My problem isn’t the lag, it’s the rearranging of the order in which skills “go off”. For example, I constantly switch targets to heal them, only to have my heal go off on the previous target. I have never once had this problem with healing, in the 15 years I have played this game, until Classic. I get dumb crap like, can’t cast divine shield while stunned, can’t cast divine shield: fleeing, and I am assuming that is because of batching.
I remember sheeps going off at the same time, and stuns as well, but it happens WAY more often than it used to, and it feels like the window in which it can happen is much larger because of it. Oh I also get reckoning procs if something crits as I engage the bubble.
Don’t forget ele shamans can braindead mash chain lightning + shock with elemental mastery for double crit, or holy paladin can holy light (or flash) + holy shock with illumination. Stuff like this could happen back in the day, but the window was a lot smaller, and more difficult to land. There are many other things that happen because of batching, and it needs to be fixed. Whomever designed this iteration of it, should be fired.
I played vanilla on dial up, and it was NEVER this bad.