Well that’s the problem, Akadian needs both hands to swing his massive e-peen around. No room for a Nightfall or any other 2h weapon I guess.
So what? It’s not like Classic is going anywhere (that we know of). What difference does it make if you’re only half way through AQ40 when they drop Naxx? Everyone who wants to get through Naxx eventually will anyways.
A good portion of the current community for WoW wont be playing Classic. Classic is specifically aimed at the people who don’t like the current direction of WoW.
Plus considering it’ll be 1.12 balance T1 and 2 content will be cleared by quite a few guilds before the next batch of content and T3 has no more content coming.
It’s really only AQ40 that any half way decent raiding guild should run into problems with that might cause them to not have it cleared before the next content drops.
I know my guilds did. I think only two of our paladins were Holy, the other 4 were Ret (that took turns healing). When I raided on Horde side I think we had 1 Resto shaman and the rest were Elemental or Enhance… and this was the guild that got a server first Rag kill (and Horde first/server second Ony right afterwards).
We didn’t know better, they were token members who were tolerated for one reason or another, and most guilds had wastes of space players. We’re armed to the teeth with more info now and raids in vanilla will function much like m+ groups excluding people with “low IO” (in the case of vanilla, it will be ilvl and spec hatred).
There will be a few guilds that don’t adhere to that, sure, but it won’t be the majority of the achieving guilds.
Make no mistake, live mentality will flood vanilla.
Also, why it matters, despite vanilla being static… Once the good competent people form up and shoot ahead, how many of them do you think will look back after farming something? If all the talent is gone, you’re just left with scrubs who will wipe 100 times on a single boss. Who can put up with that headache? I’d slit my wrists having to deal with that incompetence. Constant failure is the definition of a bad time for me.
I can. There will be people who swear by “bad” specs. Though to be fair, people had no clue what they were doing in classic, so some overlooked things might come to light. It’s happened on private servers, I am sure a more accurate classic then private servers has the same potential.
That’s what made classic, and sort of BC and Wrath interesting. Class design was not about balance and pre-made DPS rotations. But rather a class given a set of skills that fits their theme, and allowing players to figure it out.
Don’t forget that warriors, now considered one of the strongest classes, were widely thought to be awful at first (and I mean at max level) until some players “unlocked” strengths people were unaware of.
What makes you think that they’ll function anything like that? People already know that they can clear these raids fairly quickly and with good success with 10 afk players, so why would they kill themselves, and arguably their guilds, in order to be that hardcore? There will be bleeding edge guilds that will do that, yes, but that doesn’t mean that guilds that don’t do it will be wallowing in ZG and MC forever either.
Because the mindset required to be good at the game in my experience also necessitates a certain amount of elitism. If you accept being bad as an outcome, you typically don’t also care to improve much. If you don’t care to improve, you lose a lot more.
It has nothing to do with being hardcore and everything to do with finding failure acceptable or unacceptable. You can be good at the game and still not break your back with hardcore hours, etc.
Why do you think people are so stringent with their m+ 10 keys? So they can spend as little time as possible and still be successful. No one likes wipes or failure. Minimizing it through easy means like screening bad specs will be a no-brainer.
We knew what we were doing a lot more in Vanilla than people give credit for, especially the raiders. Theorycrafting existed back then, and it’s not like it took more than 2 years to figure out most things.
The reason why Warriors were considered bad at first is because they were. It’s not that we discovered something that was unknown, it’s that in order to become the powerhouse they are in 1.12 they needed high end gear and balance changes they didn’t have at first.
A lot of people were unaware of class potential. Blizzard didn’t lay out how to play. People discovered things as time went on, it wasn’t that warriors magically became OP one patch, the patch(es) played a role, but so did discovery.
It has nothing to do with that at all, it has everything to do with demanding people fit into a little box that is “most efficient” or not. You can still succeed, and be driven to succeed, while not aiming to be in the top 5%.
Failure IS acceptable, because if you can’t accept failure at all then the problem isn’t other people playing “wrong” it’s you and your outlook on working with others.
You’re looking at overall raids. I’m looking at raids that meet my criteria. While those might be an outliar overall (hint: even non-world-first guilds that don’t push the envelope, but still clear mythic raids currently before the next tier are still outliars, and no… they aren’t SUPERDUPER ZOMG HARDCORE like a truly cutting edge world first guild such as Method) BUT within the context of mythic guilds, there are patterns.
That’s what I’m talking about. Within guilds that are mythic equivalent, but still no where near something of the obsession like method or limit, they won’t be accepting these types of specs.
What you’re talking about are guilds that will “never clear mythic” (as in never beat naxx, or take 10 years to and a ton more headaches).
There’s accepting failure and then there’s embracing it as the expected and normal outcome. Failure happens. It just damn well better not be every raid night, taking a month to down a new boss, especially when the problem could have so easily been solved by simply taking better classes/specs.
But that’s not solved by taking better class/specs. That’s solved by having people who know the fight and can play their class to its fullest. You can take the best dps classes specced in the best possible build and they can still fail.
A raid of nothing but Paladins can kill the vast majority of the bosses in the game. You act like taking a single Ret is the difference between killing a boss and wiping. If that ends up being the case for your guild, I hate to break it to you, bud, but you’re not as elite as you think you are.
It’s all equivalent, right? That’s how math sim, I mean wow raids work. You need X dps to down the boss in Y time. Doesn’t matter how many people, who does it, etc. You can absolutely fix issues by bringing people of OP classes.
Also, did I mention that people who pick OP classes (especially when considering a known quantity such as classic) are also the people more concerned with their performance, which means they’re likely to be higher skilled, which means they’re also increasing likelihood of success?
That’s the point. it’s not about what is possible. It’s about the types of players who play things that are known to be OP (look at LoL and compare people who accept and play under powered chars versus strictly meta players).