"Retail is so easy, there is no challenge"

Or I can pug in zuldazar. For 24 strangers that I will never see again and won’t care to talk to and more or less stand idle along the way.

And regardless that is not playing solo that is still in a group. Nice try though.

Most do the game still requires a group you are delusional if you think this is a solo game.

While I agree with you on the questing in Vanilla vs BFA. I think it’s pretty much impossible to have a wrong opinion on something subjective like this.

I loved playing wow back then, it was the best game in town at the time. But I’m just not about playing that game now. But for the ones that like it, you be you.

Depends entirely on the goal. At this point, most of wow’s player base are bottom feeders who lust for gear advancement instead of fulfilling gameplay that they’d do even without a carrot on a stick. To that end, I’d say the game is entirely soloable. You always have a CHANCE to get an upgrade, so you can always be working towards the goal of “getting gear” from even the most mundane content.

I know you don’t understand how it affects other players personally. That’s fine. It’s great that you have the option in Modern WoW to find enjoyment in playing the game precisely how you want to play it.

For me, I always enjoyed that sense of prestige and awe that came when I saw someone in vanilla/BC/Wrath endgame gear and thought to myself “Oh man I want to get that stuff… that looks badass!” I am not a fan that in Modern WoW I can just queue up for LFR and get a different shaded version of the same item for doing minimal work.

Personally I do believe that the rewards from difficult content (whether it’s inherently difficult like mage tower or something that’s an INSANE grind that shows a real commitment like R14 was) that have no easy mode offer a measure of prestige that doesn’t exist in Modern WoW.

BFA follows a trend that’s existed since cata. So I’m looking at it not only on its own but as part of a continuum.

Classic is a fifteen year old game and _right now it’s gameplay is preferred over the current iteration of wow.

Will that maintain when retail releases its next expansion. No. Will half of the expansion buyers leave within 6 months if blizz continues with a design philosophy built around accessibility and lowest common denominator? Yes. Will they than go back to classic? Don’t know, but I suspect by then TBC will be a reality conveniently or thoughtfully

LOL WoW started out soloable. Go play Vanilla Everquest… That’s un-soloable.

You can kill a mob and gain exp on your own. It may not be fast but you CAN!

In Everquest Vanilla you couldn’t even have attempted to kill a SINGLE mob after level 10 without a fungi tunic (worked to about level 20) or a group (after level 20 a group was needed unless you where a clever necromancer).

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Fixed that for ya.

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There’s no delusion.

If I am solo queuing and get to see all the content there is to see without having to worry about who I’m inviting to the group and what classes there are or, heck, even worrying about what your own class does since you can just sit back and let everyone else do the work and still see the content/story… that is basically a form of solo’ing the game.

I agree about the PvP stuff, sure… but you can argue there isn’t a whole lot of content/story there to be seen, it’s just something to do (that a lot of people, including myself, enjoy).

Sounds like the solution is mythic only raids!

Now 95% of the playerbase always has something they havent cleared :slight_smile:

There is a challenge but there is no point in doing so such challenges. Issue is the distribution of difficulty. Classic is just average difficulty all over the game. Retail average difficulty is only heroic and some 10+ depending on the week and mythic difficulty raids is very challenging but not really rewarding. All the rest looks like blizzard thinks its playerbsse is over 90 yo or so and has never seen a computer. You have to try hard on failing to not succeed.

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To be perfectly honest… and I’m certain in this forum I’m in the severe minority… I don’t think this is a bad thing.

I understand that we’re all paying a subscription to play this game and that having content that is unavailable to the majority of us sounds awful… but I also believe that true exclusivity (not masked behind saying “Oh I have the same sword but mine is red so that means I did the hard version but we still both did it.”) is important to an MMORPG.

It must be a giant slap in the face of all the people who have spent the last 15 years making WoW into what it is today.

The version of the game you started with is absolutely crushing the one with 15 years of your hard work.

If they ever did this, it would probably be heroic level.

Mythic is WAY too hard to be the only difficulty.

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Whether it continues to be is the bug question.

Well I’m glad your not in charge at blizzard then.

Your welcome to your opinion, but I see this sort of mindset as archaic and elitist.

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Super Mario the lost levels is hard man :thinking:

I think you could make an argument that a lot of classic classes have a much higher skill ceiling than their retail counterparts. At level 32 I have more hotkeys than any of my retail characters.

But retail endgame has difficulty options that are far and beyond the difficulty of classic content. I can’t imagine any boss fight causing me the same amount of stress as trying to progress on Mythic Krosus.

Both games have their strengths and weaknesses. Classic only has a single difficulty setting for PvE content. Retail gives you options- some of which are faceroll easy and some that are rage inducingly difficult.

Right on man. Gold proving grounds is a huge challenge.

When I try proving grounds from time to time, it generally takes me one attempt for copper and 5 attempts for silver on classes I don’t play much. I play every class and am not good on them all. My healers are all on my other account. I plan to try tanking PG sometime, but so far haven’t bothered to try.

different strokes for different folks. When you hit 60 in classic you have 2 choices. Grind out honor in pvp. When I say grind I mean grind. Or raid. That’s about it. Even with the faults of bfa I can do whatever I feel like I wish to do.

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I mean, in a world where transmog exists, it means little either way. Difficulties sharing gear has a positive byproduct of allowing multiple variants for a set within one tier.

Mounts and titles have been the go-to for raiding achieves, particularly Mythic.