people are abusing it t o sell 12’s …
But hey, better keep the negative in the game, and not allowing positive, am i right?
people are abusing it t o sell 12’s …
But hey, better keep the negative in the game, and not allowing positive, am i right?
where’d the 1% come from?
i heard 6% had all twelves a while ago already. its gotta be even higher than that now.
Want the perk, do the work
i do, but my key getting bricked, because … oh would you look at that,PEOPLE LEAVING AFTER 1 WRONG PULL!
So either remove resilient key, or give it to everyone that reached a certain milestone, so they can push their key without being penalised.
IF NOT, at the VERY LEAST, put a prevention depletion if someone leave before first boss(as it was suggested from someone)
Don’t pull wrong. Problem solved.
This is driven by spite instead of a desire to make the mode better.
There needs to be at least some level of risk involved. Plus, if keys never deplete, the amount of lower to mid level keys would plummet and the higher keys would be so saturated, finding groups would become even more difficult.
As much as people try, there will never be a way to prevent bad players from being in your pug groups. No definitive, infinite solution because of one universal truth: some people suck.
Resilient keys are for about 15% of characters that has done any m+, probably substantially higher if you look at characters actively doing m+.
It also shows that you don’t understand the purpose of it. Having infinite attempts on push keys would be awful due to how picky groups will become, and how frequent resets will be due to small misplays.
What we have isn’t the best, but it’s way better than going for the extreme opposite end. 2-3 charges on keystones is a good middle ground though.
Thank you for proving how 12+ are acting in LFG
I’m glad you agree that we should keep things the way they are.
i’m not though, but believe what you want.
Yes-we don’t need the sweaty key mentality thrown onto people who have no intention of that culture and are just doing it for gear or a goal like getting their portals.
But you think people in non-push keys are picky, yet you want to make players even more picky? If you think being picky is a problem you’d support NOT doing what you suggest, as you’ll worsen the problem.
Luckily those people aren’t doing resilient keys, those people stop at +10.
Please, reevaluate what you just wrote.
What you consider non-pushing could be considered pushing keys for others.
There a certain threshold that people start to be really picky + people leaving right after 1 wrong pull.
And i don,t see how my solution make it worse.
Revert -15 death penalty to 5 seconds. Add old guile back, remove resil would be my wishlist personally that is the most fun form of key doing for me at the very least.
Reinstate all the old affixes. I crave variety.
-15 death penalty is about mastery over trivial content. Old guile creates a key level gap doesn’t do much.
A resilient key can’t be a push key, since it gives no rating.
Your solution only requires you to time 1 dungeon at X level to have all resilient keys at that level. That means if I time DFC 16 I have all other dungeons resilient at 16 too, even though DFC is about 3-4 key levels easier than the other dungeons.
This leads to dead keys in any range below the maximum level for the easiest dungeon to boost in, and players will be able to run their own resilient keys that they have no business to be doing because of their lack of skill. People will be even more picky since they need others to carry their weight, and since you can’t fail you’ll just be banging your head against a wall.
If we make non-push keys (1-11) resilient, we also kill any low keys that’s used for gearing. Why would anyone reduce their key to a 9 if they have infinite attempts on a 10?
It’s truly horrible suggestion.
I prefer the -15 penalty over resilience. The culture is bad, and even worse for those trying to push into keystone legend. Rewards should not bleed into resilient keys.
It is for someone who freshly made 12’s, but for higher pusher, then sure, i,d agree with you
No, someone may join a resilient key and consider that level a push key, but if your key is resilient it isn’t a push key for you.