Revert warrior buffs and nerf mobility

lets analyze the logic here.

“What does being gripped out of melee range do to melee? Makes them unable to do damage to their target.”

ok so its basically a shaman, mage, druid, evoker, hunter knockback in this use case. k cool

“What does gripping someone out of range of their healer, Prevents all healing.”

lets think about this for a moment. you are only able to do this in 2 possible situation.

  1. the kill target is far enough away from their healer, to where you can then grip them past their healer’s 40 yard range. If you are in melee of the target, and u walk away 10 yards, then the healer has to walk 10 yards to heal the target.

if the target if farther than that 40 yard range, then they are already out of range.

  1. you as the dk is 40 yards away from the kill target. how you got 40 yards away from them without wasting like 10-15 seconds walking over there not being in melee( u can do 3 death coils before running out of rp).

and in the event that you succeed in doing this ridiculous play, is there any class that can’t immidealty mobility back to their healers range, or a healer that cant quickly bridge the distance in less then 5 seconds(ur not getting one shot by dk). SP is the only one i can think of.

What does gripping someone at low hp into your group do?

this is a bg I imagine? and in that case i agree, but u are posting in the arena forums so i hope u aren’t saying this because of blitz.

Dk’s toolkit is inherently broken in a bg environment. they could literally only press chains of ice and death grip and they would win most of their games.

“If you want to play DK in 3s you need to learn your strengths…which is the ability to lock down a target completely.”

yea ok let me death grip and then stun my target for 2 seconds before they teleport back. dk isn’t sub rogue we are not locking down anything. and with current tuning, u could give dk kidney shot and it would still be worse than feral druid.

And yet you didn’t even think about strangulate or pillars even once. Theres more to arena than 2 dimensions.

Most 3s actually end in decisions by points and solo shuffle ends on first blood. The only thing DK loses to is when they have no healer and get melee focused, or. 1v1 scenario vs another melee.

Also, BM hunters, because those F melee.

Thats just blizzard’s idea of balance. Dominate 2/3 of the pvp game and completely useless in 1/3.

It could be worse. You could be the reverse DK…aka warrior. 1 percent representation in title brackets lol

Pretty sure thats abombs new account he must have gotten banned

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Not very good at checking achievements huh.
I’ve been around since launch of the game.

Ive played every class at some point though only touched 4 so far in tww.

The fact is blizz sees DKs being the single best class in battlegrounds and, for some time, pve…then decides to not buff their pvp damage because infinite slows and grips means theyd be unable to add the ability to roadhog season 1 ( aka 2 shot people upon gripping them). Infinite CC power comes at the cost of burst damage, normally.

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if u run strang u cant do the pillar strat as u lose ur 3 sec stun

and if ur coordinating running to the pillar and having ur pally or something hoj them off their trinket, then thats a sick play that should be rewarded

and ur also not 100-0 anyone in 5 seconds on dk

Strangulate is 5 second silence.
The pillar is for LOSing their healer quickly , which works effectively to finish off a enemy who is low hp.

DK numbers, when played right, shouldn’t be high in arena. The opponents should be below theirs when played right , though.

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Holdup. Hunter and feral 100% out dps warriors (hunters out dps everything atm), but wars definitely out dps ww and non-sin rogues.

Look, I think a lot of DKs want to be able to press W and win with amscloakofshadows and be unkillable, but DK is absolutely undertuned right now in terms of damage and was for sure overnerfed.

This is an INSANE comment. You act like the other 2 teammates can’t position as though there is a deathknight in the game.

So… somehow a class is getting low and then chasing behind a pillar without waiting for their healer to reposition? This just sounds like bad play.

Instead of being able to pummel and storm bolt during bladestorm, because let’s be honest warriors should still be able to use those after they get out of BS to further control their target. BS should create an aura that silences, stuns and disarms you. The point of all three is counteract those pesky DRs.

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they buff warrior with tiny little buffs thats not even noticeable and everyone loses their minds.

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before these buffs, we had very little to work with, no damage, no utility. we were barely a class. we are still barely a class with very poor utility. now with these buffs, we are somewhat viable again. just because you got schooled by one doesnt mean they need a nerf buddy.

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Have you tried snaring the Warrior and simply walking away?

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yeah dks are kiters these days, its funny but effective.

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the buff to them doesnt change anything from a dk perspective. They have always been able to kill us through everything as a pure phys dps. if you couldnt beat them before you cant beat them now.

Its almost like instead of buffing warriors they coulda brought down mage kiting a bit. Instead of fixing an all around problem that helps wars (lack of anyone catching frost mage aside from mm hunter) they just add damage buffs to war which hurts other melee. The circle continues. Oh blizz

Their pressure is noticeably stronger in my opinion. I thought they deserved a small damage buff like 5% not 15. More importantly as I said above though the biggest help to warrior is a nerf to certain casters being completely untouchable.

anyone else have no clue what the current meta is
I dont know if wars are good I been doin delves kek

i dont think thats the right way to think about game play design. We have ways of dealing with warriors. we cant brawl with otherwise we lose, what we can do is set up, do more damage, do 3 times the interrupts, and kite them by abusing the charge dead zone. in 3v3 its much easier because if they are fury they are more than likely to be the kill target. if they are arms they do less damage and dont do as much damage if they are perma chains. its just annoying that in solo shuffle they just get to afk and do damage and not run any of the tools they have.

I don’t recall asking for a lecture from you of all people. I said warrior was over buffed and their buff didn’t help them into anything they had issues with before they just became way stronger into specs they already smash.

Leave the mages to the survival hunters. The big boys.

BGs and arena are a bit different, but generally…

BM/feral/ele/frost mage/sp are all top dogs atm.

Warrior buffs means we get an influx of people playing them at low MMR and more complaints, but it’s still not meta. Fury is still better than arms it seems.

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