Resto Shaman Needs Identity

For enough. Misread. Used to “stacked healing” being our thing.

Downpour?

It’s unfortunate that it and wellspring have been so bad for a bit now.

This is EXACTLY what I’m trying to say, thank you for articulating it so well.

Totems? Earth shield? Chain heal?

This is why I get grumpy when people talk about cloudburst because you immediately get confronted with “but its good healing! Its good for HPS!”

Maybe it heals good but it is not fun, interesting, or satisfying to use.

I’ve been complaining and complaining that they do something to make healing stream a better alternative because they can put whatever numbers they want on it but at the end of the day it ticks on one person at a time for about the same healing riptide would do over its duration. Cloudburst is just plain better.

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There was a mod back in the day that when you did damage that instead of the health being moved instantly to what it was it would “melt” the health. That with wf was so nice to when you see the wf proc and just watched the health bars melt. That was what kept me with Enhancement. I love wf and wish they would bring back the double wf buff. But we know that will never happen.

That being said I love wf and love watching the numbers pop up when wf procs. Just makes me smile.

If shaman design flops next expansion, like in dragonflight, it would be sad time

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What about the design do you feel slopped specifically in Dragonflight?

Am I the only one who enjoys have shaman play? Enhance is the most fun it’s been for me since wod. I love the way resto plays in dungeons and PvP. I’ve never used cloudburst I just pop down healing stream totems healing rain and riptide and help dps. Ele is also super fun to me tuning aside.

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I agree This version of enhancement is the most fun in a long time.

Great mog, you look like a real druid.

Malfurion vibes.

Bring back vesper totem

I LOVED Vesper Totem. With the legendary was some of the most fun I’ve ever had healing, right up there with current MW.

I loved the legendary that made chain heal and chain lightning instant if you rotated them. Was super fun in M+.

I’ve mained shaman, always + druid.
Shaman feel bad, especially in this raid tier. The fights require monumental amounts of movement which hinders the shaman raid healer.

I feel that other healers do have more utility, or at least are able to heal more for a fraction of the effort that resto shaman go through. I love the class, I’ll always use it, but Shaman have always been the redheaded step child of Blizzard.

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This thread being started by an Evoker is not lost on me lol

You lost when you said Chain Heal is not core to the Resto Shaman. That is lol funny. Our spec since Vanilla has literally been a CH meme/bot. It is the defining spell of our spec (With SLT being a close 2nd imo).

You seem to be confusing identity and playstyle. Resto Sham has an identity and an awesome one (imo). There is a reason people have liked the spec and it’s lore/identity since Vanilla.

What you seem to be arguing in your original post is that the current playstyle is not fun for you. Which is fair. But that is different.

Our current builds revolve around 3 spells (Chain Heal, Riptide and CBT/HST). If playing M+ you can add in Healing Wave + Healing Rain. Outside of that it’s basically just Keep Earth Shield up and CDs / UL in raid. And yes, their is not a ton of interaction between Riptide and CH which are our two most used spells (Again, except in M+ Healing Wave is used a lot). You could nerf CH and give us a talent or two that make riptide interact with CH (Maybe an insta cast of it based of RT ticks or something), but you would end up in a similar spot power wise. You could push more HW/PWave/RT interaction but then you become another MW Monk basically.

The biggest playstyle struggle with the spec in recent expansions is the range issue for totems imo. Totems are no doubt the core concept we have played around outside of Chain heal for most of the classes existence but with constantly moving in M+ and Raids being more movement heavy, they seem less manageable. I would favor coming up with a short lore story about how Shamans have learned to commune with and share the elements powers via spirits in conjunction with totems. So totems would become “spirits” and basically be able to “follow” the Shaman.

As always, playstyle discussions are subjective and can go a million ways, but what you are arguing is a playstyle thing. Totems, Water, Chain heal, Spirit Link, etc. all create a wonderful identity for the Resto Sham.

Oh and for the record, Shaman is still 2nd highest HPS in current Raid Tier (@ 90th %ile) and their are tons of 3k+ IO RShams. Are we meta? No, but RSham healing is not bad right now. The stigma around us is worse than the power level.

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No, I am not confusing identity and playstyle. I consider Holy Words (Holy), Atonement (Disc), Echo (Preservation), Glimmer (Holy), etc to be a core part of those healer’s identity. It distinguishes them from not only each other but from within their own class. These identities certainly influence how to play the class.

Every other healer has a far more interesting and interactive gameplay style, which has given them a unique identity.

Chain Heal isn’t a core spell that’s unique to the Shaman identity. It’s a mana intensive aoe heal. Prayer of Healing, Light of Dawn, Emerald Blossom, etc are all AoE heals available to other healers. I would not consider them a core part of their identity, and the same goes for Chain Heal for Resto Shaman. Let’s not ignore the fact that Chain Heal was so mana intensive for so long that it wasn’t even pressed for several years (expansions).

Again, I do not count Totems as a unique Resto Shaman identifier, because it’s a theme shared with the class and it’s sister specs. Atonement isn’t a part of Holy or Shadow. Holy words are not a part of Discipline or Shadow. Glimmer isn’t a part of Protection or Retribution. Echo isn’t a part of Augmentation or Devastation. And as such those healers have a much more unique identity, and I still maintain that point.

You can list off all the spells in the spellbook you want, but there are 1:1 direct comparisons throughout most/all of the other healers in the game. Every healer plays whack-a-mole with health bars, but some do it more interestingly than others. Resto Shaman unfortunately has the least interesting method of doing so, and I think it’s because it is lacking some core/unique mechanic.

You are still confusing identity with playstyle. Holy Words are just an instant single-target heal and an instant aoe heal. If you made Healing Wave and Healing Rain instant and called them “Spirit Heals” (Spirit Heal: Wave and Spirit Heal: Rain), you wouldn’t say RSham has an identity (Spirit Heals).

You talk about how the Holy spec interacts with those Holy Words (Two Spells). That’s my point. If you took away all the interaction with Holy Words and just kept them as a ST and AOE insta heal with a standard CD, would you still say Holy has an"identity"?

Damage into Healing is an identity a spec can be built around (Like Disc and MW depending on season). HoTs are another identity (RDruid). But outside of those 3 healing specs, the other healers are basically just reactive healers (bar go down…fill back up). That is essentially their identity. They all do it in different ways and clearly you don’t enjoy the way Shaman does it currently and that’s cool. But you are overthinking this IDENTITY thing imo. You simply don’t like RSham’s playstyle right now and that’s cool. Maybe they will rework some stuff next expac and you will play it more. Have fun on the fotm healers for now, maybe we will see you back on RSham in 11.0.

This hand-wringing about identity and playstyle is a moot point. The two go hand-in-hand as far as I’m concerned. Disc’s identity is healing through atonement, and it’s playstyle is to apply atonement through a variety of different spells to heal with it. And so on and so forth.

Holy has more than two Holy Words (Salvation for instance). In addition to this, it has several spells that contribute towards the CD reduction inherent to the Holy Word mechanic, such as Prayer of Healing and Circle of Healing reducing the CD of Sanctify. The Holy Words and cyclical nature of the CD reduction tied to it is a core identifier of Holy Priest that makes it different from other healers and it’s sister, Discipline.

No, I do not like the way Resto Shaman plays right now. That much is true. I think if it had a unique identity (or playstyle as you so fervently wish to label it as, as if it somehow nullifies my statements) it would be more memorable and enjoyable.

And for the record, Spirit Link Totem (I know, a totem, which doesn’t count lol) is an extremely unique ability. The problem is that it is so unique that it either is super OP or useless…that is the problem with unique abilities actually. As far as Chain Heal goes, Tidebringer has turned it into one of the best spread aoe heals currently which is nice considering we used to be fairly useless in spread environments. And yes, other Shaman Specs have totems, but Resto has by far the most unique ones. Enhance uses one (WFT) and Ele uses one (LMT) in only certain builds. Resto uses 5 (SLT/HTT/MTT/EWT/CBT).

I am all for experimentation with Riptide/Chain Heal/Healing Wave/Healing Rain interaction. I have always wanted Riptide ticks to provide some sort of x% chance for a insta HW or CH. Or vice-versa, CH/HW casts gave you a chance for a free riptide. Making PWave effect the next 3 Healing Waves. Those in the HR circle could have a Riptide applied ot them. Etc.

But to me, Resto Shamans, with Totems, Water, Chain Heal, Ankh, and a plethora of CDs (Which simply need to be buffed) have an established identity. The playstyle is just a little boring in Raid right now (It’s more fun in M+ imo).