I don’t think I’ll be playing it, I prefer raiding and that game is a 4 player limit. Not my thing.
So most m+ players wont be playing it either.
So it’ll be just like M+ then, mostly noone plays it.
Remove the timer on keys
You could have left off the “under 5” bit.
I have yet to step into a Mythic dungeon on any level or character since their inception.
To me, the majority of the playerbase doesn’t need any incentive to “GO GO GO!” any faster than it already does in dungeons. Keep the affixes in to keep the challenge.
Don’t get me wrong, I enjoy that “under the wire” aspect of videogame play, but running a dungeon in WoW insn’t the platform I’d chose to do it on.
If they got rid of the timer, then some other failure condition would need to be added to replace it. .
So you dont like the challenge in the time challenge game mode?
Then do completing runs. Theres a drop box when forming the group in LFG. That way it attracts people of like mind.
No need to change a system when solutions are already present and readily available
woah woah woah. lets not say hasty things. fellowship is great. gollum is best.
Stay in your lane and keep pushing high keys with timer. We’re asking for no timer in M+5 or lower. Because the timer creates a toxic pressure on players that just want to chill and complete something more challenging than M0
Lots of people hate the timer for mythic+
Keep the timer for mythic+ for cosmetic rewards and not actual upgrade rewards. There’s nothing skill related about how many packs of mobs you can skip by taking the most optimal comp to skip mobs.
Again, you have this option. When forming a group you have the option to label it a completion run. This is a default option in the game.
Now you can pick people for your group who want to chill and not care about a timer. Its exactly what youre asking for and its already an option in the game
Theres skill in having to pull more mobs than you should be able to handle, realistically, and surviving it though. And thats what the timer forces people to do. To take risks to be successful.
Dont want the timer but want scaling difficulties in a dungeon setting? Delves
Then they should force you to kill every mob in the dungeon to where you can’t skip any.
Why? Theyve already added a challenge by adding mob count as it is.
Making all trash mandatory would remove the insane ‘omg routes’ hangup that people think is required. So yeah, sure, whatever.
That’s completely unrelated to anything with the timer though.
In low keys the timer is so generous it’s only there to see how high the key upgrades at the end. In high keys you’d still have to make risky pulls to get it done in time.
Well if it’s all about forcing you to pull more and making you take risks to be successful then it should force you to kill every single mob in that time frame that way meta’s around skipping mobs doesn’t exist because it actively goes against your ideal of taking risks to be successful.
No. You dont understand scaling difficulty do you?
With each incrwase in difficulty, mons take longer and longer to kill. Eventually, I’ll hit a point where if i want to beat the timer, im going to have to pull more than i normally do. Im going to have to take that risk.
The actual percent of mobs doesnt matter. They could make it be a full clear. The same risk is going to have to be taken, at some point, to beat the timer.
Thats the entire purpose of the timer
I do understand scaling difficulty. Apparently you don’t lol.
If you want it to be more risky then you should have to kill every mob regardless of if they are getting stronger with higher key or not.
Skipping mobs goes against pulling more and taking risks of larger pulls. You should be forced to kill every single mob in the dungeon even when they have more hp and do more damage.
Convoluted skips are not nearly as important as you seem to think.
The risk in high keys is taking multiple packs at a time, without exceeding the group’s ability to keep them all locked down. It has nothing to do with being scared to do all the trash. Sometimes it’s due to a single OP mob type like the void AOE in SV, if that mob was mandatory then it wouldn’t have any real effect on the timer, it would simply have to be nerfed so the damn thing doesn’t make that dungeon impossible.
Yeah, high keys. When people refer to high keys they are normally talking keys beyond gear upgrade keys and way beyond key level 5.
There’s no reason for timers under those key ranks.
There’s no reason to fail the timer under +5. It’s very generous.
if it’s so generous why’s it there in the first place?