lets analyze the logic here.
“What does being gripped out of melee range do to melee? Makes them unable to do damage to their target.”
ok so its basically a shaman, mage, druid, evoker, hunter knockback in this use case. k cool
“What does gripping someone out of range of their healer, Prevents all healing.”
lets think about this for a moment. you are only able to do this in 2 possible situation.
- the kill target is far enough away from their healer, to where you can then grip them past their healer’s 40 yard range. If you are in melee of the target, and u walk away 10 yards, then the healer has to walk 10 yards to heal the target.
if the target if farther than that 40 yard range, then they are already out of range.
- you as the dk is 40 yards away from the kill target. how you got 40 yards away from them without wasting like 10-15 seconds walking over there not being in melee( u can do 3 death coils before running out of rp).
and in the event that you succeed in doing this ridiculous play, is there any class that can’t immidealty mobility back to their healers range, or a healer that cant quickly bridge the distance in less then 5 seconds(ur not getting one shot by dk). SP is the only one i can think of.
What does gripping someone at low hp into your group do?
this is a bg I imagine? and in that case i agree, but u are posting in the arena forums so i hope u aren’t saying this because of blitz.
Dk’s toolkit is inherently broken in a bg environment. they could literally only press chains of ice and death grip and they would win most of their games.
“If you want to play DK in 3s you need to learn your strengths…which is the ability to lock down a target completely.”
yea ok let me death grip and then stun my target for 2 seconds before they teleport back. dk isn’t sub rogue we are not locking down anything. and with current tuning, u could give dk kidney shot and it would still be worse than feral druid.