Yeah! This is the problem with Shamans right now. Mastery is not work well when someone has low health!
hey man i want to contribute to this thread because i want to see rshams buffed but i dont have anything to say
so here it goes
resto shaman
Yeah 94% mastery, 3 mins in and casted heals barely move the bars.
At least is a bump to the thread. As a mw with hybrid fw healing do you weave in and out of melee range or u go balls deep?
Casted heals do alright, just oom fairly fast relying on them
Don’t like the times rsham is tuned
As such they can just riptide and relax
But they could well to consolidate the kit or front load all these trickle heals (hst, healing rain, earth living, riptide hot duration) all aren’t mods for anything and their cumulative effects are all kinda meh imo
I wish the do away with the riptide/chain heal focus on talents. Make ES a micro defensive cd with mitigation.
Thinking a node that adds the erupting lava effect to riptide, hst healing ramps up the longer it lives but duration is cut, earth living as an icd that procs only at low hp but benefits from mastery twice as much and a lava surge/flame shock spread effect to enemies inside healing rain
Earthen wall no idea, that and slt are vestigial organs imo
I know totems is the class fantasy but they are just a hindrance. Having stationary healing tools that u can only relocate once is bad design for pvp.
Not to mention my cds can be killed