Negative. I spam chainheal with cbt and clear the content I want to clear easily.
it only triggered that % heal increase on the INTIAL drop of the healing rain. Meaning people who have riptide who walked into the healing rain didn’t trigger the 4 set, you had to land the healing rain on ALL the people you have riptide on
Except people with riptide got tidewatered, and they didn’t need to be in the healing rain, nor walk into the healing rain at all: not to get healed, neither to trigger the buff from the 4pc. It’s been said multiple times in this thread, a lot of you guys just didn’t fundamentally understand how the tier set bonus worked in S2, or you just haven’t read the multiple messages stating this in this very thread.
Read the tooltip again:
- (2) Set Bonus: When you cast Healing Rain, each ally with your Riptide on them is area healed by Tidewaters for (322% of Spell power).
2 components:
When HR is cast, people with RT get healed. It didn’t matter AT ALL where people were standing when HR was cast.
It’s honestly very simple.
10% crit would only be good if finding the crit elsewhere was hard. The actual healing output from the 2 and 4 set for season 3 set would totally negate both the 2 and 4 set bonuses to your healing. Unless they jump it to 15 or 20% i wouldn’t vote for the season 1 set at all.
They should have told us how they would buff these sets before asking us to vote because how i see it now we are just basing it off how we felt about that particular season of DF over how it actually would work now.
I just don’t see how the first teir set would give us the impact it use too without the two spells which were impacted the most from the crit/bonus the first teir was aimed towards, CBT and chainheal. Two things we shouldn’t be using anymore in M+ and in raid we want to move away from chainheal a little unless we are the innervate vacuum.
I just think that the people thinking S3 set isn’t good just aren’t using it properly or aren’t seeing how well it plays in M+ content. Take the new Passive build we can go now, that alone makes amazing use of the s3 set and feels so much better a build than the previous seasons in DF. In the end we need a rework though, that is probably one of our biggest issues for resto shammy, a rework is needed to fix up our trees and until then no matter what we pick we will always be the bottom end healer for M+ unless you put in incredible effort (not saying shammies can’t be healing the bigger content with this i know a lot of you guys are amazing healers!!!). Blizz needs to give us more love. And i hope that comes this season, next season or in the next expac because we are probably right now the most neglected spec.
It’s not about being conservative. If you take more than 30% crit from gear, you are hitting DR and are leaving points for secondaries on the table. You are effectively wearing lower ilvl gear.
If all you care about is increasing your crit at all costs, then that’s fine. Personally, once I hit the 30% crit cap from gear, I started going into vers, and now that I’m at the vers cap with my vers flask, I’m targeting haste.
Different stats help in different situations, and I believe there’s more value in having more secondary stat points across the secondaries than less stat points funneled into just one (crit).
You are making a lot of assumptions for an absolute best case scenario. You are realistically going to see a much lower throughput increase.
This is not correct. You should get (at most) 2.2cpm of Cloudburst Totem if you’re resetting it with Totemic Recall, which should yield ~0.65% uptime on the 2pc if you never cancel your Cloudburst Totem early. The 2set was always bugged with Healing Stream Totem, meaning you never actually got crit from the 2pc if you placed down multiple Healing Streams at once.
Even so, our s2 set bonus would yield as much as ~20% increased healing if people actually played into the set bonus. Unfortunately, very few people did. We should be getting ~15-18% increased healing from our s3 bonus, but again, people are choosing to not play into the bonus whatsoever.
Honestly it was sad as the tier went on starting to ignore more and more of the 4 piece and just utilize the riptide bonus and treat the spread an afterthought.
Where are you seeing 15-18%?
I’m looking at random logs for M-Gnarl and M-Nymue, for RShaman’s with 60-80% healing parses and I’m not seeing a single person with more than 4% Tidal Reservoir (even with overhealing enabled it’s only about 6%). And even if you give them 100% of Riptide’s with overhealing; that’s to say that ALL of Riptide’s healing is attributed to the set… I’m getting like 16%. That’s looking at 4 random logs, all looked nearly identical
I can be convinced otherwise, bc maybe I truly don’t understand. I’m more than happy to be educated here. Is there something in the logs that I’m not understanding where the missing 10% is?
But I’ll also say, that if the set bonus is so complex and esoteric that only the biggest-brain shamans can get 20% and everyone else gets ~4%. Is that the set bonus we want???
I said you can get up to that number by simply playing into the set bonus, however I’ve seen very few logs of people doing this. Everyone is simply choosing to pretty much ignore the set bonus entirely
Most of the sets strength comes from the 4pc and spreading Riptides around, which massively helps things like Primordial Wave cleaves, talents like Undercurrent, and will (slightly) increase the amount of healing you’re doing from the 2pc. All of this also feeds Cloudburst Totem as well, which is a large reason why the set bonus is so strong
But doesn’t that just mean it’s a “bad” set bonus? If everyone except the “very few” are getting value out of it?
It’s nearly impossible to get no value from the S1 set bonus. Even if you’re just instantly CBT popping and not crit-stacking, you get something just from the 215%. Also with Stream being more competitive with CBT, if you’re really into optimizing set value just run stream (and never doublestack) and near 100% crit uptime.
Yeah the s1 set bonus was always fine (power wise shouldn’t matter if they do indeed intend to balance them), it’s just completely passive and boring. I personally hate S3, as it promotes healing specific targets only, but did really enjoy using the s2 set in both Raid and M+
The issue is people are still doing chain heal heavy builds instead of heal surge and heal wave centered builds. I think a lot of shammies are stuck in their way with the old method of just spamming chain heal to get through a lot of the content and going oom 50% into the fight and hoping that the other healers can make up the rest of the fight.
The passive build benefits the most from the 4 set but most shammies still haven’t changed or adapted to the build yet. Which is a shame because it makes so much use of tidal res since you are getting out more riptides than the other builds and using that to roll heals on people using chain heal sparingly after a rip instead of just blasting away with it.
I mean, fine, but i can’t imagine that just not casting chain heal is going to change 4% to 15%. And in the logs I’m looking at least one of them has 0 casts of chain heal. So It’s not a playstyle difference.
Sorry man, IDK where you’re pulling this 18% from.
I took at look at your Mythic parses because I was like “What is this mysterious master of the elements doing to get 18% ???”
but you did 3.22% with tidal reservoir on your 95% parse for Mythic Igira, and your riptide was 10.47% of your total so the 25% passive bonus there is .25 * 10.47% = 2.61% and the bonus extra riptides, assuming you kept tidal reservoir on every target that had riptide for a full 15 sec overlap, which is unlikely, you’d get a ~26% chance of generating an extra riptide per riptide cast and thats being generous, so that’s another .26*10.47=2.72%
so 3.22 + 2.61 + 2.72 = 8.05% total S3 bonus, which checks out looking at a handful of other 90+% rsham parses.
The truth about our set bonus is that IF you ensured you cast a heal on everyone with riptide to get the bonus riptides … you’d frequently be forced to heal a full health target instead of an injured one and you’d lose actual HPS to gain overall overheal HPS, so to the previous repliers point … you take the 25% riptide modifier and HOT as your set bonus and the spread happens when it happens.
Not trying to pick a fight, but that 18% number is just misinformation in this thread for people trying to make a decision on their vote.
I didn’t play into the tier set though? I simply played the same talents that everyone else is also running (and the talents that I recommend), however I did this all throughout PTR testing and had Riptide doing nearly 20% of my healing, and Tidal Reservoir doing ~8% of my healing (give or take)
I hate the tier bonus, it’s why I’m not playing Shaman this tier
For reference, this is one such PTR log: Healing: Theun - Smolderon Heroic Wipe 7 (15% at 5:41 PM) - Report: Amirdrassil testing Day 2 | Warcraft Logs and could certainly be optimized much much better. It is incredibly unfun to play like this though, and is why I tell people to simply play into Chain Heal instead.
While S3 isn’t any fun in raid setting, I enjoyed it in M+ and will be sad to see my sup’d up riptide healing that outheals all my other heals each run. It’s nice being able to regularly crit people for 60%+ of their HP with a riptide weaved between doing damage.
And given the resurgence nerf, I don’t really think the crit bonus from S1 will be all that beneficial, but meh. Oh well, I’ll heal with something else.
That is the gist of it. The proper way to utilize the Season 3 bonus took too much work and it was too slow when you needed it the most.
So while the 25 percent riptide buff is amazing it is sad to have come to ignore the theme behind the tier.
Tidal Reservor is just bonus and the spread of riptide too. The 25 percent riptide buff really has become the tier set bonus.