I like your suggestion, but cannot agree, the removal of misery saves us so much time on gcds I don’t think Shadow Priest will function at all. It’s already considered very clunky and reliant on Shadow Crash to actually perform and you want to remove that?.
Example 3 targets, with your suggestion would take 4 gcds. SW:P on one and it spreads, then 3 VT to get all 3 dotted up rather then just 3 gcds of VT with misery that applies both dots.
We need to move forward in class and rotational design, make it more fluid, not step backwards.
My suggestion.
This change then would only require 2 GCDs and would DoT 8 Targests with no chance of missing.