Hello again, it’s Kinndyvoker, here to address an ongoing issue the PvP community is facing with stealth MMR caps in certain brackets.
Currently, it appears there’s a hard MMR cap in Solo Shuffle, where even the top players on both NA and EU servers struggle to climb beyond 2250.
Meanwhile, Rated Battleground Blitz has seen players reach as high as 2800 to 2900. Initially, I thought this might be tied to player participation, but that doesn’t seem to be the case.
In the past 72 hours alone, Solo Shuffle had 18,495 lobbies and a total of 110,970 rounds played (though this includes players queuing multiple times). By comparison, Battleground Blitz saw 5,954 matches, totaling 95,264 players in that same timeframe.
In 3v3 arenas, there were 15,876 games played, with the highest ratings capping around 2500, achieved by only the most elite players.
So, my question is: why is MMR capped in one bracket but not others? We’ve encountered this issue before, and the last update suggested changes were on the way.
It feels frustrating to have to queue a different bracket to earn rewards simply because I can’t attain them in my preferred mode.
Could the team provide any insight into planned changes, so players can earn rewards in the brackets they enjoy most?
Best,
Kinndy