Retail stutters badly after patch

I’m experiencing stutters, mainly in Dornogal, and I noticed them in Shadowlands raids as well. In the Isle of Dorn everything is perfect, with no issues. I’ve already tested without addons, ran a repair, and even did a clean installation, but the problem persists.

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The same thing is happening to me as well, including in Revendreth.

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Also having it happen with all addons disabled. I have a 9800x3d and had no stuttering issues before the patch so something is definitely wrong with the game. There seems to also be a memory leak happening because after 30 minutes or so my game starts using 10+gb of ram which is just insane.

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It seems like alt tabbing is what’s causing the memory leak to happen. I opened task manager and left it on my main monitor and in less than 30 seconds being alt tabbed my ram usage went from roughly 5gb to over 10gb of ram, the stuttering gets probably 5x worse, and it never returns to normal without restarting the game.
https://i.imgur.com/evbFTPa.png

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Theres a lot of people with the same issue. Hope they fix it ASAP

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Yeah, I’m experiencing this as well, though it’s definitely worse in Dornogal. It’ll randomly happen elsewhere but not anywhere near as bad. Wonder what the problem is.

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Been having this issue for a while now. Get’s worse when I alt tab.

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I am having the same issue after the latest update. Was perfect before with almost all max graphical settings. Now, I get insane stuttering in Dornogol, as well as Valdrakken. Orgrimmar has been mostly stutter free for me, but it’ll happen every now and then. Dornogol and Valdrakken are really bad, and that is even after lowering shadows and other graphical settings. (No improvement from doing that)

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Tbf, WoW has had a memory problem for many patches already. It’s the only game that uses about 22GB total system memory. All other games have it around 15GB. I don’t experience memory leaks tho, but it’s an absurd amount of ram usage.

As for the stuttering I’ve had that happening since DF pre-patch, on 3 different PCs. Not counting all the ones tested at my workplace (selling pre/custom builds), which all stutters in WoW as well.

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Also dealing with this on an M2 Max system, so it’s not just a Windows problem. Getting a lot of small, sub-second stutters. This is happening with or without addons enabled. Seems to happen at random across zones. The problem only presented after the pre-patch.

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Same here, I have an i7-13700k processor and a 9070xt graphics card, before the patch the game ran smooth and fast, even in Dorn I was getting a solid 144FPS, now the frame rate is all over the place and choppy. There aren’t that many people in Dorn either, which can slow things down a bit when there are tons of people, but that isn’t the case. FPS is not consistent in Delves either. One day Blizzard might actually spend a whole hour and code in FSR3.1 and DLSS 3.5 into their game to help people out. Yeah, it literally only takes about an hour to code those small improvements into any game.

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I have only experienced this in Dornagol. With addons on or disabled, I will get a random stutter. I have a 9800x3D with a RX9070 XT. I had no issues before the patch dropped.

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I’m the same. Tried everything. it sounds like it is a very poorly optimized patch. i literally disabled PBO and tweaked AMD Adrenaline (I have a 9070 XT). Constantly get weird frame drops in Dornagol. It’s not the most terrible thing but very obvious when looking closely. Doesn’t seem to be an issue elsewhere.

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I started experience huge, random frame drops last night. Like down to 10fps, the first time I was in Manaforge, we were getting ready to pull the boss and just out of nowhere it hit me, my frames instantly dropped to to 10 fps, just now I was in Dornagol and the same thing happened, they dropped to 10fps, it’s not addon related because bugsack is showing no errors and I only have like 4-5 addons installed. This game is having serious issues right now. I don’t know of anyone who isn’t.

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Same thing on my end. Went into this patch with no addons and doing the _old too the 3 folders to reset everything. Right now no addons, no cool-down manager or damage meter and I see the lag everywhere except Ke’Vesh (sp?) so for that’s been the only place that’s ran buttery smooth for me.

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Lag, stutters and disconnects everywhere since the patch.

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Having a very similar issue to you. I’m on an older system, but before the patch it was occasional but tolerable, and likely just due to my system being 8+ years outdated, but since 12.0 launched, i’ve been having horrendous stuttering almost to the point that it’s unplayable. Any sort of content that exists in a space with more than 5 characters / flying around in Skyriding, walking through Dornogal or Stormwind is constant lockups. Going from 60-90fps to 1. I’ve done all the reccomended steps to fix from blizz and people both on the forums and reddit, nothing has helped. I feel like it’s a client side issue and i hope it’s adressed soon

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You can kind of consider me a canary on this topic, but yeah, there seems to be a lot of traversal stuttering going on, especially anywhere with significant player or NPC densities. Can’t fully pin down whether it’s shader compilation or just asset streaming, but there is a ton of hitching everywhere in the open world. I even had a few gnarly 1/2 second hard hitches flying around Kalimdor(I think I was flying from Orgrimmar to Booty Bay and it was probably when I got near BB). Dungeons seemed fine though and I never dropped below my FPS cap.

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Something has to be wrong with the game. I’ve reached out through a ticket, and was more or less directed to try out their troubleshooting steps, which i did, and then when contacted further was told to go check with my ISP or a local service tech that can see if it’s my system. How would it be mine if people who’re using computers 7 years newer than mine are having the same issue?? It’s kinda rediculous.

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For a short while, I thought maybe it was some UI related issue under the hood, like it doing some kind of distance checks+heavy logic(since all the UI is single threaded, it will hitch rendering till it’s done) or something; since it mostly happens in areas with dense amounts of players and NPCs. But having it happen out in old unpopulated areas of the world kind of flushed that theory down the toilet for me, though I guess it could just happen with any potential targets.

I’ve also done a lot of double-checking to make sure it’s not some memory leak related issue and haven’t really seen any issues there. So my guess is there’s either some bug in the rendering path tied to forced synchronous shader compilation(it will hard hitch, instead of potentially rendering with a placeholder material, while it waits for the shader to compile, which would be asynchronous shader compilation) or asset loading, or there’s some kind of issue with how they are loading the data.

I also checked to see if maybe they incorperated different or newer DLLs and it looks like the only thing that’s really changed has been wow_loader.dll, which sounds like it might potentially be related to how it handles the virtual filesystem and probably security related stuff or authentication? So that probably gets updated fairly frequently and is likely unrelated.

Other than all that, it’s obvious that it’s some kind of main thread bottleneck. That bottleneck is either computational or synchronous in nature(maybe it holds the thread until assets finish loading or something, even if there’s no work to be done in the meanwhile).

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