If you can’t get good value out of your DnD in PvE, it’s skill/communication issue. The only real problem I see is the duration. Needs to be 12-15s to match pof.
A talent that auto drops a DnD when you press RW could be a nice addition.
If you can’t get good value out of your DnD in PvE, it’s skill/communication issue. The only real problem I see is the duration. Needs to be 12-15s to match pof.
A talent that auto drops a DnD when you press RW could be a nice addition.
lol right. whats ur EU character?
Not saying that. I’m saying dnd is overly punishing players because of the cooldown. Losing the cost of a gcd and a rune is enough for a misplaced dnd.
Also the game play would be more enjoyable.
Also make it so that free death and decay can proc even when we have it down. Major QoL change right there.
Reading this is frigging pain. Just make it an Aura effect and call it a day. Not that hard.
Make what an aura effect?
think blood boil for blood but it pulses every sec while up for x sec in a wider area
Seriously? Which ability is thread all about? DnD obviously.
People don’t want dnd to be rushing jade wind. It’s an iconic death knight ability.
I think that’s an extreme solution to the problem that would remove an iconic death knight spell.
My suggestion improves the game play and keeps the spell.
I wouldn’t say no to move of a passive cleave like ret’s have but I’d want to keep dnd.
Iconic this, iconic that. Blah, blah, bloop.
Either accept that our abilities are antiquated and need functional changes or quit complaining about DK.
well you asked so i told you to best of my ability
anyhooters if you make it shadowfrost instead of just shadow it would help some
also gcd is 1
True.
I just know most dks would want to keep the spell.
Adding some frosty graphics and making it shadow frost damage would be cool. And frost is the spec least tied to dnd.
The problem isn’t having the conversation. The problem is the tank either not reading chat, or seeing your message and not caring. They either don’t respond all together or they say something like “I’m the tank, I’ll do what I want” and then proceed to move mobs out of D&D.
What key range is this happening in?
Hard to tell cuz you haven’t done any keys on that toon this season.
By around 20’s tanks are usually smart enough to know to keep mobs in the aoe. Other specs have things like blizzard and rain of fire too, DK’s are not special snowflakes.
When I’ve healed keys this season the number one mistake I see FDK’s make is dropping their dnd early before everything is grouped up.
These spells aren’t on a 30 second cooldown and some of your other aoe isn’t locked behind them.
Luckily we have 2 charges of it and the bulk of the damage comes from the POF window which is quite short.
People do know the targets don’t need to be in the DnD right? Only the DK. You can utilize things like grips and stuns to make sure stuff stays in range if your tank is squirly.
While I agree death and decay cleave isn’t great and I’d much prefer an aura there are way bigger issues facing frost currently. At least with proper play it works.
The suggestion is for all dk specs.
Actually you could have Death and Decay with no cooldown and it could easily be implemented in a way that wouldn’t have the issue with it potentially being overpowered with the Slowing effect as you mentioned.
The simplest and most efficient method that you could change Death and Decay to have no cooldown and be able to have the slowing effect as well is to just make it so that when the Slowing Debuff expires on a target it creates a new debuff/buff that prevents the target from being slowing by Death and Decay again while that new debuff/buff lasts on the target. You can then just have it so that it lasts a number of seconds that are deemed to be a reasonable amount of time in seconds before Death and Decay can once again effect that target with a slowing effect.
This type of system is already implemented for many other abilities and spells. One example is with Forbearance for Paladins preventing them from using Divine Shield, Hand of Protection or Lay on Hands for 30 seconds and is applied on any target that have been buffed with any of those three abilities.
There is many other examples currently in game for this type of mechanism and it provides a very easy method in which Death and Decay could have its cooldown removed but, still have a way in which the slow can be included and not be in anyway overpowered.
Yes that would work. But we’d also want a solution by adding minimal complexity to the game. And I have no idea what that solution is.
My initial thought was to make no cooldown dnd baseline and to change the 90% slow talent to add a cooldown.
But I’m not entirely happy with that.