It doesn’t matter what the other dps think. It matters what leadership thinks and how smart or dumb they are
Not really. Do you know anything about seals? What’s the paladin using, SOC? It procs only 4x a minute, no matter the weapon speed. So warriors are going to land more than 4 attacks per minute
There’s this thing called seal of righteousness that exists.
A fury warrior will land more hits period. A prot warrior will not.
SoC has 7 PPM.
PPM adjusts the % chance to proc by base weapon speed only, so the average number of procs over time will come out to X PPM. If you artificially inflate those after the fact using haste, extra attacks, etc, those are pure extra chances which can in turn inflate the number of procs beyond the stated PPM.
You don’t need to take my word for it though, you can simply watch Kevin Jordan, the guy who designed all the classes and their mechanics in vanilla as he explains it:
The person asks at 2:39:59 and he answers it just after.
[quote=“Aldenel-emerald-dream, post:216, topic:191917”]
Besides having a lot more testing and theory crafting available you’re right. Nothing has changed. And it IS viable but this could come down to semantics
There hasn’t been more testing on real Classic servers and theory crafting is only theory until it’s actually proven. So no, I don’t agree there is anything new since patch 2.0.
Paladins needed a large mana pool and/or mana regeneration, spell damage, strength, agility/+crit, a very slow 2H weapon to make the spec any good and it was based on RNG. There is so little gear with those mix of attributes. This “spelladin” spec with the MCP (3 charges, 19% drop rate) isn’t sustainable and it results in middle of the pack DPS in short 30 second bursts with 20+ hours spend on farming consumables and another 10 - 20 spent on farming MCP’s, but that’s only been tested on private servers since the classic beta has a character level limit of 40 at this time.
Based on what evidence? Data based on a private server with a guild in full T3 speed farming is not accurate data to form an opinion on.
you use Seal/Judgement of Righteousness with Nightfall - not Seal of Command - which is set at 7PPM fyi
* Seal of Righteousness - Now does holy damage on every swing. It can now proc correctly as well. The Judgement effect has been renamed “Judgement of Righteousness” to differentiate it from the Seal damage in the combat log.
* Judgement of Righteousness - The damage of this judgement was increased significantly. This judgement can now trigger procs. The bonus from spell damage items has been increased slightly.
https://wowwiki.fandom.com/wiki/Patch_1.9.0
The point I was trying to make is if it took spell damage gear and consumable items, including weapons, to make the spec perform okay, then how good does the spec perform before getting that gear.
the preraid bis gear comes from 5man dungeons - it’s not hard to get - and that will take you through MC as you grab pieces to improve your set until you get into BWL and try to get 8/8 Tier 2
you don’t need a spell dmg weapon though - that’s the entire point of this new meta for the spec
Again when a fresh 60 goes into their first dungeon to get some of that +spell gear without a MCP or any consumables what’s their DPS going to look like?
How do you know it’s a new meta? Who has been able to test how abilities scale with spell power and AP?
As far as I know the only truly new thing about it is mostly just the MCP, Stacking +SP and using SoR isn’t really new, nor the shadow oil.
The best part is that people assume it’s the damage of Ret that was the problem. Damage was honestly not the problem, it was always the threat.
Warriors/rogues can beat a ret by ~20% purely based on their built in threat modifiers. Sure Paladins have Salv… but it simply exacerbates the issue. Pushing all threat lower only goes so far before everyone is hitting the ceiling again.
Oh well, all things come full circle. People will see.
It’s not new at all. You typically heard of people stacking SP with tier 2 if they had hand of rag. Or just didn’t have the better melee gear.
I’ve seen people try both builds on private servers and they both seem to do similar mediocre damage.
You do realize that both the spelladin and traditional Ret use nearly the same talent build. You can just use gear that leans towards warriors or better yet, you can just heal if you’re so worried about mediocre DPS when you’re a fresh 60.
Be versatile.
I want to raid so I’ll be going holy.
I don’t see how when a Paladin could just bubble and drop threat.
Using MCP’s is not sustainable.
lolwut…
who the hell cares about DPS parses in a 5man dungeon and who the hell uses consumables in a 5man dungeon?
tell that to every Feral Druid who is going to play Classic…
I won’t need to tell anyone farming a consumable weapon is going to get old.
Tanking/DPS warriors who don’t want to compete for gear are going to care and the other 4 people having to carry the paladin. Unless it’s a guild run and then no one is going to care if they allow it.
dude, everyone needs to gear up at some point - that’s literally how the game is designed to be - no one gives two craps about dps while levelling/gearing up
PS this is how things will be on Classic - cuz the SPELLADIN can tank dungeons just fine and dandy
LFM BRD - Ironfoe Rez - HoJ free roll for melee
I never said anything about DPS, but you tell that to all the rogues who posted DPS meters throughout every single dungeon where one was present even in VC. The best part is no one asks for DPS meters in those dungeons. Well maybe rogues. They will ask.
/golfclap to them?