Ret Pally Trinkets

Hey guys what’s your opinion or experience the best single target and mythic+ trinkets being used. Trying to find out what works and what doesn’t.

BIS trinkets are Anvil and signet brand. Anvil is better for M+ but its an on use trinket, signet brand isn’t but it requires time to build up so sometimes things die too fast in M+.

Anvil does have the benefit of not placing other on use trinkets on a 30 second CD. I use anvil with ashes so I don’t have to swap for M+ and raid. I pop anvil on pull use the lego axe then go full in with wings/ashes into rotation. Then when wings comes up pop anvil with it at the same time. Keeps timing pretty good.

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I also use anvil and ashes for mythic plus, I like the combo, and it feels okay for the most part, but I also haven’t found any other trinkets that sim better than those for me so I’m kinda stuck with them. The one complaint I have with ashes is the haste debuff after the trinkets buff. I hate it and it feels bad to have your haste neutered for a whole min after the buff ends. I wish I could find another trinket to replace ashes with due to that, but I don’t think I will.

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I use the Anvil and Blazebinder s Hoof. It sims good for me.

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Anvil has a some things going for it.

The ability it is paired with for us (crusader strike) can be made into an AA, which makes it really easy to use since we’re already speccing into that.

Then the on-use doesn’t trigger other trinket so it can still be used in pair with other on-use without too much hasle.

And even if you drop the stacks within a dungeon, it’ll still deal a decent amount.

Ashes would be my second choice.

At the moment I run Anvil and Blaze because I got 1 early, my next bullion item is ashes though.

Thanks, guys, for sharing. I am running anvil and signet for single target. Then I am running ashes and anvil for mythic. I have blaze and Boon too. Haven’t had time to play with them though.

I was curious about this too… BIS lists everywhere claim the brand and the anvil yet I’m seeing the haste trinket off the same boss and grief touch higher on the highest ranked paladins on logs.

So I feel lied to… Brand is on long fights but seems if it’s short bosses under 5 min the ashes/ grief touch and anvil are better.

I’d try simming them in fights around 3-4 min by now in raids most bosses are killed in around that time so sim it and see what you get.

From my Sims I’m seeing a replacement of brand for the ashes or touch as a huge DPS gain.

Though it seems extremely time dependent.

A sim for 3 min and the ashes and torch are huge upgrades over the bis list. 4min they fall off to where it’s a minor upgrade.

Once hitting 5 min they fall to a DPS loss… So dang finicky. Guess the OG bis are the safe bets

That’s exactly how Signet works. It works best when ppl are undergeared or trying to figure out the fight in the beginning 1-2 weeks. By week 3 where most ppl already have full sets and some upgrades, fights get shortened easily by 1 min thereafter killing Signet week by week. The lists are not lying when they said Signet are bis, the community is the one who has no critical thinking and just blindly following BIS lists without so much as comprehending and self questioning why X or Y is BIS and why others are not etc. Same for M+ routes, pulls, choice of kicks etc.

It’s only when ppl go higher that they realise maybe the spell they always kick (like BH’s 1st boss’s healing potion spell) was the wrong spell to kick afterall.

Things like Signet and Anvil require coor with ur tanks to perform at optimum levels and also added effort like toys to keep urself longer in combats, when and where to use these and when to self extend etc. It’s not for random pugs groups who are pulling 2 by 2 and waiting 15 secs for the healer to finish drinking or ‘‘brb dog pee’’ groups.

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Only use Signet if fight is longer than 5m, Anvil is kind of in the same territory, but more acceptable. Then it’s just a choice of Ashes/Hoof/Grieftorch/Augury, Augury has amazing high rolls but the lows are just meh. Grieftorch is good if people die a lot and for short fights where you only get 1 use.

Ehh its honestly not that bad with Anvil even with a pug tank.
I often drop the stacks and the effect will still be 3-3.5% of overall in M+.

Considering it’s a main stat trinket too it’s pretty darn strong even on suboptimal play.

once you hit 5 stacks, just dont press anvil unless you need to extend the stacks

Anvil and Grieftorch for me. The 2-3 trinkets only beat Grieftorch assuming you have 0 group deaths. After even just one or two deaths, grieftorch pulls ahead.

I run Augury and Anvil. Augury out-performs Anvil on every M+ and Raid boss consistently, every time on Details. Anvil buff drops off in-between pulls on some keys. I couldn’t imagine a more useful passive trinket than Augury, as it contributes more than HP generators in Overall Dmg even sometimes. Sim’s can be misleading, as much as it can be helpful. My advice is to try this combo out, macro your anvil to Divine Reckoning (for keys), & the rest will take care of itself. It’s kinda amazing. I hope this helps.
**The augury also does flame dmg, so that will tie into some talents, as well as other bullion gear like rings/neck etc that grant effects when fire dmg is going out) so it will increase in value/dmg the more u gear.
**ALSO, u can upgrade Augury to 14/14 Awakened iLv whereas most other trinkets (ie Anvil) only rank up to 12/12.

<3

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Signet is so hit or miss, There are a few times it out performs my Augury in Boss fights but usually I’m finding its output is half of Augury. I’m having a little buyers remorse with my bullion.

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wait, what?

how does a tank determine in any way how your trinkets perform?

Don’t forget anvil gives str and augury only gives crit.

signet and anvil stack depends on if your tank pulls one pack at a time and who quickly they chain pull.

Anvil has a short fuse timer of 15 sec after combat to either get into combat again or artificially extend it with toys or itself. The problem sometimes is tanks just pull basic pulls and then run to the next etc. For example, after Mammoth boss in Neltharus, there exist a short gap where 15 secs is usually not enough by hoofing it. So unless ur tank jumps ahead and pull and bring it back to you, you are either force to get in combat somehow and considering the doll is a 20 mins CD, it means u cannot use it for the next 20 min should u need it.

Along with Anvil, Signet requires u to be constantly in combat in order to keep the firestarter stacks, as ideally as possible of cos. Dropping these trinkets stacks means starting all over again and having to build it up again etc.

Then you have tanks who stand in front of the boss for 15 secs or sth then pull etc.