Rethinking everything

I have some thoughts after playing Legion Remix about things Blizzard could consider to make the game better, more compatible, and allow people to have fun.

I like having difficulty scale, not with character level, but by item level. Rather than having a set difficulty for lfr, normal, heroic, mythic, ludicrous speed, but have the difficulty scale based upon the average item level of the person or group and this would also introduce new mechanics organically rather than having them thrust upon you.

Set item level requirments for different tiers of difficulty, for example to raid normal, you must have a minimum level of x, etc. Here is where it changes from how things are done today. The higher the groups item level goes, the instances continue to add new wrinkles that will be in the.next tier of dificulty,.but are more forgiving than they will be in the next tier.

For things like lfr, you make it so only people with similar item levels are put in the same raid group, dungeon , etc.

Then lots of people will quit the game as quickily as they can.

One of the main purpose of getting gearing up is to reduce the difficulty of the content and shorten your playtime especially when repeating the same content.

If you are clearing the content with 600 gears needs 1 hour, but when you are gearing up to 700, you still need 1 hour, what is the point to gear up?

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