Remove Living Bomb and Ignite

Exactly what im talking about. What does Combustion do? It buffs ignite through mastery and through damage modifiers from the talent tree that makes ignite go crazy. Combustion isnt the reason they cant buff any of our spells its ignite thats the root problem. If you take Ignite away from Combustion it would do significantly less damage and that would allow them to buff our abilities without making the use of Combustion broken.

Ignite feels similar to Glimmer of Light on Holy Paladin, which of course was removed. While these two abilities aren’t identical, they share a common trait that: they’re passives that overshadow the rest of the kit, drowning out other spells.

Glimmer of Light on Holy Paladin siphoned so much power from direct healing and damage abilities, especially Holy Shock, to keep Paladin’s healing and DPS in check. When they removed Glimmer, Holy Shock was able to regain meaningful healing and damage again.

Regarding Ignite, I believe its high damage output waters down (no pun intended lol) active direct damage abilities like Pyroblast and, even more so, Flamestrike. Ignite is so powerful that it has diluted Fire Mage’s key abilities in order to maintain balanced DPS. It has also trivialized Fire’s AoE to the point where it’s nearly passive, which some people enjoy. Though, I personally prefer active abilities like Flamestrike to feel impactful.

The same goes for Combustion as a cooldown and how it has drastically changed Fire spec’s gameplay. Ignite and Combustion are so powerful and dominant in the Fire Mage’s kit that they overshadow the rest of its active abilities. Now I should say that Combustion is a major class cooldown and should feel impactful, but it shouldn’t do so at the expense of the overall feel of the spec. In a way, Combustion reminds me of the Legion Shadow Priest’s Voidform: you activate it, and your APM goes through the roof until it ends, followed by a major lull until the next Combustion phase.

When I press Pyroblast, I want to see a noticeable impact on the health bar, yes similar to Glacial Spike or Chaos Bolt. Fire spec has become a high-APM turret, where you spam as many Pyroblast procs as possible in quick succession. This shift in Fire’s design, (which began around Legion I would say), has made the spec feel like a trigger happy Pyroblast spree, which I don’t particularly enjoy…

TL;DR:
Ignite is in a similar situation to the now removed Glimmer of Light on Holy Paladin, both being powerful passives that overshadow other abilities. Ignite and Combustion dominate Fire Mage gameplay, making active spells like Pyroblast and Flamestrike feel less impactful, leading to a high APM, spammy playstyle. I miss the feeling of active, powerful abilities making a significant impact, and feel that Fire Mage has become too focused on fast-paced, repetitive spam casting since Legion.

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Ralecgos understands exactly what i am saying!! I play Holy pally and i can say the spec feels sooo much better now that Gimmer is gone!! Id say they did a pretty good job with holy. Now if they would just doo that with fire and remove ignite the spec will feel soo much better because all that dps from ignite can go to our actual abilities.

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It was, yes. Your entire idea on ignite is just verifiably incorrect, and being insane enough to hold that opinion on ignite is just showing that you’re a lost cause.

The only way i see the spec getting some change fast would literaly to pay big streamer to make video about the problem for a month …

Cuz they will neglect the for the whole expact just like last time

This video is sponsored by : The piss-t off fire mage community

It’s truly so bad. I’m running FF in raid and it’s entirely a hindrance. Feel like I mostly have this weird, ignore-your-spec-in-favor-of-procs thing down but it does like no damage lol

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