Retribution Paladin Design in 10.0.7

Holystrike will take the path of least resistance. For anything not on spell resistance it will always take the holy end (avoiding armor) If spell resistance is present, then it will take the physical part of it (which then will be effected by armor)

1 Like

please no. /10

1 Like

You forget the 30% more dot damage talent.

Anyway, even with range build you still wanna be in melee. This is just from a pvp perspective when you’re getting kites.

That also works with Holy Crusader, as Holy Crusader also turns Expurgation into Holy Physical damage. Which is why I didn’t include it when comparing Holy Crusader/Physical presence against Burning Crusade/Searing Light.

Right but it also works with truths wake, that’s all part of the fire side synergy.

Was doing some testing and BOJ/expurg buffed with all that does more damage than a judge buffed FV or JV.

Also if you’re gonna be focusing all on the holystrike build theres not much room for the 30% dot buff cuz you need VM to buff HoW further and syngerise with blades and PP

Don’t get me wrong, both build are nice in pvp. I just lean more on the range one due to our history of being kited to hell.

re: Mobility
I know it’s still in iteration, but -

The datamined leap, if possible, SOUNDS amazing, I would love you forever if you did it, but - even I am fair enough to note that we also have a lot of new ‘half-ranged’ ability talents.

Im fine with either. Both are cool. Totally cool and sound fun to play. If one has to go to have the other Im probably ok with either.

On to steed - if we lose a leap, but keep ranged hits, I think steed is fine as it is, removing roots/snares and speed boosting. I would like a pure-light visual since its an actual magic horse but glyph it later. NBD.

Have you considered a steed-based spender that buffs all damage we do while we’re on a steed for like X seconds? Just an idea. Prot had Knight Templar in Legion and I loved that playstyle.

RE: Replacing CS with Auto Attacks
not a fan. at least by itself.

I know it is currently choice with spinny hammer which is also…fine. I enjoy it as prot anyway.

Honestly I would rather have a talent that got rid of Auto’s all together and baked into some heavy hitting Crusader Strikes. Make each press feel good.

That should be a core idea throughout every spec as far as Im concerned. Meaningful numbers you only ever see in a log isn’t fun.

RE: Auras
im still not sold on everyone being able to get every aura.
My idea is a base “paladin tree” aura like protection aura flat 3% damage reduction.

Holy getting concentration aura adds a modifier to it with current conc aura wording.

Protection could get up to 5% maybe? maybe a armor increase to it or 2% magical DR? not sure. Or crusader aura that could extend all range 3-5 yards, or melee only range 3-5 yards?

Ret having the reworked (great btw) ret aura added to it.

This gives each paladin spec a reason to have the aura they bring to the table.

At the very least have each spec buff the aura they should be using, maybe?

Re: Execution Sentence v. Final Reckoning
Currently these spells are too similar to be a choice node. Damage is too similar, and when there is any idea there will be more than one target ES loses all its value, even if just so you dont have to talent swap.

I’d like to see something done to either ramp ES damage with every ability used instead of extend the window and lower its CD, or turn it into a funnel where ALL damage you do buffs the ES.

EDIT: Another possible change could be Final Reckoning going from a timed window to a “your next Spender does 100% extra damage” or something. The abilities are just too similar in the worst ways right now.

That’s how ES already functions, even on live, while FR only buffs spenders

flat 10% isnt a ramp, its just 10%

I don’t think I understand then. You mean like each hit increases the dmg increase of the next hit?

either it funnels all damage you do to all targets 10% into the ES target, or it ramps, ie every ability you do increases the percentage taken 1% or something.

only 1 hit is 10%, 2nd hit bumps to 11%, 3rd to 12%… like it ramps up the more you put into it rather than extending the duration.

Well it already funnels 10% of all damage you do into the final hit of ES.

The second option is just a damage increase per hit, it doesn’t really change anything mechanically. Are you worried ES won’t hit as hard as it should?

not as much “hard as it should,” as much as it is “hard enough to justify taking it ever” which is the case now.

Well they’ll be working on tuning later on

true.

This would change the functionality of it, especially in the case of a funnel build. Because right now it only affects the ES target. Any secondary targets do not add damage to ES final hit, just what you do to the original ES target.

Funnel build would at least give you a possible reason to use it in AoE in funnel situations. Right now there’s zero reason at all.

That would cause a lot of burst issues on the target it’s on. Putting all that aoe on it.

What we need is what’s on live. A splash effect for like 20% of the primary target.

Well they’ll be working on tuning later on

Lol, Yeah. But adding aoe damage to a single target is pushing it.

…it’s basic damage funneling. Other specs have it, and have had it for years.

Lightning rod for a shaman is just one.

and the ‘extra damage on one target’ only helps if the target is alive at the end of 8 seconds anyway.

It’d have zero use in smaller aoe packs, but great use in funneling, like to a boss with small adds around that need to go, or a Priority add in a pack that lives longer than the rest like during Broodkeeper.

1 Like

Oh, I’m thinking about it from a pvp perspective. Can you imagine go ham, on a melee cleave and spam wake, DS, with ES running on one of them

So I came up with a potentially amazing change to the tree that will add much more synergy to the right side of the tree that will probably make a sub set of ret players very happy.

So I was thinking of a way to make FV synergize better with the dot fire side of the tree, since JV clearly is the winner of the holy strike left side.

First of, get rid of teachings of the light from the center of the tree, doesn’t really change much and only removes half a second from judge which could be added elsewhere.

Replace teachings with the choice of holy crusader and burning crusade. Think it makes perfect sense to have that choice node in the center of the tree to match the holy strike / radiant theme we have now.

Now move penitence from it’s spot to replace where HC/BC we’re.

Now here’s the big change…

With an empty talent where penitence used to be

Drom roll please…

Replace it with Exorcism with the half burst half dot we have on live, deals radiant damage AND replaces Hammer of Wrath.

BOOM

Now FV synergizes even better as it’d be able to proc Exo while Exo benefits from all the talents the bottom right side of the tree offers