Yeah but fine isn’t fun
That is not how it works.
Bleeds and spell damage will remain high in damage, as well as any attacks that comes from behind you.
The only reason prot works in pvp is because holy sheild and it’s pvp talents making it a great support class. Although it may have changed since holy sheild had been nerfed a bit.
lmao
Regarding all this feedback provided here; how is the OP (Blizzard employee) gathering and organizing it?
What is/isn’t acceptable from this community?
Or, is all feedback only collected in game via tickets form PTR?
Prot isn’t a dps. Having this is not going to hurt you.
Not at all, also you don’t need to be strictly one or the other in pvp.
Jesus Christ stop asking for sword and board…
We don’t need to waste resources developing and balancing some sub spec of ret just because some players have a shield fetish.
Thematically, ret has never ever been sword and board…
The wasted dev time on it will hurt me. No if you want 1h dps go play fury.
Trying to balance an asinine thing like 1h will hurt the real ret build. That and not even remotely close to enough people want it. You 1h ret ppl are less than .01%.
I get the sentiment but it’s Frost DK for 1hs. Fury is balanced around TG/DW 2hs and Frost DK is balanced around DW 1hs, which is what people should be playing if they want a melee DPS that: does good damage, uses a 1h, and wears plate.
Sub 2.1s HP gen from 1H swing timer along with AP normalised ability damage (non-weapon damage dependent) which I believe applies to Crusader Strike and thus Crusading Strikes could technically be everyone’s problem.
More feedback:
- It’s weird that Unbound Freedom is in the class tree, yet only Ret Paladins can access it. Please keep this in the class tree but let the other specs have access to it
- I still don’t understand why the cooldown for Divine Hammer/Consecration is 20 sec with the effect only being 12 sec long
- Why is Turn Evil in the talent trees?
- Can’t believe I’m saying this, but I actually really like how Blessing of Dawn works on live
Still feels like there are a lot of dead talents, but overall I’m pretty happy with the trees
Seems to me like there needs to be a radiant version to compete with blades of light, similar to how HC and BC compete with each other in the mirror end of the tree.
Feedback so far from today’s build, again through a 2400+ PVP lens.
First off, I would like to say that the Ret tree is actually starting to feel really good. Today’s tree feels more complete and fleshed out than previous iterations. Keep it up!
This might be a tad too strong.
Moving these to the class tree feels really good. But the other apecs would benefit from these as well (at least unbound freedom).
Fantastic change, these had the potential of being extremely toxic in PVP and I’m glad to see this addressed beforehand.
Yessssssssss
This ability though. I’m not sure about this one. 1/2 rank feels OK to use, but 2/2 feels absolutely awful. Having Holy Power spenders consume 5 Holy Power just feels bad because there are inevitable moments where you have 4 Holy Power and only something that generates 2 or 3. This causes a situation that just feels bad. I recommend changing it to make HP abilities take 4 Holy Power, but the damage increased by 15%/30% for the 1 points. This would feel much better.
This still doesn’t interact with Jurisdiction. Is this by design?
I’m glad to see this addressed sooner rather than later. The cleave Ret was doing waa completely excessive but now it feels good.
I would like to see this reverted to every attack. Every attack felt unbelievably smoothe and this my sound weird but with every attack generating 1 Holy Power the rotation felt like it almost had a musical cadence to it it had a very good rhythm where you basically feel Ability 1, Crusader Strike, Ability 2, Pause. It just felt better. Please revert this back to 1 HP every swing.
As of right now, Consecrated Ground and Hallowed Ground still weren’t working with Divine Hammer.
This talent is kind of an abberation. Something else needs to be done with this hut I am not entirely sure what. This talent just feels… bleh. I havent found a build where this talent feels right.
Keep it up! I can’t wait to see what you have in store for this missing ret mobility ability and the added affects of Physical Presence and Searing Light.
I hope Searing Light ends up being interesting. As it stands right now, the Searing Light build lags significantly behind most specs’s damage. There’s no reason to go Searing Light when Physical presence with Holy Crusader is the only build that can actually be competitive for DPS.
Also, Holystrike isn’t doing Holy damage through physical immunities (like Pally BOP) amd isn’t doing physical damage through magic immunities (like DK AMS). This is how I interpret Holystrike working, but I would love to have some clarification as it seems pretty bad to have any sort of.damage absorption stop the paladin damage completely.
Mage is a class that has been consistently at the top in all kinds of content since vanilla. Ret was viable in maybe 2 or 3 patchs for the entirety of WoW.
If there was a spec that needed to be addressed with a major overhaul long ago it was Ret, not Mage.
Besides, Mages got FAR MORE attention and iterations during DF beta than Ret did. Ret had 0 communication from Blizzard that whole period.
No doesn’t, go take a big table spoon of cement and harden up.
They nerf it.
I am not against abilities bouncing up to 4hp, but I think the damage ramp should be higher than it is currently. 33% increased cost should be at or above that to justify the point, IMHO.
I personally will avoid any talent that makes any of my abilities cost 5hp just for the playstyle changes it requires.
5HP spenders makes the most sense to me in a build where the generators are dealing a significantly higher portion of the main damage. Locking spender to 5HP inevitably leads to overcapping, which is one of the worst things wee can do. I agree with an earlier post that mentioned 4hp being a better shelf for the ability. If WoG usage was a bit more fluid I could see an argument for mostly damaging through generators, living with wog, then just spending to push extra damage on a ‘go’. Thats likely not a style people are looking for in ret though I dont think.
My issue with the 4 hp and 5 hp talent is one, it’s another modifier we will be balanced with and 2, ot beings us another step closer to rogues (whom abilities get’s stronger or weaker on how much combo points they spend on an ability.)
Personally it’s a talent I will avoid because if I wanted to play rogues, I would play a rogue.
Oh absolutely. Honestly wish they would remove it, it seems horrible to take and it’s not fun to play with
I’d be much more apt to consider them if there were a talent that allowed me to hold 6hp instead of still having only 5.
Maybe swapping Highlord’s Judgement and Vanguard of Justice, since one is specifically for spenders, and judgment buff is… filler almost at this point.