That is how Thrill has always worked, you still get the extra crit change though. This is not a bug and it is nothing new.
While I agree with the latter part of this, I dont with the beginning part. Our rotation prior to this, was still a 2 button rotation with the buttons just being KC and CS instead of KC and BS. I prefer not having 2 layers of RNG within a spec that already doesnt have many layers. Having to deal with Wild Call procs is fine if itâs the only RNG we have to deal with. Having to deal with Wild Call and War Orders procs makes the gameplay unhealthy and unfun.
Before this, BS was still an integral part of our rotation. Not having Frenzy stacks is a massive hit to our DPS.
That being said, I just abhor overly simplistic rotations. The old rotation wasnât hard, but it wasnât as simple as many claimed. Managing Frenzy stacks separated the wheat from the chaff and showed the difference between good BM players and bad. This new two-button rotation is so overly simplistic, my cat could keep up with end-game BM players by rolling around on the keyboard.
As it stands, BM really didnât get anything new in Dragonflight. Technically, there are new abilities in the talent trees, but theyâre all either niche or undertuned. It literally feels like they just moved our existing kit to talents.
You pressed it less than you pressed Cobra Shot in ST. Of course, maintaining frenzy is a must, but considering how often you have Bestial Wrath available, majority of your rotation was pressing Kill Command into Cobra Shot.
Changing the rotation from 2 buttons to 3 doesnt change how simple it is. One extra button doesnt suddenly make it so where your cat couldnt do it. If anything, with War Orders being 100% you had higher APM because there was no downtime unless you messed up your rotation and shot too many barbed shots back to back. Prior to prepatch and now after the nerf, you continue to have downtime when no Kill Commands are available and are sitting on one charge of Barbed Shot. All you have to do is cast Cobra Shot to keep yourself from focus capping while staying above 30 focus to be able to Kill Command on cooldown.
Wouldnât this mean that you would want something that is beneficial to the spec? War Orders was exactly that.
I guess I wasnât clear about my stance. Itâs not about the War Orders nerf for me. Itâs about the lazy design of our tree in itâs entirety. With the changes so many classes/specs got, I was hoping for options in playstyle. Instead, we get one build that outshines the others by orders of magnitude and that build just happens to be almost exactly like what we had through Shadowlands, but simplified. The BM tree also has the most points in 2/3 point nodes than any other spec at 28.
In short, I want OPTIONS.
While I understand wanting diversity, I feel like they could add 1000 talents and there will always be one set up thatâs best for ST and one thatâs best for AoE. If you care about min/maxing your damage, you will always follow sims blindly even if they give you a cookiecutter build.
On the other hand, you can opt to not follow the meta and create your own build with the talents they chose to give us and just have fun. I donât see a world where you can have both high levels of diversity and highest damage. There are too many talents that are essential in both AoE and ST. In both dungeons and some raid fights you want a good mix of both, so youâre kind of bottlenecked into taking a cookiecutter build
How does it change APM ? youâre not gonna go from over-capping focus to being focus starved due to having to press cobra over KC (-5 focus) ever so often.
Accurate, but my issue is that most classes/specs get builds that are within a couple percentage points of each other. Our optimal build is probably 10-15% ahead of alternatives. Thatâs not even remotely balanced.
If I had my way, the âoptimalâ build would be something different than the same old thing. For those that donât like change, a standard build would be available and just a couple percent behind that optimal build.
Again, this is all my personal preference. Itâs not like Blizzard is going to listen.
I have not had this much fun on BM in a very long time, and this nerf kills the awesome rotation and synergy. Lower the damage numbers if you need to Blizz, but please donât destroy such a fun spec. Please revert this change.
With War Orders at 100% you always have a Kill Command available assuming you play your Barbed Shots properly. With War Orders at 50% there are moments where you dont have Kill Commands and you dont wanna spend your last Barbed Shot so all you do is Cobra Shot to maintain above 30 focus but below focus cap, which is where the idling occurs, thus lower the APM. Idk if that makes sense.
Spec was dumbed down even more than it was, but I was fun dumb. Damage wise they could just tune the numbers and reduce it to normal levels if itâs possible.
For sure. If they want to bring us in line with whatever they feel appropriate, Im fine with them tuning our damage. Having two layers of RNG between Wild Call and now War Orders just feels like a mess. I dont mind one layer of RNG, but two just makes the spec a gambling fest.
Well they butchered all three hunter specs. BM was at first broken, then fixed , then over tuned then changed again. MM for some reason hits like wet noodle currently , but thatâs because of tiers sets. Same SV damage taken away with tier sets, butchered the spec again to create some play style no one liked when they introduced in 9.2.5
Iâm telling you devs who are working on hunters are probably janitors who just jump in to help with class design
So instead of pressking Kill Command you press cobra shot, spending the same GCD.
How does this lower APM ?
Unless your dipping to below 35 but above 30 focus that frequently where youâd get that extra GCD.
We can only hope Blizzard sees our feedback and reverts it. I just wish they would get more in touch with their Hunter theorycrafters/community and try to figure out what feels good, what would be cool to add to the specs and then just tune them appropriately.
It definitely happens. You lose a global here and there. Itâs not often, but youâre definitely not casting something 100% of the time,but thatâs not a bad thing and not my main issue. Iâm just not a fan of the RNG elements of the spec between Wild Call and now War Orders. I like consistency where I can get it. Wild Call is fine, but now two layers is not as fun to me.
/ signed
10char
Itâs odd to me. As wow has progressed through the years, more and more people have grown to equate good play and design with how convoluted a game of Whack-A-Mole it takes to efficiently control your character.
Many of the best and most challenging games Iâve ever played had rediculously simple controls. What was engaging was the content of the game. I miss that.
I honestly wouldnât care if BM was a one button spec as long as the content of the game was fun. Off topic, I know⌠Anyway:
/castsequence reset=1 Kill Command, Cobra Shot, Cobra Shot;
Barbed shot to keep up 3-frenzy or when rng/bw gives you 2 . Otherwise spin the macro, watch your focus. Itâs still a simple 2 button spec. Not hard.
Special cases, toss a multi in AE. BW on cooldown. War orders change doesnât make it more engaging, really less so. Now it just adds a coin flip, some more RNG to Whack-A-Mole.
I donât understand why War Orders, with the same tooltip as the legendary isnât a capstone tbh. Anyway, at least the SL legendary gives us a couple more weeks of good gameplay.
Oh yes let us have a 2 button rotation instead of a 3 button