Retribution Paladin Tuning in Patch 10.0.7

you have to be kidding? you buffed ret, to nerf it now? I wish you guys would have nerfed some of the other classes that have been op since the start of the xp, let alone the last one.

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I mostly play as holy but this xp Ive been ret and I cant say that ret feels better since the rework but if they keep toying with our damage and nerfing it, then the same repeated mistakes will happen from before.

which, right now blizzard doesnt have a great track record of actually balancing classes. wow and d4 are good indicators right now that class balancing is skewed to only a few classes. ret, being far down on that list

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No no no.

Demo has been good and relevant the last 8 years. Ret has not.

It’s their time to shine.

Now don’t worry, you’ll be able to do your random BGs, world quests and LFR like normal.

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To be brutelly honest, I expect more nerfs lol. Once i started seeing ret paladin threads I knew to spend more time on Holy so I wouldn’t get used to anything on ret for the inevitable nerfbat.

3% nerf to all damage, I won’t imagine will absolutely ruin me when out doing open-world content or the occasional dungeon i manage to sneak into, but yeah, as long as isn’t gigabad and then they start aiming for that survivability, which I do like then yeah.

clearly, ya havnt played ret to see how much it was lacking.

Sorry is it not part of the game?
Are they not performing at the top despite being “the most difficult classes to play”?

Where is your evidence of deliberate balance based on presumed difficulty of a specific spec?
You have provided nothing.

I don’t need to prove that “difficult” specs are not over performing in all areas of content.
All I need to do is provide a single piece of evidence that is contradictory to your statement to prove it as being incorrect, and that has been provided.

Let’s set a benchmark, Feral has been considered a “difficult” spec over the years.
Just show some proof of Feral being a top performer in M+, raid, and PvP at the same time over multiple patches.
Then maybe your statement would potentially have a shred of evidence.

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Just leave ret alone please for the love of
God

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When they aren’t absurdly OP, they should leave em be… until them, nerf away.

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well thats the thing, everyones complaining about how much damage ret was actually doing compared to other melee classes. we werent doing a decent amount of damage because our rotation sucked, we kept dying and we had short windows to utilize our abilities in. its easy for some other classes because they can stand still for x period of time and for others have instant cast abilities. our spec suffered while stationary and mobile. the rework was a huge plus because the way the abilities flow actually made the class more fun to play.

these guys never act quickly when buffing/nerfing other classes. whats the point of doing a quick fix on the game days before reset? why not just apply it on tuesday?

and look, they used our aura to “buff” everyone in raid, giving them a healing/dps boost, and yet now they are nerfing us to basically make that boost pointless. once again, showing that ret aura, while great and grand for other classes, for its primary class its pointless.

this isnt going to bother me because I plan on jumping from ret to holy. hopefully, blizzard gets it in their head that holy spec needs some work.

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I am “confident” they won’t break ret, not after wasting all that time with the rework. But honestly who knows. After years of sustained complaints, we still have Divine Steed, but nerfs were able to be dropped in hotfixes.

Like I said, right now 3% nerf to all damage isn’t terrible. But if they start targeting the survivability then, which they probably will then I will cry lol

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I have to disagree with you on this. just because ret uses less buttons to play, doesnt mean it shouldnt deal a decent amount of damage. I played ret this entire xp and the rotation was just horrible. there just was way to many buttons to press and even with all that work, I was dealing less damage then I am now. so pressing more buttons doesnt mean more damage, it has ment less damage. the current rotation and damage output seems to be just right.

my problem with nerfs is that they come at the class with a hatchet after buffing them so much. is their a need to cut sov from 20 to 10 percent? or is their a reason why every single damaging ability is getting nerfed by 3 percent? why not some of them get nerfed and some not? now when we think of this 3 percent nerf, its not based on souly one spell but all spells that affect ret. which can mean a 10k decline in dps, if not more. with as fast as they are running these “nerf hot fixes out”, they should be doing it in micro amounts. rather then having sov get nerfed by 10 percent, why not cut it down by 5 instead and if it still is over performing, then break it down another 5?

going back to the whole less rotation aspect, a person can be active the entire time and still lack in dps for a bunch of different reasons but the problem with our spec prior to .7 was that the rotation was to complex and even blizzard clearly stated this. a person shouldnt need to be doing +27 keys in order to get good dps. the complaint you should be making is that, why are higher mythic players not dealing more dps then heroic ones? I mean before .7, you could have obtain all mythic tier gear and it still wouldnt have boosted your dps in raid, let alone anything else. again there was a bunch of things wrong with our spec that has sorta been fixed to a degree. in the past other classes have had their rotations cut down and their dps increased.

imo this isnt a class problem but a gear problem. in the past, each tier level would have boosted dps by x amount and it just doesnt feel as if thats happened from each tier. like normal tier level and heroic feel the same, when they use to feel completely different. you could actually tell the increase in dps/hps when you switched from one level to the next.

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well they sorta have started targeting that with a nerf to sov and some of the other ones that were listed. I dont think it will cause that big of a problem but I think the 3 percent nerf could be more of a problem.

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No, this is a class spec problem. Currently ret is tuned enough to do an overwhelming amount of damage for how easy it is to play. Gear scaling has always been a present carrot-on-stick metric for things like Rogue, Fire Mage, and haste-breakpoint classes. The further into the expac, the stronger the specs become due to scaling of gear values.

If you want it to be insanely easy, you can’t be top of the charts. If you want to top the charts, there needs to be more investment than a 4 button rotation.

In reference to your “why is X vs Y doing Z damage?” - Why is a class pushing an absolute maximum of maximum of 6 buttons regardless of fight duration doing equal damage to a class that has to monitor things like resources, stacking mechanics, mana, insanity, combo points, maelstrom stacks, etc? Why is the class that goes 'hurr 4 yello button MASH TEMPLAR RAAAR" surpassing the ones that have elaborate talent choices that completely re-define your build/burst windows?

Realistically, with the ease of use available and the lack of barrier of entry - the ceiling (top end performance) of Ret needs to be dropped by around another 7%, for a global 10% nerf total, putting them at the middle-top area of the dps pack - akin to BM hunters.

There has to be one or the other changed. It cannot be overwhelmingly easy to use, and overwhelmingly powerful. If it’s going to be insanely easy to use, it can’t remain in the top 5 of the game (currently #1). If it’s going to be in the top 5 of the game, it can’t remain incredibly easy to use. If you want to advocate for more button bloat akin to every other class - a more complicated rotation, a more advanced gameplay for building beyond “pressed judgement, hit templars” to layer in mechanics to your class ala WW monk or UHDK etc - sure. I’m 100% in favor of you remaining the #1 dps in the game provided you are putting in sufficient effort to earn that much damage. Currently, you are not.

It’s that simple. You cannot be tied for the easiest barrier of entry in the entirety of the game while outputting incomparable damage.

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You’re a hunter you’re one of the last people that should be QQing.

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Don’t waste your time with this clown, they’re an advocate ret hater.

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Looks again

Oh you right. Welp. Now the crying.

Gonna be a dying wet noodle again T_T

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By your logic there’s specs that should be doing substantially more damage than others then. There would be no point in bringing other classes, the same handful would be taken to raid for any serious guild. Elemental shaman would do 500% more damage than everyone else in patchwork.

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SoV nerf are W/E, it’s already way better than it was at the start of xpac and the fact we are now getting way more versatility than before buff it even more.
Fading light was overperforming IMO for a talent you don’t even have to really play around.
Lightforged blessing is kind of the same thing as FL.

If the changes aren’t targeted at PVP specifically, its because they aren’t talking PVP performance.
They are targeting PVE performance.
So while this will affect PVP down the line, they’ll just readjust PVP multiplier accordingly if Ret land somewhere BLIZZ doesn’t like.

That’s why those are not huge nerfs but fine tuning.
They are not really talking to you guys with this so it’s kind of pointless to whine about PVP here.

They literally said that these changes may help out with PvP.

Did you not read my post?

Also, you linked a 404 thread so…
EDIT: It updated thanks!

Edit2:
Regarding their comment in the post.
It really doesn’t undermine anything I said.
Changes to the base game will always inherently affect PVP, they don’t have any other way to do it.
It will always buff/nerf PVP even if their intention is to only touch on PVE.
So this comment they made is more of an opportunistic one because of the current conjuncture.

Ret has performance issue in both PVE and PVP so obviously any nerfs in PVE will help the PVP situation from the perspective of someone who say they are overperforming.

It still isn’t targeted specifically at PVP when they do it since if that was their intention they would have done so with the mention “for PVP only”.

Even the guy who made the thread correctly identifies those as PVE nerf soo…