Riot's MMO

ratio + im 200m mining

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There’s only one WoW killer and that is Aion. It has flying pvp!

I read most of the comments, and would like to point out, the crazy amount of views that riot gets on their videos has nothing to do with their MMO, it is entirely tied to the league of legends universe, where it is safe to assume that a very large amount of those people will not play Riot’s MMO.

Riot has always produced some amazing cinematics that received hundreds of millions of views each year (Look at their music videos to promote their league of legends world tournament). With that being said, even if a tenth of their fanbase gives the game a go, it will very likely destroy wow. The question then becomes, will the game be good enough to retain the playerbase?

Lastly, I feel we are all sleeping on a project that has even greater potential, a product that has been in development for many years now. Ashes of creation. They are taking their sweet time, true. But the game and the world design, along with how much the world responds to player’s actions, will likely have a very huge impact on having people give the game a try.

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I honestly never had an issue with him, all I remember is being 12-13 seeing everyone trash him on anything WoW related. At the very least classes were fun to play back then.

Wildstar PvP was lit. Really fun, super easy to get geared so you could just play the game. Its a shame the game died.

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Riot’s mmo will destroy WoW. This isn’t 10 years ago where wow was king. Riot consistently puts out amazing games. If they don’t do a complete 180 with WoW, it’s going to have a niche little player base left after riots game drops.

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I feel the MMO-space has significantly died down or transformed into other GaaS models (e.g., Destiny, GTA, battle passes, etc.). If Riot releases a f2p MMO with tight gameplay, addicting PvE/PvP endgame, and has reasonable monetization systems, they could definitely shake up the scene. What’s really exciting about the Riot MMO is that they know how to promote and foster an esports scene with their games. Blizzard has totally crapped the bed in that regard with Starcraft, WoW, Overwatch, HotS. MDI and AWC get some views, but nothing in comparison to Riot’s productions. Having a developer with an active interest and experience in growing that aspect of their game would be amazing.

Historically speaking, the top MMOs are never really killed by another MMO, they typically self destruct and then a new one rises when they’re basically already a husk from their own mistakes.

Happened with Meridian 59, everyone hit max nothing to do.

The Ultima Online came out, most people already quit Meridian and that was king for a couple years. However the hand-holding shard split mixed with EA pushing out the creator had people jumping ship.

Everquest came out and UO was basically just on life support already which took the lead over Acheron’s Call.

Then came WoW to eclipse everything, including guild wars and NCSoft (Although some of their titles along with BDO have done incredibly well in Asia).

Basically nothings going to kill WoW, it will just die. If Riot has really strong success it will basically mean, WoW needs to step up, or it will continue bleeding.

I think a lot of why MMO’s don’t get killed is typically because the investment they take from the user base prevents a lot of people from just jumping ship. Therefore people tend to stick around as the playerbase slowly bleeds out. From having played MMOs since the UO days, we’re in the stage where we still have a strong playerbase but many of us are “hanging on” because we still have a lot of friends playing while we hope it improves.

Next 3-4 years are going to be interesting to see what WoW does, but it’s getting slimmer if they don’t shape up.

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really looking forward to this game. Wonder how they’re gonna do races/classes. I feel like a lot of league players will be disappointed if they can’t become similar to their favorite champions like ahri/yasuo/zed/etc

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I think wow is heading to uo current status on its own. Just like you said, it’ll die its own death.

I’ve jumped on and off uo every year to two years after playing heavily from like 98-01.

Wow has a similar vibe of nostalgia for me and I think that’s what holds and will hold most players while many leave forever and will continue to towards others games in the future.

UO still has servers up (though the pservers probably have close to equal pop), so does OSRS, and wow probably will also for the foreseeable future.

It won’t ever “die”, just fade into a nostalgia crowd game only

All of the champions have kind of turned into the same thing so I’m sure that thing will be playable.

You make some really good points, die definitely isn’t the right word. Few MMOs seem to actually die and are often still kept alive even if official support and servers has ended. I guess maybe Matrix Online might be “dead” as the pserver emulators don’t even really work.

Now that I think of it, there’s quite a few games I played from like 96-2004 still kept alive. Recently saw some people still keeping Jedi Knight II: Jedi Outcast servers going and I played that MP like crazy.

Played heavily from release night (absolute insanity), to a few months after Renaissance. IDK man, Feluca/Trammel killed it for me. I know it was chaos, and caused a ton of issues for the GMs/Support team, but the brutal nature of that game forcing you to be a part of the community was something special. Being able to just go to a safe server was kind of just the end for me and I never looked back.

UO was one of a kind though. It’s time at #1 wasn’t super long lived, but it really paved the way for the genre in general.

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100%

All the most popular pservers are based on that era.

The whole concept of the UO world was perfect for the time.

Gaming as a whole just isn’t as welcoming to the punishment that came with the game.

Though Elden Ring’s popularity makes me question that a bit. Maybe there is room for a game that doesn’t hold your hand as much anymore.

Elden Ring while I loved it, didn’t hold my interest like DarkSouls/Bloodborne. Perhaps Open world elements when its massive is just too much for me.

I will beat it one day just not anytime soon.

Wow while massive is different because it had so many group elements.

Same for me. Though I have beaten elden ring through ng3.

Then went back in to bloodborne and played that through again and remembered how much I loved it (though I missed the jump button lol).

Obviously an MMO is very different, just spitballing on how a game that is notoriously non hand-holdiing was extremely popular this year.

Well anything beats genshin impact like gachi cash grab games. Elden Ring Hype is around Darksouls 3 being so good as a complete game that had pretty much infinite replayability.

It’s wild how quickly you can go through ER when you don’t do the world stuff. I think I beat ng2 or 3 in like 5 hours total, just going boss to boss.

Yes and so did all the other overhyped mmos for past 20 years

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Hates boomkin and loves mages? I’m sold already

youre comparing riot, a company that is now famous for actually dropping good content/games with an incredibly massive following to random mmos from random devs

say what you will about league’s community or game balance, riot is still far and away top of the line in releasing quality content, most of their champions are cool, their worlds are interesting and deep, and they have the absolute best grasp and understanding of esports/competitive gaming in the industry

they even have some of THE most competent writers ive seen in my life, there is absolutely zero chance that this mmo doesnt make a sizable dent in every other mmo currently out

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