Disclaimer: I would put this in alpha forums if I could, but I’m not cool enough to have alpha access, even though I desperately want to get in and feel it to see if my suspicions are true. However I hope the right people see this and take this feedback and use it for Alpha/Beta. It might come of a little ranty and angry, and I apologize for that; but I’m passionate about Resto and I want it to be fun while being simple as per WoW’s vision. This version on alpha however, seems too simple.
TL;DR: Resto shaman needs some love on alpha.
So anyway, resto shaman looks like a shell of itself. Since I don’t have alpha and can’t play it, I can only imagine it, and it does not look fun in my imagination. It’s too simple, there’s no choices to make. There’s no enhancing an ability, or deciding which heal to use ANY proc on.
To me, it essentially looks like this: you riptide, you spam healing wave in ST, you spam CH in aoe, earth shield and healing rain every now and that’s it. That’s the game. That’s the rotation, there’s no challenge, there’s no complexity.
Am I asking for it to be difficult? Absolutely not, I get there’s a lot of button bloat and A LOT of passive procs that can go away, but I want there to be some kind of decision for me to make WITHIN MY SPEC. SOME amount of complexity, cause as it stands, there seems to be none.
Something along the lines of “ok I got unleash life up, what’s the best thing to buff right now, instant riptide, a chain heal, a quick surge, or a downpour even?” or “got my tidal waves up, is it better to quick healing wave this player for mana save, or should I sent it on healing surge to hope for a huge crit cause they’re lower.” To me that was what made resto shaman fun. DECIDING what I need to press in the moment.
If you’re aim for challenging level of complexity is “here’s 4 buttons, use them in their rightful scenario, and heal; don’t worry about anything else but the encounter” then it seems you’ve nailed it. Looking at it; there seems to be no complexity within the spec at all, no deciding which totem is better for this fight, CBT or HST, no deciding what ability to use a buff on, no decision other than aoe or ST. To me that has no challenging level of complexity WITHIN the spec.
This is where I have a slight issue with the direction, because every healer has that “dynamic” gameplay of target choice. You’re just eliminating any choice I have within my class of Shaman. I’m just a blue healer at that point and not a Restoration Shaman. I want my shaman to feel like there’s dynamic gameplay IN the spec. Like I have agency over how good of a healer I can be because I know what situation to use a Tidal Wave proc on. I don’t have that agency anymore in Midnight at the moment. It seems like there isn’t a meaningful choice involved in what ability I use. It’s just “I heal this player, now I heal this player.”
Not to mention, the talent tree for resto looks like it’s mostly “hey what basic passives that have little to no effect on gameplay do you want.” I want my talent choices to be impactful on my gameplay. Yes some passives can be impactful, but “crit chance up” and “mana cost down” don’t feel that impactful since you never think about them other than when you pick which is better tuned at the moment, which you do once or twice a season. There’s also riptide build abilities on 1 side of the tree near the top, then in 2 different spots at the bottom. Chain heal build has the same issue. That just feels very off and clunky. I think they need to be more aligned with their respective builds.
The cooldown stuff with Ascendance/HTT, I get that and I’m in love with smoothing out the healing and not needing all those. I love the direction of less spikey damage and more sustaining/smooth.
There doesn’t look to be a way to distinguish yourself as a master of resto shaman over someone who just picked up resto shaman 5 minutes ago.
I may be in the minority with this, I have played resto at a decently high level for going on 15 years, but these changing so far don’t look fun at all. I’m not saying simple cannot be fun, because it absolutely can be. However if the spec plays like I think it’s going to play in it’s current state… I’m not playing resto shaman in Midnight, I can’t do it. I know our apex talents aren’t out yet, and they could do something, but 3 talent points won’t have what I think should come back like:
- Ancestral Protection Totem: the ability to have a faux brez is awesome, couldn’t be used as an immunity anyway. Has some fun niche uses that just adds slightly more fun to the spec.
- Cloudburst: It’s a fun ability with some complexity that added an extra little bit of flare that Healing stream just can’t provide. also another ability that offered a distinction between a new resto shaman and a seasoned one.
- Earthen Wall: just an awesome totem that acted as a mini barrier CD. Could buff it and make it a choice node with SLT, or again with APT.
- Healing Surge: having to make the decision between this and healing wave has been ICONIC for shaman since it’s inception. (would have to come back with Tidal Waves)
- Tidal Waves: in my opinion, resto shaman’s ICONIC proc (not unlike sudden doom for unholy dk). The thing to play around that distinguishes good and great resto shamans.
If healing surge and tidal waves were to come back, I’d expect the cast times of healing wave and chain heal to return to their natural state. - Unleash Life: gives the player agency over buffing a specific spell to make said ability feel more impactful.
All these abilities feel like they contributed to the identity of what shamans were. With losing what feels like half our identity, it seems like we’re just a shell, a husk of a spec if you will.
If you made it this far, congratulations, and I thank you for attending my yap session. I may have bounced around a little bit, and I’m sorry for that. I’m not jumping ship just yet, I want resto shaman to be FUN, but also simple, yet with a few complexities that make it really fun.
P.S. Please let the 2 abilities that are capstone in the class tree be Vesper Totem and Chain Harvest.