u rolled a male night elf druid u kinda screwed urself from the jump
No changes.
Most of everything is player driven. Basically players are now so good at games, the only way to play them is to min/max and cheese your way to the top. Blame your communities, not Blizzard. If you didnât see this coming, youâre cosplaying Lee sin from league of legends.
You have a very unhealthy obsession with character genders of other people.
Male characters are not inferior to female characters.
You are either coping with regret for rolling a female gnome or you are openly sexist.
The reason free character migrations arenât offered is because they simply donât work. If the issue is faction balance, the dominant faction wonât take the transfer because they enjoy being the dominant faction. If the underrepresented faction takes the transfer, it makes the problem worse.
Free character migrations donât even really work to address server overpopulation, because everyone thinks of their server as home, so they naturally donât want to leave, and believe someone else should leave. So, of course, nobody leaves.
Financially incentivized misery is how capitalism works, sorry for your ideology.
No one is making you spend money on World of Warcraft. No one is forcing you to buy that $1,100.00 iPhone. No one is forcing you to buy that latte from Starbucks. You know you can opted out of most of our capitalist society. But you wonât. Also, the other side, Socialism, in the truest sense is just pure totalitarianism and theft.
You make some good points, except for when you talk about âGold Sinksâ. For the most part people toss around that word without really understanding anything about them. First off, gold sinks arenât effective. They do nothing to stop people from ruling the markets. They do nothing to stop inflation. The reasons for this are obvious. The game is constantly generating gold. Itâs a losing battle to try and take gold out of the system. Gold sinks only hurt the bottom end of the player base. The rich people stay rich, while the poor stay poor.
For gold sinks to be effective they have to apply to everybody relative to their wealth. A respec fee shouldnât be a flat rate. It should be a % based off how much gold a person actually has. Similarly, gold sinks also arenât effective because people can âopt outâ of participating in them. Gold Sinks only work if you make everyone participate in using them. IF you donât do that, then theyâre meaningless. But players wouldnât be happy if they logged onto wow one day and found out they owe a gold tax for playing the game.
Youâre definitely the first person in history to start talking about the durned iPhones when this topic comes up. Groundbreaking.
And youâre definitely the first person to duck an argument with nonsense.
Did anyone read this?
The players changed. Not the game.
This was a pretty long rant. However, most of what youâre complaining about (except for the bots) can be laid at the feet of #nochanges. Not saying they should change anything, but most of the things youâre talking about where in Vanilla, just not to the degree youâre seeing now. Thatâs because the knowledge wasnât as wide spread back then, now it is. If you want to fix the exploits, you have to abandon #nochanges. Thatâs something many players will revolt against.
IMO it feels worse now because you constantly see people out in the world (on mega servers), but when itâs time to do a dungeon you have to take an hour and a half to form a group.
Exactly. Itâs frustrating. Iâm leveling. In every zone I go to quest there are tons of people around the same level as me. Spam the general zone chat, but no one wants to group for anything, dungeons or elite quests.
Somebody said your Pavlovian trigger-word in a discussion about basic demonstrative facts in a video game and youâre salivating. Might want to go fight your brain dead culture-war somewhere else.
The TLDR is OPâs name.
Its this. Blizzard gave the community what it wanted: a vanilla with no changes made to the content or systems.
Surprise surprise, the 15-year old half-finished game made by a company with no MMO experience sucks pretty hard in the modern age.
Give it time.
Seriously, unless they decide to destroy vanilla classic by forcing all servers into TBC, the problem will solve itself.
People will get bored of uncreative, cardboard-cutout methods of play, and start doing things just for fun rather than seeing it like a rush to be the absolute number 1. It happens in every RPG, multiplayer or single player; itâs reinforced in WoW by planned obsolescence of content, meaning you must be at least quick enough before the next content drop.
Classic is an opportunity to change that, and it will likely go the way of similar non-updated games if it is allowed to so. The population will dwindle, yes, but there will be a dedicated enough playerbase who stick around and return to it.
When you first play a single-player RPG, you probably have no clue what youâre doing, and may struggle, which compels you to look up the best ways to do things. On your second playthrough, you follow this guide to make the game so much of a breeze: total catharsis. On the third or fourth playthrough, howeverâŚyou might start wanting that challenge again, wanting to try something new and more âyouâ rather than practically playing someone elseâs premade character. You may choose Sith Lord on your second or third KotOR 2 playthrough, but maybe on your fourth you decide to do Jedi Master, and perhaps on your fifth a jedi that only uses blasters.
This is the type of gameplay that is inevitable once that treadmill stops spinning. Itâs what I look forward to, and it may take a while to get there, but it willâŚso long as Blizzard keeps vanilla Classic up and running.
Look, I donât expect to get a group with a snap of the fingers with Rogue and a Hunter as the basis of the group. Finding a healer, and especially a tank, for any instances can be a struggle (however finding groups for lower dungeons is fairly easy). Even when I was leveling this priest, and I was the healer, finding a Tank could take a fair amount of time. BUT, it shouldnât take days to get a single ZF group together (especially with the mallet) during peek gameplay times. Over the course of roughly a little less than a week (baring Wednesday/Thursday) from roughly 7:00pm - 10:00, I was able to put together 2 ZF groups during that time, with only 1 being of people my level (the other was a 60 rogue who wanted the carrot).
That to me seems like a bit of an issue and is not the first time of struggling to get a dungeon group together that eventually lead to simply that dungeon not happening that night.