Resto losing skull bash

You’re missing the entire point :expressionless::expressionless: I’m not saying take the kick and leave rdruid terrible lol I’m saying make all classes unique and balanced.

If you think they’re gonna take the kick and just make rdruid terrible in m+, they’re not going to. Rdruid will be balanced around it.

Not this season, I’m doing more tanking. I have in the past though. I might later as I know they’re insanely good right now.

That’s besides the point though :roll_eyes: I’m talking about a wider game design philosophy. Losing kick sucks IN THE CURRENT SET UP but I’m hoping blizz delivers and Different classes have their niches. The game is way more fun when it is like that.

Healers should have and continue to have niches based on healing profiles, not whether nor not they have access to a basic mechanic like kicking. To me what is interesting about a healer is entirely based on what healing niche they fit. Sustained healing, reactive healing, ramp healing (RIP, one of the more interesting and challenging healing profiles to be taken behind the shed).

They all should have a way to lock a spell cast. Even with less kickable casts in the game. I’ve never, not once, sat there analyzing my fun with a specific healing spec and found it came down to anything else but healing profile

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In fact, this change makes no sense.

Reason:
The hpally has a kick, because in theory it has some retribution spells.

The rshammy has a kick because in theory it comes as a base or is based on the fact that it has enh and elemental spells.

In the case of the MW, it also applies because it has WW monk spells.

And the prevoker/evoker preservation also applies.

And the rdruid that has access to bear, cat, and boomy forms… can’t it have a kick?
That doesn’t make sense, because if it were the “rdruids can’t have it because they can’t change to bear or cat form,” I’d let you know, but in this case, it isn’t.

Also, you have to be very “lazy” not to want to use a kick.
Even with its removal, it makes the Fluid Form talent dead or pointless to take.

And those who defend this change are those who really want to play in “automatic” mode since that class fantasy dies because of this change and those who want classes to have their “niche” or something “unique” I’m afraid to say, that the druid is not one of those, since we share several things with the other druid specializations.

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Exactly… So why get worked up about a kick when hopefully they make the healing spells and profile unique and making sure you spec is viable? Anyways, we fundamentally disagree. I definitely don’t think all healers should have kicks. Pally/evoker should lose theirs too. Only specs that should have are rsham and mw, then balance accordingly.

You won’t convince me and I won’t convince you.

Because it’s a net negative to take away my agency over very basic mechanics like casts. I’m not sitting in a dungeon thinking “Man this would be so much better if I couldn’t kick spells”. If anything I find it very annoying when I get on my priest and have no agency over a very basic mechanic.

To me at this point any spec not having a way to interact with the mechanic of a spellcast would be as silly as a spec not being able to jump.

Also there is nothing about MW or Rshams healing profiles that is unique to the point where only they should have access to a kick. Very silly.

I think if you want Fellowship you should just wait for that and play it.

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As I said, they can balance dungeons around this too… Holy man, this is a whole picture thing, not a spec specific thing.

There’s plenty of skill things you can do on priest though that still make it insanely fun.

You just said the thing you find most fun is healing profiles. Not kicks. So you’re back tracking now :roll_eyes:

Naw I enjoy wow. I’m looking forward to midnight. Anyways you’re mad and we fundamentally disagree. See ya in midnight! I’m out of this thread for a bit lol…

You’re willfully misinterpreting me. Kicking is a baseline mechanic in the game everyone should be able to interact with. It should just be a thing we can all engage with in everything from solo content to raids, give each spec its own flavour on what that is sure - but spell casts are so ubiquitous that it’s entirely a basic mechanic.

Healing profile is what makes a spec fun beyond basic mechanics. I’m interested in how I respond to and deal with bosses like Candleking, Murrpray, Khajin etc.

Dealing with trash like paladins, knights, bloodwarpers, jumpstarters. All those moments where you get to really flex over damage profiles.

Watching 4 people fumble their kicks is not where the fun is. Even with less casts in the game

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In mythic+ I’ve been of the opinion(for years) that interrupts are more important than dps and should be the main stat looked at on meter addons .

But people are meta sheep who also just want to do more dmg.

All healers should lose their interrupt. One less thing to be blamed for in M+

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There’s two options
No healers can interrupt
All healers can interrupt

I like the idea of none, but I know why there is value in being able to.

We need to stop bickering amongst ourselves and band together to shun anyone who thinks some should have interrupt and not others. Those people are the real enemies

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Surprised nobody else responded to this.

I can think of many things that are less sensual than interrupts in WoW.

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That’s not the nonsensical part :roll_eyes:

I heal and the number of times I’ve interrupted mobs because people overlapped or missed it… I can’t count. I cannot stand it when I don’t have an interrupt since it’s then I watch cast bar after cast bar go off. It’s nice to be able to help interrupt when we have to heal the dps that goes out when interrupt abilities go out.

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There’s a lot of goofy takes in here. I love catweaving, and having a kick means more cat weaving. It’s also just more fun, anyone saying healers shouldn’t have a kick is saying we can’t have fun in our role.

Don’t be a fun sponge.

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Unless Resto Druid is “overtuned” and outputting crazy Heals per second way above the rest, we’re always second to Resto Shaman in M+. Shaman does everything better.

Less ramp, ranged kick, thunder knocks up, double stun, Bloodlust, better raid buff, etc. they also have damage reduction and redistribution. The proof? We output tons more than Shaman now, and even with Skull Bash it’s not clear we’re the meta healer even.

Now, we lose our Skull Bash? Why not give us a ranged kick so we’re a bit closer to the Shaman???

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You don’t understand, all that’s holding these people back from CE/HOF and title keys is the fact that healers have kicks and the game is so scary and hard. The people gleefully telling us we don’t need a kick don’t even play rdruid.

Can’t wait until they discover they’re still where they were in Midnight even with all the coddling and over simplification going into the game

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Care to elaborate why you think that makes any sense?

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Read the whole thread

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Oh yes I see… trolling… got it, thanks.

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Using trolling in situations where it doesn’t apply cheapens the word and gives real trolls a pass by lumping together all of your “offenders” into one idea. Simply someone having a different opinion than you is not trolling for the record. But you’re valid for whatever you wish to believe. Also, no chance you read more than 20% of this thread. Totally skimmed. Many such cases

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