHHHHHHHHH!!! It sucks so bad. Everything should have been account bound with these things. AP, essences, all should have been account bound.

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Went and ground out the rest of Frostwolf Orcs rep from WoD….

Leveled a panda through WoD.

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They heard you , the current WQ for rares dropped from 3 Rares to 1

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Hordemode is really not fun. Otherwise, I have sorta been enjoying the content. I got lucky and was on a balanced realm and that was very fun. However, that was once for like an hour or so. The rest of the time has been sad. I think there was potential. I don’t want to turn off hordemode, but what counter play do I have available beside hopping to another realm?

Nazjatar + Mechagon=Dumpster+Fire

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Tauren Heritage Armor, like everything in the expansion, is locked behind something that isn’t fully clear.

This is what’s listed in the blog post:

  • “Players with maximum-level (120) gnomes or tauren* who are Exalted with their faction (Gnomeregan or Thunder Bluff respectively) will be able to embark on a new quest line for each race to learn more about their history.”
  • “Players will also first need to complete the War Campaign quest Stay of Execution”

But what it doesn’t say that large parts of the “War Campaign” are locked behind Rep, Rep that can only be obtained through daily world quest adding a time gate that makes me hate the game as a whole. Telling friends “sorry, I can’t go world pvp with you because I need to do these boring world quest for Rep” kinda sucks and it takes all the fun out of the game.

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There is nothing of interest for me here. Grinding rep to get flying is the only purpose. Maybe if I get desperate to gear alts I might return, but no, not likely to be back. Naz is OK though there should be more WQs. Mech just leaves me cold. I’ll be grinding that rep for a while yet.

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I think a lot of it should be. You notice with FFXIV the ability to change classes at any time.

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Nazjatar:

Opening quest line was good up to the point where we meet the ankoan. No history, no back story, nothing. It was basically “welp, I guess you’re our random local allies, guess I’ll do hundreds of pointless quests for you and grind rep for doo-dads.” Jaina even asks if they are related to the Jinyu and we got a vague “we left the land long ago” answer. This could have been some decent world building to help me get invested, but no. Ankoan are reskinned Jinyu, which are reskinned male night elves. I just dont care about them.

The ankoan followers are almost more of a hinderance than a benefit. They never…shut…up. They get into combat with everything. Their hitbox is gigantic when mounted. At least followers in the last expansion had personality.

Art and music aside, the zone design is absolute agony on a ground mount. Mob density is over the top when you dont want it, and nonexistant when you need to farm 25 damn hydra. Roads arent safe and your follower always ends up getting into combat. I’m a druid, so I spend 30-50% of the time in stealth just to make it across the map. I genuinely dont want to bring any non-stealth class there. I’ll farm flying then bring other classes in.

Quest design makes me cry at night. Kill 15 of a random mob, pick up 10 of some sparsely populated item that doesnt show on the minimap, kill a rare elite that you’ll never get to in time, etc. Take your puzzle games and remove them. Just remove them.

Now for the one good thing: Art and music. As with the rest of this expansion, big props to these two teams. The only problem with the art is that I currently cant get a full view of the zone as I dont have flying.

TLDR: I dont even want to step foot in this zone. Dailies are a chore. Might get better with flying, but it still wont get me invested. There’s millenia of lore that should be here, but isnt. Also, how on earth did Azshara get the tide stone? You cant just yadda yadda something like that…

Mechagon:

This feels like it was designed by a completely different team, or at least with an entirely different intent and set of rules. The intro to Mechagon was really the comic. What “got me” was the last page. For some reason it made me extremely uncomfortable. That doesnt happen often in this game. The intro quests and walkaround made the zone feel more cohesive, unlike Nazjatar where it’s just a couple quest hubs. We immediately get to start working on projects, start work on two mounts right away, we get A FLYING SUBSTITUTE, and it always feels like there’s something to do. Even farming spare parts feels useful thanks to Pascal-K1N6.

The zone design feels far more open and relatively small compared to Nazjatar. I would have been ok with something a bit bigger in scale, but hopefully the dungeon fills that gap. It definitely nails the theme. It feels like Gnomeregan, but updated and slightly different. The technology is bonkers to the point that I think the gnomes are related to Warhammer 40k Orks: They believe their ramshackle junk is a working gun, therefore it is. That’s the kind of yadda yadda I can work with. I recently described Mechagon as a cross between Timeless Isle, Ratchet and Clank, and Wildstar.

The rotating projects keeps things feeling fresh, though it does feel inconvenient when the antigrav packs arent available. Long term, that wont be an issue thanks to flying. For now, I just have to budget my crafted antigrav items carefully. Unlike Nazjatar, rare farming here is do-able and I find I dont mind camping these as much (Rustfeather and Arachnoid Harvester, I’m looking at you).

Daily and world quests feel fairly quick and to the point, which is where they need to be. The rotating visitor quests also helps keep things fresh, though it will make chasing achievs hard if I miss a day.

Most of this has been positive, so here’s a couple negatives. It feels like there’s a lot of focus on rare farming, probably a bit too much. Some rares feel 100% necessary while others are mostly pointless. It feels like I need to be a completionist in this zone, and while good in part, that means a lot of time demand.

TLDR: I actually want to be here and would like more of this content style and design.

War Mode:

Nope. The only time I turned that on was when the Nazjatar quest was bugged. Additional: I’m Alliance. Double nope.

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